Originally posted by REDMVGE:Read moreOriginally posted by FrostGiant_Jex: In theory, you should be able to refund the steam pack up until you have logged into the game. Were you not able to request a refund through Steam at all?
my point was more like what if I bought the cheapest version of your packs to get into the game as early as possible, then I realize "Hell yeah, I love this game" and I wish to get the perks that come with the bigger editions, would I be able to get those by paying th...
Originally posted by MarTT: I'm confused... is this game available to play early as in right now or do we need to wait for release? I don't want to get tricked into buying the game just for it to say early access begins July 30th...
We are working with Untapped.gg, who create some of the best learning tools in the industry (many of our own employees have used their tools for other games we play).
The leaderboard is here: https://stormgate.untapped.gg/en/leaderboard
Profiles, learning tools, and more will be coming and we're excited to get them into players' hands!
Most RTS games don’t feature an editor at all, let alone during Early Access.
Thanks for your interest in supporting Stormgate!
You won’t miss out on anything other than additional playtime if you wait until August 13 or later to pull the trigger. The Early Access packs will still be on sale.
FYI, Early Access is an active development phase and the game will see lots of changes and more content before our official release, including in terms of performance.
If you’re on the fence, be sure to play EA for free first so that you can be 100% sure that you’ll be satisfied with your decision to support the dev team before making a purchase.
Inspired by the great Paul Blart, Mall Cop: BLARTS
Blizzard-Like & Approachable Real Time Strategy
It feels like you are insinuating something when you keep saying you want to be independent. Like, you are in some way saying "Unlike Uncapped who are clearly unable to make the game they want..."
You don't know that, and from listening to David Kim, in vids and in person, I think he is doing exactly what he wants.
Not saying that at all. But when you give up control (required for a Publishing deal when it's not a regional partnership such as our agreement with Kakao in Korea), you lose the ability to make your own decisions--creative, business, and otherwise.
We have extensive experience working for a major publisher from our days under Activision and--been there, done that--we're aiming to maintain our independence. We don't want a Publisher prioritizing near-term profits over doing what's best for our game, our players, and our studio.
Hopefully that clears it up for you.
Hey Gerald, is it correct in thinking both Dev's know each other quite well, since a lot of them worked on projects together while at Blizzard?
I am quite enjoying both, and honestly the more RTS that release, the better for me!
Yes, we've worked alongside members of the Battle Aces team before and we wish them lots of success! We're rooting for our friends working on other games too, like ZeroSpace and Tempest Rising. Lots of RTS games doing well is ideal for all of us (as players and fans as well as devs).
As players take breaks, move on, or just want to try something new, they'll often look for experiences similar to those they already enjoy, so we all want the love for RTS to grow!
Thanks for the responses Gerald!
You're welcome! Have a great weekend. :D