Stormgate

Stormgate Dev Tracker




14 Jun

Comment

Originally posted by kennysp33

That last line made my sad. I'm sorry Frost Giants. I wish people were more empathetic. You're doing great, the game is the most fun I've had in years!

Thank you for letting us know. It definitely helps to hear from supporters in the community!

Comment

Originally posted by GeluFlamma

Thanks for the answer. I agree with your arguments. I am glad that it's a deliberate choice.
My hobby involves models (mostly physical but some 3D too), and I know very well that lighting makes a difference.
I am also certain that you can add some shaders, blood, paint chips, and bullet holes to make things look more cool (even I can do this).
What I don't know is whether you want to do it or you just want to keep things clean.
Either way, I wish you luck. And I wish your game to succeed (It's not a polite way to say things, I mean it), despite any possible complications.

Thanks so much for your support--we hope you'll love playing our game and that you're happy with all the improvements we're planning to introduce during Early Access as we continue our road to 1.0.

Comment

Originally posted by DrBurn-

Thanks for your work Frost Giant! Greatly looking forward to early access.

  1. What is your guess on the cadence of co-op heroes and co-op map releases after the launch of early access. How often do you expect or plan for there to be something new for us co-opers to consume?
  2. Are you willing to reveal your price for each hero at this time?
  3. Do any of your devs play in the co-op pub queue and can I play with them during early access?

thanks guys!

  1. We plan to release content in "seasons", a few times a year, and the road map will share some details on the number of heroes and maps we are aiming for in the year ahead.

  2. Heroes will be $10 USD (not accounting for any potential regional pricing adjustments).

  3. Based on how our previous playtests have gone, I think it's safe to expect many of our developers to be playing in the public co-op queues during Early Access. Some may be using their official Frost Giant accounts, but others may want to be playing on their private accounts to preserve some anonymity. They may just want to play to relax and not feel that they need to answer non-stop questions about when a certain faction is going to be balanced. Please be kind to your co-op partners!

Comment

Originally posted by kaup

  1. If i remember correctly i heard that there was a ranking system planned that shows you rank as Regional -> National -> World like Trackmania? Is that correct and still planned? Is it live on EA?

  2. How are you gonna combat Smurfs? Game is F2P but is there a way to prevent it on high level or whats the plan for lower levels?

Edit: 3. Do you have a plan to make COOP also more rewarding for higher level players? Unfortunately i feel like it can get abit boring after some time if the only thing you do is unlock some Hero abilities and thats it? I would like to have a bigger goal you want to grind towards, more risk behind missions, stuff you loot that you can use outside of the missions for something silly like a outside hubworld game? (Browsergame like?)

This response comes from the folks involved in our leaderboard system:

"Yes, we do have goals to show where you stand on the leaderboard by Nation, World Region, World. For Early Access, the Leaderboard will only support World. This is a topic we'd love some feedback on. How would you like us to determine the nation you represent? We've discussed options from auto-detection to having players self-identify, each has its pros and cons.

We have several internal plans for addressing smurfing, but most of this will come only after we launch Early Access. No explicit details to share yet."

Gerald here again: I'll add a funny side note, but I used to work alongside the guy at Blizzard who first popularized the term "Smurfing". Ha!

Comment

Originally posted by Frost_TimC

I think these are great questions, but in all transparency we're still working out the details of 3v3 so its hard to give definitive answers... That's not going to stop me from trying though!

Heroes will be free for all players to play with up to Level 5, similar to the StarCraft 2 model for Coop Commanders. You'll only need to buy a Hero once - once you have one, you can use it in any mode that it is allowed in.

At Early Access, when you buy a Hero, you will be able to advance up to Level 15. We view Levels 1-10 as "linear growth" that advances the character to their full power and full supporting kit, while Levels 11+ open up options for customization through our Gear system.

After Early Access, we will be further increasing the level range and significantly expanding the Gear system to give players an improved ability to customize the capabilities of their Heroes.

Hopefully this answers many of your questions ...

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To clarify: We are serious about competitive integrity so our 3v3 mode (which we're still figuring out the exact details) is not currently slated to use the Gear system at all because we don't want it to impact fairness or competitive play. We're still iterating (as focus on 3v3 will come later in development), but that's the lens through which we're looking at the mode.

You'll still "own" the Hero for 3v3 and 3P co-op, but it will work quite differently in 3v3 as we want that mode to feel fair. Not pay to win.

Comment

Originally posted by Falorado

Hi, I am interested in the campaign content. Are you going to sell the campaign missions separately in the future for a lower price (compared to the EA packs)?

How much playtime can we expect the missions to be? Currently sitting at 25€ for three missions seems a little bit steep for me personally.

Thanks for asking -- please allow me to clarify. It's not 25€ for three missions.

The $25 USD Early Access pack includes the first paid chapter of the Vanguard campaign (3 missions) plus additional content like the Amara Hero and the Vanguard gold army accent. You will also be able to purchase all three Vanguard campaign chapters (containing at least 9 story missions) for $25 in the in-game store.

