Stellaris

Stellaris Dev Tracker




05 Jun

Post
    jtcwood on Steam Forums - Thread - Direct
Hi all, I'm the Stellaris producer. Quick update:

For those on getting failure to launch on the stellaris_test branch on Linux, either opt out of that beta branch, or do the following:

Start Stellaris through the terminal, or a by adding the "-nolauncher" startup command. This can be done by right-clicking on Stellars in the steam library, click on properties and then click on Set Launch Options and enter "-nolauncher"

There's some weird config stuff going on. We are looking at more permanent solutions and will get those out as soon as possible, but here's a way you can play in the meantime.
Comment
    Harlot on Steam Forums - Thread - Direct
I would recommend about 30k fleet with heavy ant-armor weapons focus. :)

04 Jun

Comment
Frontier systems are basically non-sector systems. AFAIK, the team has plans to give them specifically some more unique flavor in the future.
Comment
I can only tell you to read the dev diary I linked before. This one: https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-147-an-update-on-sectors-designations.1175704/

Our game director has outlined his plans for future sector updates and some control over fine tuning them is on that roadmap. It won't be the same as pre 2.2 build. AFAIK, the goal is a compromise between hands-on tuning and reduction in micromanagement.
Comment
The team knows that 2.2 sectors had issues. That said there were some issues prior to that too.

The system is still needed to balance micromanagement on huge galaxies, but the devs' approach to redesigning it is changing. They'd rather take things a little slower and introduce the changes you've been asking for, over a few patches to address both the present and earlier issues.

It's never ideal to have to wait, but initial response I've seen online to the changes is good, so I hope you'll all like what's been done and what will follow. :)
Comment
    Harlot on Steam Forums - Thread - Direct
No need to mess around with any files. As others stated, simply update your NET Framework if you encounter this issue. :)
Comment
Stellaris' game director has a bigger plan for sector improvements, but it's big enough that it can't be done in a single patch. So this is a first step and you can read about the future plans here: https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-147-an-update-on-sectors-designations.1175704/
Comment
    Harlot on Steam Forums - Thread - Direct
Hi guys. We're looking into something now. Are you playing with the test branch? If so please opt out of it and check if it fixes the problem!
Comment
    Harlot on Steam Forums - Thread - Direct
That's how the system works. Depending on your scientist's skill and the digsite's difficulty, they'll keep rolling to gain progress in the excavation. If the digsite is out of their league it can take many "rounds" to make progress.
Comment
    Harlot on Steam Forums - Thread - Direct
You should be able to play using 2.2 saves with 2.3, though due to the present changes, stuff might be a bit wonky. Especially with sector generation (that system underwent a rework in 2.3) and some balance, so your economy might go out of whack.

That said, saves should work on principle.

If you want to enjoy the new content however, you will need to create a new galaxy to have it populated with it.
Comment
    Harlot on Steam Forums - Thread - Direct
Make sure to opt out of the beta branch if you're using it and restart Steam. :)
Post


Uncover the ruins of long-dead civilizations in Relic Worlds to piece together the story of their rise and eventual downfall. Excavate their derelict cities and ships to unearth the truth, discover powerful relics and harness them for your own empire’s ambitions.

Ancient Relics is OUT NOW!

Stellaris: Ancient Relics includes:
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