Stormgate

Stormgate Dev Tracker




02 Aug

Comment

Originally posted by SilvertonguedDvl

That's not quite the same - and while I appreciate the response I think you know that.

In SC2, your only real competition, the game you are trying to replace, they offer Raynor, Kerrigan and Artanis for free. One character for each faction, free of charge, so even if you never spend a time on the game mode you can still play it completely and have a high-level commander to compete with your preferred faction at harder difficulties.

You're charging twice as much and I can only fully explore with a single Vanguard hero. I'm, uh, I hate to break it to you but I'm not a huge fan of Vanguard. So for me it's either spend twice as much money on a commander as I would in SC2 in order to just play the co-op mode fully with my preferred race, or... be artificially handicapped unless I spend money.

I appreciate you guys aren't doing this for free and need money, but you also need to build up good will with the community before you start exploiting the...

Read more

We’re not trying to replace StarCraft 2. We hope people play SC2 forever. For many of us, it’s our pride and joy and a highlight of our careers.

You may know that SC2 is no longer in development, though, so we quit our jobs to make another RTS on our own, to build something new, so that we can continue making the kind of game we love.

Comment

Originally posted by itspch

StarCraft 2 was significantly better than Stormgate is for the same time frame

You are deeply, painfully, woefully misinformed. The length of time that wings of liberty was in development is public information. Please do your research before spouting nonsense.

Comment

Originally posted by Ok_Towel6772

This is a decent, balanced post. Good communication is everything. Getting everything right the first time is nearly impossible in all cases, and so it's very refreshing to see the hot topics acknowledged in a speedy fashion.

I do think there is one outstanding question that folks can expect some clarity on: what sort of update cadence can we expect in the EA period?

This is important for setting the expectations of players across the spectrum from casual to sweaty, across all modes, and will go a long way to preventing speculation and the echo chamber effect between updates.

Take the issues with Celestial balance right now: a good chunk of the discord, reddit and twitch communities are regularly commenting on it. Simply knowing that we can expect a patch tomorrow, in a week, or a fortnight, changes the context of the discussion from an open-ended "jeez this is oppressive, balance in this game is cooked" to "in four days we get a patch."

...
Read more

Throughout Early Access we are planning for an update cadence of roughly “every couple of months,” give or take. Development is unpredictable and some things will shift, require additional testing or iteration time, etc.

Some updates will be bigger than others, and on the road ahead we will introduce major new content or features like more Heroes, new campaign chapters, new game modes, and the editor.

Comment

Originally posted by PhoenixRising48

I am genuinely so angry that you are already withholding content for payment.

The cutscenes are placeholders, 3v3 is missing, most of the campaign is "coming soon" but the microtransactions, those are ready to go. $60 given to you in good faith, and the very first thing you do is paywall what little content you have?

I want to love this game, but it is going to be SO hard to undo this piss-poor first impression.

Just making sure, but did you see the part where we’re giving you our next paid hero for free?

As for the other comments, our game is in Early Access. Things aren’t “missing”—the game isn’t done yet. That said, critiques are valuable and we are taking in feedback as we continue to plan out the road ahead.

That’s the point of Early Access, to let players be part of the game’s development while it’s being made. Early Access is not just a polish phase—we’re going to be in active development and introducing lots of new features and content for at least a year. The game isn’t done yet and won’t be for quite some time—as intended. We’d love for you to help us make it better.

Comment

Originally posted by SilvertonguedDvl

That's the plan. S'why I was a bit disappointed they were only apparently unlocking one hero out of the starting three for free players. Like, what. I can't have at least one hero, for free, for each faction? ;-;

You can play ALL the Heroes for free to level 5.

Comment

Originally posted by judgeshandiwork

Can we PLEASE talk about optimization a little bit? I’m not tech savvy at all and my computer is old but it can run every single mainstream e-sport on medium-high at 90-100 FPS and in order to get stormgate not to explode I need to put everything as low as possible on the absolute lowest resolution in nonborderless fullscreen.

Did you install the latest NVIDIA drivers? For some players, this has made a big difference.


01 Aug

Comment

Originally posted by JeremyJoeJJ

Oh I didn't know it will be F2P on release, that's great to hear!

When I go to the Steam page for Stormgate, the first buyable option is the "Buy Stormgate: Early Access Pack" for £21.99. Clicking on the Package Info shows two items, Stormgate for £33.99 and Stormgate: Early Access Pack for N/A showing a £12 saving over the individual game. That's why I thought the game would be more expensive on release. Interestingly, the Deluxe and Ultimate packs have the base Stormgate game set to £21.99. Not sure why that one option is different.

I'll just wait for 13th and see what gets unlocked. Looking forward to trying out the Celestials.

Yes, Stormgate is free to play! The reason Steam shows a price tag on it is because right now we are in an Early Access preview period for backers and supporters, so it shows the lowest price you can pay to get into the game today.

Feel free to wait until August 13 and play for free if you’re on the fence!

Post
Hi, everyone, Tim Morten here.

Two days ago, Stormgate was released publicly into Early Access. This was a huge milestone for us. Early Access is a new experience for the team, but I genuinely believe in the benefits of using feedback to drive development.

