RIP radar dog
F to Pay Respects
It would be nice if you guys said what you envision creep camps to be in 1v1. Do you want it to be like warcraft 3 where you always prioritize creeping over expanding, or is it supposed to be like sc2 and creeps are just a minor bonus? Or some balance between the two?
I understand you guys are still figuring it out but it would just be nice to know roughly what you are aiming for.
This is a good subject for us to tackle in a dev blog, I think.
Yes, we are planning to test Time to Kill in an upcoming patch. The thinking now is to slightly reduce the TTK by a notch or two to accelerate combat and see how that feels.
Creep Camps are an early design and one we plan to continue experimenting with and refining going forward. We plan to do some work to make these camps fit within our universe more cohesively–what you see now is largely a gameplay placeholder for testing purposes and lacks the visual design and worldbuilding that we’d like them to express in our final iteration.
The rewards they provide and how important they are to the flow of any given match are also areas that we are going to closely examine as development continues.
Hey u/joemehl, fellow gamer dad here. I hope you enjoy trying the game out with your son. Enabling BuddyBot is a good way to get your kid started as it’ll produce basic units and expand so that he can just space bar to select all army and enjoy the fights.
As some folks already helpfully mentioned, we’re in Early Access and still quite a ways away from being done with the game. I hope you enjoy watching the game grow and improve over time.
Drop me a DM here or on Discord (Gerald) and I’ll send you a code for some of the Heroes. I was unable to message you here.
Love it!
Was very fun hearing Gerald walk us through the blog on Discord voice chat. Really liking what I am hearing about Mayhem. A shame it will be a closed Alpha test with only a small amount of players having access to it in 0.2.0, but I suppose it's better that the mode feels ready for the public to play than releasing something way too early like the Campaign.
Great that the mode is not pay2win with all the Heroes being unlocked for the sake of balance.
Also, please explore levelling and character progressions through gameplay with Heroes. I really think it would benefit Co-op as well if Heroes had more power spikes throughout the game to respond to map changes rather than just having everything all at once. It's been the key to what made MOBAs, RPGs, and WarCraft 3 so satisfying to play.
Thanks for listening to my not-so dramatic reading!
I’m glad to see most players seem to agree that we should give the mode more time in development before releasing it to the public. I also appreciate the feedback re: hero progression. I’m sure it’s an area the team will be looking at closely.