Stellaris

Stellaris Dev Tracker




04 Jan


30 Dec

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Hello Stellaris Community!

Welcome to our second #MODJAM2022 update! This week we have more teasers to share, and we’ll delve a little bit more into just how the Mod Jam mod will work in practice.

The last time we did one of these things - all the way back in 2020 - one of our biggest challenges was how to keep the Mod Jam updated in the face of a game that updates every 3 months, sometimes with drastic changes to how the game is played and changing or evolving gameplay and how to reconcile that with the content that the modders originally wrote.

Should we change certain origins in order to make them work better with the reality of what Stellaris currently is in the latest version, or update it just enough to make it so that the origin runs, and call it a day? Do we even have the ability -- ethically, to change a modder’s contribution so that it works in a way that we feel “is better”? What happens if a modder is dissatisfied with our changes? Who tests these... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

29 Dec


23 Dec

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Hello Stellaris Community,

While the devs are off for the Holidays, the marketing and community teams are still hard at work! We’ve got some great stuff going on in the Stellaris community right now that we hope will get you through those dark winter “no Dev Diary” days.

Some of you may have noticed that we began signups for #MODJAM2022 two weeks ago. Last week, we revealed the theme of the Mod Jam: Make a unique Mid-Game Crisis!

This week, we have the first two Mod Jam Crises teasers to share with you folks! We currently look on-pace to have over 20 Mid-Game Crises submitted for this event, which we feel is a great showing from our fantastic Modding community!

Do keep in mind these are all work-in-progress screenshots and features, they may not appear as described (or at all, for that matter) in... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

22 Dec


19 Dec


16 Dec

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Thread moved to Stellaris' Suggestions subforum  

15 Dec

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HFY said: This is a reputation risk for PDX.

They only want to put their name near reliable, low-risk candidates and since the exec who mandates this can't understand code nor quality of code, the metric they're going to pick is current popularity.

You must have proven popularity for them to allow you to share your popularity with them.
Since you have no knowledge of this, I caution you against making salacious accusations.  
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written by Eladrin

Can you believe it’s the end of the year already? With the holidays fast approaching, it’s time for our traditional review of how the year went, with a little glimpse towards the future.

After Aquatics shipped at the end of 2021, I started taking over more of Stellaris development in preparation for seizing control taking over as Game Director in early 2022, freeing Daniel Moregård to move on to his next project. I’m quite thankful for the opportunity, and very happy to be given the game in the state that it was in - thanks to the efforts of the Custodian Initiative and the rest of the team, I had a pretty easy time sliding in.

Let’s take a look at what happened during the year, and a glimpse at the near future.

2022 Q1: 3.3 Libra and the Dev Clash​ The beginning of the year brought... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

14 Dec

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MrFreake_PDX said: I've spent the last two years planning
1671058325125.png  
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    MrFreake_PDX on Steam Forums - Thread - Direct
ai_ship_data controls how many of the ships the AI wants to build, not how many ships the player can build.
Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
Potentially you did not have enough intel to see that the empire was in a Federation?

13 Dec