We want to thank all of you who have been supportive of our team and of Stormgate.
Remember: this is only the beginning of our journey. Our Early Access launch formally begins on August 13 when we open up the game for free to all players and we still have a long road ahead. We expect to be in Early Access for at least a year of active development before we believe we’ll be ready for 1.0. That won’t be the end, either, as we plan to release new stories and more content for years to come.

Here are a few highlights we’d like to share after our preview release:
  • Stable launch: We were able to bring together players from all around the world and, despite a few initial hicc...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment

Originally posted by Cybaras

Free hero for backers and ultimate pack is definitely more rewarding than what was originally offered (two campaign chapters and a fog of war skin). As to speculating what that hero might be according to the roadmap we will be getting two coop heroes later in 2024.

I speculate one of those heroes will be Ryker on account that his model is already functional in the campaign. The second hero I believe will be the arch angel with a sword that we see on the new promotion art. It makes sense that celestials will get another hero as they only have Auralanna for coop compared to the other two factions.

I personally hope the free hero will be the celestial hero as it makes up for the fallen celestial that Warz should have been in the first place.

No spoilers, but I hope you'll be pleased with our next hero...

Comment

Originally posted by arknightstranslate

Audio level is one thing, having no sound effect at all is another. I heard you do have sound engineers, so how did this completely unpresentable sound design go through? Exo, Atlas, and so many more have no attack sound and it kills the experience much more than you might think.

This is really an "Early Access" release and some audio/sounds are not implemented yet. (Please remember that we're not a large development team by AAA standards.) We're aware and will be adding these sounds to the game before 1.0.

Comment

Originally posted by johnlongest

Great responses across the board, but I'm a bit disappointed there's no addressing criticism of the story, in particular how derivative it appears to be of StarCraft and Warcraft.

We are planning a separate post from our game director about our vision for the future of campaign and I believe we'll touch on story there. Rest assured that we're reading and absorbing the feedback.

Originally posted by StormgateArchives

Felhog plush when?

Can't be soon enough.

Hi, everyone, Tim Morten here. 

Two days ago, Stormgate was released publicly into Early Access. This was a huge milestone for us. Early Access is a new experience for the team, but I genuinely believe in the benefits of using feedback to drive development.

We want to thank all of you who have been supportive of our team and of Stormgate. 

Remember: this is only the beginning of our journey. Our Early Access launch formally begins on August 13 when we open up the game for free to all players and we still have a long road ahead. We expect to be in Early Access for at least a year of active development before we believe we’ll be ready for 1.0. That won’t be the end, either, as we plan to release new stories and more content for years to come. 

Here are a few highlights we’d like to share after our preview release:

  • Stable launch: We were able to bring together players from all around the world and, despite a few initial h...
Read more External link →
Comment

Originally posted by JacketAlternative624

That's a very wrong take.

  1. There is no reason to assume people who liked your game didn't like it from the start but because they liked your game they played more.
  2. There is no reason to assume that a person hating your copy paste story from warcraft would like it in hour 30.

Also the only comments you make are on threads that are somehow positive - ignoring mountains of negativity from pricing to gameplay to story. Which only shows that you are quite happy with what you made people pay for.

We're working on a lengthy standalone post that specifically addresses the negative feedback. That's taking a little longer as it includes specific steps we're taking to address that feedback.

Comment

Originally posted by jznz

god bless that engineer. do you have an address where I may send him cookies and a thank you card?

That's really kind of you to offer! I'll just screenshot your response, share it with him, and I think that'll be thanks enough!

Comment

Originally posted by SKIKS

Whoot! Awesome!

Any idea how frequently there would be posts?

I learned from pre-announcing the roadmap to not announce these things until they're ready. Please stay tuned, we're working on it!

Comment

Originally posted by SKIKS

Sort of on that topic, but for an old man like me who can't keep up with discord chat logs, I do hope they start posting weekly or bi-weekly community updates, kind of like what SC2 had during LotV. It's good to have a sense of what they are focusing on at any given time, especially because there is going to be so much to do at once that they will need to prioritize, so it would give a clear picture of what is getting changed and when.

The current plan for the update is a blog on playstormgate.com, which would be cross/posted here.

Comment

Originally posted by Senkyou

Loved the game so far, and loving watching streams during work. I have family in the game development industry and see that it's hard and complex work. Keep it up. Hopefully the community can reign in some of the more negative communication behavior over time, but I'm sure there are plenty of people like me who see a lot of greatness and even more potential.

Thanks so much for the support!

Comment

Originally posted by VahnNoaGala

I haven't played campaign, but the 1v1 experience has been great and I am really enjoying myself, so thank you for that! I really hope FG can get a 2v2 ladder going soon

We’re excited to see the positive response to 2v2. This was something one of our engineers championed early on and worked on on his own time so that we can get it into the game. I’ll make sure everyone knows that there’s appetite for a 2v2 ladder, though to set expectations, if we were to add it, that’s not the kind of thing that we can throw into the game very quickly as we have a lot of competing priorities.