As for expected playtime, this will vary widely from person to person--if you're a first-timer, for example, it might take you significantly longer to complete the missions vs. an RTS pro. You may also replay the missions cooperatively (we are adding co-op to campaign later in Early Access), or want to come back and tackle them again several times at different difficulties. We are planning to include easter eggs and other fun reasons to explore these missions.

Our goal is for the campaign missions to be fun, first and foremost, and for them to feel worthw...

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Comment

Originally posted by GeluFlamma

It is an impressive corporate speech, but the actual answer about the reasons for the chosen art direction would be nice.

What do you think about player reaction? It is neutral to negative everywhere. On Reddit, Twitch, YouTube, Steam, everywhere where gamers are hanging out. Very few people actually like this style and it's implementation. Don't you think it might negatively affect the game's sales?

It's incorrect to say that very few people like this style and implementation.

For example, a recent community poll had playtesters rate the game from 1-10 in many areas, including Graphics, and the majority expressed that they like the art with the most frequent ratings being 6 and 8. Art is subjective, and the majority of players tell us they like the art (acknowledging of course that key areas like our map terrain have not been "artified" as we've been focused on gameplay testing).

The nature of online discussion is that players who don't like what they see are more likely to post a critique because they'd like to see change. (Someone who likes something will just give it a thumbs up and move on without making a post.)

We made the decision to bring the community along with us through the development process, and the unfortunate side effect is that players who don't understand game development are comparing our work-in-progress to finished or near-fi...

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Comment

Originally posted by WhatsIsMyName

Will players have the option to buy each "chapter" individually, or will it be more of a season pass type thing, where you get access to "season 1"

You can purchase individual chapters (each containing 3 or more missions, and playable solo and co-op (in the future)), which we currently have priced at $10 USD (not accounting for any possible regional pricing.)


13 Jun

Post
    Kehe on Steam - Thread - Direct
Last weekend, we revealed the Celestial Armada, our third faction, and began pre-purchases on Steam!

If you have questions for our Frost Giant devs, you can head to our official Reddit AMA thread now to submit your questions... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment

Originally posted by Gibsx

For many players first impressions are critical. I just hope come the 30th of July whatever they put out feels polished, looks and feels great to play.

Appreciate its early access but that probably doesn’t mean much outside of the few hardcore that have followed the game to this point.

You only ever get one first impression and it needs to have some WoW factor when it comes to gaming IMO.

Plenty of Early Access games had a 1.0 launch that brought in many more players. Just look at Baldur's Gate III, which was in EA for 3 years, followed by an incredible 1.0 launch.

Early Access for us is a full development phase--not a polished final product. If you want a polished final product, we encourage you to come back a year (or more!) later for 1.0!


12 Jun

Comment

The map critiques are understandable, but the fact is we decided to go with Early Access because it's a better way to make games--getting feedback from the community is going to accelerate development as we continue to 1.0. Spending resources on map terrain now just isn't smart or efficient. We are aggressively testing these maps and any effort we put into hardening the art on the maps will likely be thrown away with each redesign or major change, so we aren't investing resources there.

Making the maps pretty is a final step before we call them finished, but as we're actively designing and testing maps, it's a distant concern compared to so many other dev priorities that are more foundational, and which will help us make a better game overall. We're looking at the big picture and have a vision of the long journey ahead vs. short term wants.

As for lore, we're just getting started. The novella was really positively received and we have plans to tell many more stori...

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Comment

Thanks for sharing your thoughts, playtesters! We all appreciate everything you've done to help make Stormgate a better game. We have a lot of exciting changes in store for Early Access that I think you'll enjoy, but our job isn't finished--we're going to rely on you to continue playing and sharing your feedback so that we can continue to evolve the game as we head towards our 1.0 release!


11 Jun

Comment
    FrostGiantGerald on Steam Forums - Thread - Direct
You will just need a Steam account.
Comment

Originally posted by FreshDonkeyBreath

I am glad you guys are passionate about your work and can't wait to see what you have in store. But, please don't let it be a defeat-evil-with-the-power-of-friendship storyline.

Defeating Evil with the power of friendship has only led to awful unpopular stories like in Halo, Legend of Zelda, Baldur’s Gate 3, Destiny, Mass Effect, Dragon Age, Warcraft, StarCraft, Kingdom Hearts, Yakuza, Final Fantasy, Star Wars… ;)

Comment

Originally posted by johnlongest

As a representative of Frost Giant, do you consider this tacit endorsement of generative AI?

Not in the slightest.

Comment

Originally posted by rewazzu

Is this good news

Yes.

Comment

🔵vs ⚠️vs🟥

Comment

Originally posted by ManiaCCC

wishlist numbers are as good as marketing is. It's hard to top "ex blizzard, starcraft devs, making next-gen RTS in unreal engine", making tournaments, and paying the most prominent streamers to promote the game.

And yet, compared to AoM or TR, their wishlist lead is quite minimal. Especially if you consider AoM was just showcased for the first time and TR devs are doing literally zero promotion for a couple of months already.

Just to be clear, we haven’t paid any streamers to promote Stormgate. Our support from content creators had been earned/organic and unpaid.