Stormgate

Stormgate Dev Tracker




01 Aug

Comment

Originally posted by waitingforstormgate

Thank you. For the love of god please address fully custom hotkeys. We need a straightforward answer of if/when they will be implemented.

We KNOW about hotkeys. Trust me, we've been hearing it from our first pre-alpha! It's just not something we could put into the game while the base game/underlying UI was still being developed.

This is Early Access, not our final release, and more fully customizable hotkeys are absolutely part of our plan for 1.0 (if not sooner). It's something we'll address specifically in our upcoming update(s).

Comment

We’re working on it. There’s a lot to discuss and we’re planning to cover a lot of ground.

UPDATE: Posted here! https://www.reddit.com/r/Stormgate/comments/1ehseqi/early_access_preview_learnings_and_feedback/

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This is something we’re tracking and looking to correct in the near future.

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Hey folks—updating here: We'll have more to share on this soon as folks want to know more about it, so we're planning for a blog with details. (It came together very recently.) Stay tuned as we want to answer your questions!

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Originally posted by Dave13Flame

I wish you the best of luck with sorting out the feedback, I hope you all don't take the abundance of hate posts to heart.

The game is really fun, PvP is awesome, and you legitimately fixed a super niche bug that I found annoying last patch, and I am super grateful for it!

Keep up the good work!

Thanks, man! Appreciate the support (and the bug reports)!

Comment

Originally posted by No_Month6114

Honestly, with the majority of games being PVE, no wonder the game has been pretty mixed in reception. They've really pandered to their competitive audience which is fairly small, but vocal.

This is incorrect--campaign players are a major priority for us, but that content is not as "far along" or polished as other parts of the game because those have been in development longer and more thoroughly tested by players. Campaign is very fresh content--it was never part of our beta testing process, so this is the first time players outside of the studio have gotten their hands on it. The feedback we're getting now will help us make it better--that's one of the biggest benefits of Early Access.

Why didn't we focus on campaign first? Well, the team needed to build 1v1 first as it's foundational work; they then used those tools to build 3P co-op... which was then used to start building the campaign fairly recently. We still have the upcoming 3v3 mode and our editor coming as well. Back to PvE, I'd say that Campaign-focused players who want a more polished experience should check back with the game for 1.0 while we continue to expand and improve it.

Comment

I'm glad to hear your opinion changed after spending more time with the game. We see this a lot -- for example, if you filter Steam reviews to remove those that were written with under an hour of playtime (snap judgments), they're much more positive. You're another example of how once people sink their teeth into the game (and get over an initial bad impression because they were expecting a more polished product), they're having fun.

We have a lot more work to do, but I appreciate you coming in to share your new perspective. Hope you love the improvements that we have in store. Thanks again for being part of our journey.

Comment

Originally posted by Gibsx

When are the art and graphics updates coming given that's been a major issue for many people, including many of the online reviews? Even a 'limited' teaser of what the future will look like would set many of our minds at ease.

Other than art and graphics 3v3 would be nice!

Early access release was just the beginning--we still have a long road ahead and it's important to remember that the game still has a lot of development time before we reach 1.0.

And yes, 3v3 is coming, along with improvements to many other areas of the game. We'll be discussing that road ahead in more detail soon.

I think it's important to remember that the reason players like you are getting the impression that the game hasn't been polished is because... the game hasn't been polished yet! Polish comes right before the game is done, but we still have at least a year of dev time ahead before we reach 1.0.

We're in Early Access, which means this is an unfinished product still in active development. Working as intended!

Lots of fine-tuning and UI improvements are slated to come later on. You'd be surprised by how much work certain features require to implement, or how they may impact other areas. Game development is complex and challenging. We can't do everything at once and our team is significantly smaller than that of a AAA studio, but we have faith in the process and we're moving quickly.

We appreciate you and the reminder of the feedback, though, and please know that we're listening, even if we can't jump on things immediately. We're planning to get there, ...

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Do you like playing games before they're finished? If so, you may have a lot of fun during Early Access. You can play for free on August 13 to decide for yourself before deciding to make a purchase.

(Or just keep playing for free--that's cool, too.)

Do you want to support our studio and ongoing development? We'd appreciate it! Just know that we have a year+ of development ahead before 1.0.


30 Jul

Post
Early Access is here, and we're excited to feature the community playing Stormgate.

Stormgate is FREE and launches into Early Access August 13, 2024!

Want to get into the game even earlier?
Visit the Stormgate page on Steam and pre-purchase any Early Access Pack to get in on July 30!:
https://store.steampowered.com/app/2012510/Stormgate/

Stormgate is Frost Giant Studios' love letter to classic RTS games and a work of passion and de... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
If you've been a Stormgate playtester, you're going to want to read this list of the ten most impactful changes coming to Stormgate PvP carefully before diving back into the ranked ladder. Let's get into it!

1. More Powerful Creep, More Rewarding Rewards
Creeps are a crucial part of our game, but we received feedback that the rewards they provided were not enticing enough relative to the risk and attention it required to kill them. We’ve reworked the Creeps to both be much more enticing and difficult to kill, allowing them to play a much more impactful role in the game.

2. Map Reworks
We’ve made a ton of changes to every map that drastically alters how they play. Most notably, the positions of Creep camps have been tweaked on every single map. Some maps, such as Titan’s Causeway and Isle of Dread have undergone huge reworks based on player feedback. Combined with the Creep reworks, each map should feel like a new experience.

3. Increased Tier-Up ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    FrostGiant_Jex on Steam Forums - Thread - Direct
We are currently in an early access preview event that lasts 2 weeks. If you purchase a bundle you get to join in on the preview. If not, you can join in when the free 2 play launches on August 13.
Comment

Thank you so much for the kind words and support. Stormgate is a labor of love for this team and we will forever be grateful to all of you who have joined us on this journey.

Early Access is not the final destination, it's only the beginning, and we have so many more stories to tell and improvements to make as we continue working on Stormgate!

Post
    FrostGiant_Jex on Steam Forums - Thread - Direct
It wouldn’t be a game launch without a hiccup or two. We’re investigating reports where some players are experiencing issues connecting to Stormgate. We are investigating and will provide an update as soon as we have news to share.

It may help to install the latest NVIDIA GameReady Driver for Stormgate, located here: https://www.nvidia.com/en-us/geforce/news/dlss-3-stormgate-call-of-duty-season-5/?nvid=nv-int-gfltnv-609274

Please bear with us and thank you for being a part of our launch!

Originally posted by _d3vnull_

Thank you, i wish you and your colleagues a successful and smooth launch!

Thank you for your support!

If you've been a Stormgate playtester, you're going to want to read this list of the ten most impactful changes coming to Stormgate PvP carefully before diving back into the ranked ladder. Let's get into it!

1. More Powerful Creep, More Rewarding Rewards

Creeps are a crucial part of our game, but we received feedback that the rewards they provided were not enticing enough relative to the risk and attention it required to kill them. We’ve reworked the Creeps to both be much more enticing and difficult to kill, allowing them to play a much more impactful role in the game.

2. Map Reworks

We’ve made a ton of changes to every map that drastically alters how they play. Most notably, the positions of Creep camps have been tweaked on every single map. Some maps, such as Titan’s Causeway and Isle of Dread have undergone huge reworks based on player feedback. Combined with the Creep reworks, each map should feel like a new e...

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