Star Wars: Squadrons

Star Wars: Squadrons Dev Tracker




23 Nov


22 Nov

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It’s not time-based, it’s play-based. i.e. It only goes away based on playing and completing matches.

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Originally posted by derage88

*The Asset

We like to keep things professional here don't we.

Rebel scum..

I like my odds.


21 Nov

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Uh, excuse you. We also added a cosmetic of The Child. Everything else pales in comparison to that.


20 Nov

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Originally posted by noshirdalal

Jay, you are the man. And THANK YOU for all the hard work you and the rest of Motive have done since SWS came out. I flipped out when I heard about the private matches and new ships. I can’t imagine the work that went into trying to give the fans some of the stuff they’ve been hoping for - as a gamer and SW fan, I think you guys are amazing. And as Varko... well... you guys kick ass. 😁

Aw, thanks! Though, I suppose I should be calling you Mando after the SWTOR announcement today! Congrats!

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Originally posted by noshirdalal

AWWWWWW SHIT! They look so good! Take my money, dammit! 😆

Good eye, Titan Leader.

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That’s just wonderful. And congratulations to you and your wife!


18 Nov

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Legit the real reason.

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Originally posted by Neverx_13

Pantoran

This.

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Originally posted by TheArchdude

This is more Motive listening. This is a passion project for the devs so I'm not too surprised that they're paying attention to the community and willing to provide new content. Either way, it's fantastic news.

For what it's worth, it's both. We're one big team.

Holiday Supply Drops

Humbled. That’s the word of the hour for all of us on the team. The outpouring of support you’ve all shown us has truly been humbling. When we set out to make Star Wars™: Squadrons, the team had a singular vision: make the next great starfighter experience. We wanted to honour the classic games that came before us and provide everything to our players from the start in a nice, neat package.

But then, we showed the game to everyone, and the reception was so much more than we could have hoped for. It only became more intense after release, too, so we couldn’t help but start working on something a little extra.

Today, we’re thrilled to announce tha...

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13 Nov

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We'll look into this. Also, only the lowest difficulty setting has increased aim assist. The others are all the same.

Update: So far, we don't believe this is a thing, but if you have videos of it clearly happening, please share.


12 Nov

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We're going to keep looking at ways to improve matchmaking and the overall multiplayer experience. Now that the Rank 0 issue is widely resolved, we can start using more accurate data to experiment with, but please keep the feedback coming, too!


11 Nov

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Originally posted by victini0510

Title is misleading. Should say "Release Note"

Shoot. That would have been good.

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Originally posted by MetalMagic

Reading this all in one sitting was taxing. But it was worth it.

Imagine me having to write it!

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Take your time going through these ones.

Story

  • Fixed an issue where the players view could get locked in place and become unresponsive
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