Stellaris

Stellaris Dev Tracker




11 Dec


09 Dec

Comment
civ_v_freak said: If you say empire sprawl is a relevant mechanic then you're either ignorant or not being honest... change my mind
play nice or dont play.

up to you if you want to change the way you behaved here.  

08 Dec

Post

written by Eladrin

Hello again!

Another relatively short dev diary this time, as we’re scrambling to get a few things done before the looming holidays finally arrive.

This week we released a small update, 3.6.1, to address the following issues:

[expand type=details]
############################################################
#################### VERSION 3.6.1 ######################
############################################################

Bugfixes

  • Fixed DLC being listed as “corrupted” in the launcher due to checksum mismatch.
  • Added missing French scripted localization.
  • Fixed adjective generator in the empire creator not working for some languages.
  • Several ship sizes that lacked role definitions now hav...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

07 Dec


06 Dec

Post

written by PDX-Loke

Hello,

We hope you are having fun with the 3.6 patch!
The team has put together a hotfix for you, aiming to resolve some issues coming out of the 3.6.0 release.
3.6.1 should now be available for download now.

Please find the changelog below.

[expand type=details]
############################################################
#################### VERSION 3.6.1 #############################
############################################################​

Bugfixes
  • Fixed DLC being listed as “corrupted” in the launcher due to checksum mismatch.
  • Added missing French scripted localization.
  • Fixed adjective generator in the empire creator not working for some languages.
  • Several ship sizes that lacke...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

02 Dec


01 Dec

Comment
Soranya said: Nice, but how the heck can something like "not all ships have roles assigned" slip by the QA process?
Oh we noticed, I just decided to leave it in for fun. (This is a joke)  
Post

written by Eladrin

Hi everyone!

Short dev diary today - the team is hard at work putting together a patch for a selection of what we deemed the more critical issues that have come up in 3.6.0, tentatively scheduled for next week.

Among a few other things we're looking at, we're currently investigating the launcher issue that falsely flags all DLC as corrupted, have a few crash fixes ready, and several ship sizes that lacked role definitions (such as Menacing ships) will now have them. As a little quality of life balance change, I also snuck in a speed increase to Juggernauts, making them move at the same max speed as Battleships and Titans.

Overall, I'm quite happy with the stability and quality of the release, which is a positive argument for future open betas in the same style. Thanks for all of your... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

30 Nov

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
Originally posted by xxxVIKTORxxx: okay, it seems that my aquatic species made in previous versions wasn't available on the game start not bc of dlc, but probs bc of some mechanics changed related with this specie settings.
Yes, ruler names have changed. If you edit this species, you will be able to rename the ruler, and then save and use the empire! :D
Comment
    PDX_Moderator_2 on Steam Forums - Thread - Direct
Appreciate the humor but this isn't on-topic with Stellaris so I'm locking it.

29 Nov

Post
    /u/ on Steam Forums - Thread - Direct
We have received many reports about the DLC corruption issue, and we're confident that this is is false positive in the launcher, and that the DLCs still works in-game. If you've got a save that you could previously load, that you cannot load on the live version of 3.6:

Right click Stellaris, Properties, Local files, Verify Local files.

If the issue persists after verifying your game files, please fill out a bug report here: https://forum.paradoxplaza.com/forum/forums/stellaris-bug-reports.941/

If you're experiencing issues with the game crashing on startup after the update, please first disable all your mods, then go back, and ensure you've disabled all your mods, and that you're loading the correct playlist.

If the issue persists, (in the launcher) go to Settings, Video, and choo... Read more
Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
This is purely a visual bug, and the DLCs should still work in-game. If you've got a save that you could previously load, that you cannot load on the live version of 3.6:

Right click Stellaris, Properties, Local files, Verify Local files.

If the issue persists after verifying your game files, please fill out a bug report here: https://forum.paradoxplaza.com/forum/forums/stellaris-bug-reports.941/

Originally posted by crtaylor1: The game crashes as it launches now. Yes I would say that the DLC has corrupted the program. I never had a problem loading the game b...
Read more
Comment
darkestinsanity said: All my DLC keeps saying it's corrupted and I cannot play using the DLC since the update. Tried verifying the files ect ect.

Sad times as I really wanted to try out the update today
Make sure to disable your mods. We're aware of the launcher complainaing about corrupt files but the game and DLC should still work fine, it's a backend issue.