Stormgate

Stormgate Dev Tracker




29 Aug

Comment

Originally posted by DANCINGLINGS

While I understand your line of argument on focusing on the fun part first, it is very important though to get the basic philosophy of the monetization straight from the start. I assume you are not sure yourself yet internally, but in my opinion a Pay2Win concept, where you lock heros behind a paywall completely, will be such a bad optic for the mode, that you should not even dare to try it. Pay2Win is the horror for any consumer who reads "Free2Play" as a business model. Triggering that point will be extremely bad press and the wrong way to tackle the problem.

Just my 2 cents, but you guys probably know this already.

Heard, Chef.

Comment

Originally posted by JonasHalle

I do appreciate these updates. I'm bringing it up as a supporter because, whether either of us like it or not, you kind of do have to stick the landing on 3v3, especially when it comes to monetization. There's been too many missteps when it comes to monetization that the one thing we can't have is a state of something vaguely pay to win, which includes buying heroes even if they're intended to be balanced. I simply don't believe this is something that should be even remotely considered low priority or treated like you can fix it later. 3v3 is the single best opportunity to entice new players, and I couldn't convince my friends to play a game with 1 hero available (Blockade) and a bunch of locked and/or trial but strictly inferior until purchased heroes.

It's not a low priority at all, it's a super valid concern, and I'll be sharing more details when they're more fully fleshed out. Feel free to reach out if you have more thoughts on the monetization side of things, too. You can find me easily on our Discord.

Comment

Originally posted by Wraithost

heh, the most important - win conditions and role of Heroes are still secret

These will definitely be covered in future updates.

Comment

Originally posted by n1caboose

So I'm pretty pumped for this new type of 3v3 mode. But are you able to share why this is the starting point instead of traditional 2v2 or 3v3 without heroes? It seems like a lot of people (myself included) would be quite happy with queues for traditional team games.

The 2v2 maps I've played with friends in customs are already pretty dang fun, and those maps feel carefully designed to support team games and avoid early elimination with good base placement.

I just wasn't able to get them to keep playing since inhouse games inherently become less fun once someone becomes better in the group and teams can't be balanced. Queues completely solve that problem imo

As you pointed out, we already have 2v2 customs available (glad you enjoy them), but we're not starting from scratch on 3v3 as the team already put significant work into building the original prototype.

That said, I'll let the team know that matchmaking for traditional 2v2 or 3v3 is still something players like you want! They've definitely already heard, but I can give them another gentle reminder.

Comment
    FrostGiant_Jex on Steam Forums - Thread - Direct
Originally posted by Broockle:
Originally posted by Nico: MMR goes down when you lose, that's just how MMR works mathematically. Maybe you're mixing it up with points? Since those never go down but have nothing to do with matchmaking.
w8.. yes I did think points were mmr.
Subject change. Why are there 2 systems? 😆
That's terrible, I thought I had way lower mmr with the other 2 races but it's almost exactly the same. Does that mean climbing with the 2nd and 3rd race will be more diff...
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Comment
    FrostGiant_Jex on Steam Forums - Thread - Direct
We are working on the co-op experience including bringing a 3v3 mode to co-op. You can read the latest details in the blog here: https://playstormgate.com/news/inside-the-development-of-stormgate-3v3-episode-1
Comment

Originally posted by JonasHalle

Hello Gerald.

I think it's about time that we discuss monetization of the 3v3 mode. You've confirmed that it includes heroes, so what does that mean? Do they not have progression, and as such are all free like their trial version in coop? You can't just copy the progression system from coop, I'll tell you that much for free. Not only would that be pay to win, but it would suck to effectively not be able to play a hero/subfaction until fully leveled.

If heroes aren't completely free, it is absolutely essential that they're purchaseable through in-game efforts, like every other free to play game. This would mean the creation of an in-game currency system, probably with dailies and such for easy player retention.

I plan to cover how Heroes will work in 3v3 in a future update. This series is just getting started and the mode is being developed at this very moment. I want to make it clear that I hear your concern around monetization, but the #1 focus for the team is making the mode FUN.

The point of these updates is to help players understand how 3v3 is being built and the decisions we're making, so that you are well-informed when we get it into your hands. I've always enjoyed snapshots of what goes on behind the scenes in the making of the games I play and hope you'll find these updates insightful or entertaining.

Please also remember that some of the decisions we make now may change after 3v3 is opened up to the public for testing. We won't always stick the landing, but we are doing our best and committed to working with our players to make the game great.

