Stellaris

Stellaris Dev Tracker




04 Nov

Post
    Harlot on Steam - Thread - Direct


Hi all, Jamor here, with the news that after a weekend in beta without new breaking issues being introduced, I'm putting patch 2.5.1 fully live right now.

It contains a number of bug fixes for the Lithoids release.

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######################### VERSION 2.5.1 ##########################
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# UI
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* The tooltip for Livestock now mentions that Lithoid Livestock produce Minerals instead of Food
* Chat muting commands now work consistently between in-game and lobby chat

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# Bugfixes
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* Lithoid Empires with the Terravore civic should no longer occasionally... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/281990/announcements/detail/1618408714806894597]here[/url].

03 Nov


02 Nov


01 Nov


31 Oct

Post
    Harlot on Steam - Thread - Direct
Hello everyone!

It was great to finally reveal what we’re working on at PDXCON, and today we’re back with yet another dev diary where we will dive into some more details on the reworked federations.

The screenshots still feature a bunch of work-in-progress stuff, like every federation perk using a placeholder right now. Numbers and effects aren’t necessarily final either.

Federation Types
Like we mentioned at PDXCON, federation will now come in different Federation Types. Each federation type has a unique passive effect and can unlock federation perks as they level up.​


Certain federation types have requirements on what type of empire can suggest to form them, but there are no limitations on who can join a federation (except for killer empires & inward perfection). Yes, this also means that Barbaric Despo... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/281990/announcements/detail/1618408714792461506]here[/url].