Star Wars: Squadrons

Star Wars: Squadrons Dev Tracker




11 Dec

The following bug fixes, changes, and additions come in Update 4.0. Bolded are some highlights we think the community will be most interested in. For full details on the new content added, check out the Pilot Briefing on our Holiday Supply Drops.

B-wing vs TIE defender

General

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Originally posted by AirierWitch1066

Is this true for dogfights? I know a lot of people in the competitive scene feel like NR is overpowered in dogfights but we don’t have any data.

We're looking into this, actually. Could be skewing at higher levels.


09 Dec

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Statistically, they're just about even to my knowledge. It's close to 50:50 for winrate.

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We actually have, but it requires players to play enough matches that it can recalculate their skill levels. This should resolve itself over time.

(Also, level isn't an indicator of skill, just playtime, to be fair.)

Edit: Thanks for the reports! We're looking into this, particularly at higher skill levels.

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We're aware the in-game QR code for our Star Wars: Squadrons Twitch Prime promotion is taking you to a 404 page right now. The page should be live by ~12pm ET/9am PT. Sorry for the confusion!

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Whoops! Went live just a bit early. Should be live at 12PM ET/9AM PT.

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Originally posted by elwyn5150

Back at launch, I'd wait a maximum of 3 minutes to find a match. I'd get in and play with people from other countries and it was fine.

These days, I'll wait for 8 minutes to try to play Fleet Battles vs AI then quit. Then I'd try to play Dogfight and wait for 8 minutes then quit and not try again for a few days.

Gotcha, thanks!


08 Dec

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Originally posted by elwyn5150

Still broken in Australia.

Ok. Could you please elaborate on what you mean by "broken"? Bad lag? Long waits to find a match? Can't find matches at all?

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Originally posted by Bassichis

Are there any plans to add options to queue as a single faction? For example, I’m only interested in playing as the Empire but I don’t want to get a leaver’s penalty for backing out of matches in the lobby (before the game even starts) just to play as them. Thanks!

No, we're not planning to implement that. Would likely impact matchmaking times negatively.

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Originally posted by Mad-Observer

Will we be getting ranked for dogfight? I’m less of a fan of flagship but excel in dogfight. I want these sick headgears! Love the game!

No plans. Sorry!

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Originally posted by EckhartsLadder

Was super fun! The last game especially was petty tight (Ian is a great support btw)

That last game was wild. So much fun!

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Bug, unfortunately. Fix is in the upcoming patch.


07 Dec


04 Dec

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Originally posted by skerpz

Is MMR based entirely on win/loss or does it take something more granular like points scored or K/D into account? Or is that a trade secret?

It takes more into account than just win/loss.

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Originally posted by RDT2

To further clarify, the game has a non-public skill ranking for each player in each mode and this skill ranking is used for match making. Your current player level and operation rank are not included in that skill ranking, correct?

Correct. Individual MMR is not the ONLY factor in matchmaking by any means, but it certainly factors in (moreso now than before).

Player level is purely based on how much you’ve played, and does not factor into matchmaking as it’s not a reliable indicator of skill.

Operation rank (SR) is similar to MMR but has some of its own rules. It is not used for matchmaking.

Note: Our recent changes affect both MMR and SR calculations. So you may notice the amount of SR you gain/lose from playing ranked matches is different from (and hopefully better than) before.

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Originally posted by EA_Charlemagne

Ignore the fact that we got smashed in a couple of games yesterday. Those don't count.

Those definitely don't count. weeps softly for his win rate

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Originally posted by tibermoon

Just a note to add context on this: We've made changes to both the matchmaking system itself and the way that "skill" (MMR) is evaluated under the hood. As you'd expect, skill evaluation is per mode (dogfight/FB), and it's not instantaneous--it will gradually get more and more accurate with each match you play.

Long story short: The more you play, the better your matchmaking experience should be (both for you and for whoever is playing against you). We'd love your feedback. :)

Ignore the fact that we got smashed in a couple of games yesterday. Those don't count.

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Just a note to add context on this: We've made changes to both the matchmaking system itself and the way that "skill" (MMR) is evaluated under the hood. As you'd expect, skill evaluation is per mode (dogfight/FB), and it's not instantaneous--it will gradually get more and more accurate with each match you play.

Long story short: The more you play, the better your matchmaking experience should be (both for you and for whoever is playing against you). We'd love your feedback. :)