Comment

Originally posted by DanHodge

I'll be honest I am a little confused. I am not a game designer by any means but other than performance issues as mentioned in another comment surely the only thing to deliver is the map? I appreciate map design is important and makes an impact but why does it take a few months to create a balanced map? I mean these days we see a lot of AI generated maps/terrain would this not be at least a starting point to get a 3v3 map into playtesting and then refine?

The mechanics of the game which is the time consuming bit to build (I assume!) are in place so yeah just a little confused.

We are specifically not just throwing 6 players onto a map. The game mode aims to have a unique win condition and other fundamental changes to how Stormgate is played, to make it a better fit for team games. Stay tuned, as I'm planning to dive into some of those changes in a future update.

Post

Hi Stormgamers, Gerald here to help kick off something new that we’re pretty excited about. Developing a game like Stormgate is a complex journey, full of creative problem-solving, tough decisions, and plenty of teamwork. We recently shared that we’re making our highly-anticipated 3v3 mode a top priority and doing everything we can to release it this year. As part of that process, we want to bring you along for the ride. Our goal is to offer you a behind-the-scenes look at how a major feature like this comes together. Over the coming weeks, we'll be pulling back the curtain to show you how our team is bringing this new mode to life—from initial ideas to the nitty-gritty of development.

The upcoming 3v3 mode will be a team effort, with contributions coming from across t...

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Post
Hi Stormgamers, Gerald here to help kick off something new that we’re pretty excited about. Developing a game like Stormgate is a complex journey, full of creative problem-solving, tough decisions, and plenty of teamwork. We recently shared[playstormgate.com] that we’re making our highly-anticipated 3v3 mode a top priority and doing everything we can to release it this year. As part of that process, we want to bring you along for the ride. Our goal is to offer you a behind-the-scenes look at how a major feature like this comes together. Over the coming weeks, we'll be pulling back the curtain to show you how our team is bringing this new mode to life—from initial ide... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

28 Aug

Comment
    FrostGiant_Jex on Steam Forums - Thread - Direct
Can you provide more details on the error you're seeing? possibly a screenshot?
Comment
    FrostGiant_Jex on Steam Forums - Thread - Direct
This is typically caused by your network/router/firewall blocking the game from loading up. Start with the troubleshooting steps here: https://support.playstormgate.com/hc/en-us/articles/27655168753051-I-am-having-connection-problems-Stuck-on-Checking-Pings
Comment

Originally posted by PointyArt

(Commentary: This one's a little harsh. Hoping the team has solid baking skills. Behind the satire and sarcasm is a gamer that wants Stormgate to succeed. I like the game.)

Something this awesome could only be made with love. We appreciate you rooting for us and the team is working hard to get Stormgate where we all want the game to be.

Comment

Originally posted by THIRD_DEGREE_

Glad to know that all those kickstarter donations went towards a rock climbing wall instead of functional unit pathing in an RTS.

*edit: I am incorrect about the building next to SEGA and Twitch with an attached gym and cafe also additionally having a rock climbing wall on premises. I was misled by Neuro's original post talking about his experience at "Frost Giant HQ" regarding the rock climbing wall as it happening within the HQ. It instead happened at an outing after work. https://www.reddit.com/r/starcraft/comments/11kibef/stormgates_rise_neuros_thoughts_after_testing/

*sigh* This is pretty silly. There is no rock climbing wall at Frost Giant. The team invited Neuro to a climbing outing after work. (Which wasn't paid for with studio funds.)

You can find tours of our small studio online, like this one, from the Starcraft Historian. No wall.


27 Aug

Comment

"Hey, we might want to slow down on the Amara rework. This PointyArt guy's cooking."


24 Aug

Comment

Originally posted by ParticularCow5333

I mean, non of these is related to rts gameplay at all?

A game’s tick rate or simulation rate is literally a measure of how responsive it feels to play. Here’s some reading in case you want to learn more: https://www.nbnco.com.au/blog/entertainment/what-is-tick-rate-and-what-does-it-do


23 Aug

Comment

Originally posted by UncleSlim

If anyone wants to buy a Stormgate mousepad, I'm selling them for $19.99. Free shipping if you're in Cologne! Send me a DM!

I'll take a dozen.

Comment

Originally posted by Homelessjokemaster

I think the game doesn't show it clearly enough, that all is free to try till lvl 5

We updated the UI to make this clearer to players. It was highlighted in yesterday's patch notes!