Surviving Mars

Surviving Mars Dev Tracker




04 Jan

Comment
    AndrewT on Forums - Thread - Direct
The game supports 8 languages, which is not bad in this day and age. So I guess in a sense all the other thousands of languages spoken in the world are 'deliberately' excluded from the game.

Feel free to make a mod that translates the game into Italian.

hylander18 said: We were the first to colonize the world
o_O

...
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21 Sep

Comment
    evil on Steam Forums - Thread - Direct
Could you send a bug report by pressing Ctrl and F1, explain the missing button and click on the checkbox for the attachment of a save. Do you have any mods enabled, when was that save created?

21 Mar

Comment
    Mnementh on Steam Forums - Thread - Direct
Originally posted by Keeper Usiel:
Originally posted by Mnementh: .

As an aside, Pern fan?
Yeah :)
Comment
    Mnementh on Steam Forums - Thread - Direct
Originally posted by Tennyson: Homeless or unemployed colonists will make suicide runs to domes they can't reach. On my game they are doing it even when there are idle shuttles.
It's a known issue that we're working on. Sometimes, while outside of their home Dome, Colonists decide to relocate to another Dome, bypass the walking distance restriction and go on a suicide run.

19 Mar

Comment
    Mnementh on Steam Forums - Thread - Direct
Just take care to have at least one functional Concrete Extractor.

17 Mar

Comment
    Mnementh on Steam Forums - Thread - Direct
Originally posted by MiMiCloud: I'm trying to figuer out how Work shifts affect the workers. As an example does my Clinic that is open during 6h - 14h treat people that work between those hours or does it only treat people that don't work during 6h - 14h? Theoretically, this would make a huge effiency improvment for managing work hours and service hours, right?
Thanks for responses.
It will treat people who are not at work during this workshift. Generally speaking, each Colonist has 8 hours work time (in workplace), 8 hours sleep time (in home) and 8 hours spare time (to visit other buildings).
Comment
    Mnementh on Steam Forums - Thread - Direct
Originally posted by NikaSharkeh:
Originally posted by Mnementh: Ok, I actually don't know, but my best guess would be: Select Drone and right click on the Rover.

Nope! That does nothing. Dont forget little drones themselves get covered in dust aswell, not just rovers.

Seems like its one of the things you guys missed! There needs to be a way to clean drones and rovers, as after 20 or so days every single rover and drone in my colony is completely grimed. Maybe a carwash buildi...
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Comment
    Mnementh on Steam Forums - Thread - Direct
Ok, I actually don't know, but my best guess would be: Select Drone and right click on the Rover.

16 Mar

Comment
    Mnementh on Steam Forums - Thread - Direct
Our team of geniouses is aware of the issue and doing their best. Sorry for the inconvenience.

15 Mar

Comment
    Mnementh on Steam Forums - Thread - Direct
Use the Salvage tool available in the first section of the Build Menu, then click on a cable to delete it.
Comment
    ivanassen on Steam Forums - Thread - Direct
The Audio is only in English.