Read moreHey! I’ve been playing more support than anything else, and I’ve got to say it feels pretty balanced. I can’t say I’ve ever been in a situation where I’ve felt like I was in a position where I couldn’t do anything because of the role, rather than myself, given that all things match made and otherwise were equal. I do wish that some options felt a little more viable (longer range on targeting beacons would feel good, though I’m not sure if that would be broken) and I’m curious about the mechanics/lock on of some abilities.
For example, tactical shield will often override your selected target for someone else, which can feel pretty bad given it’s long cool down. The auto lock on for it also doesn’t differentiate between those who have an overcharged shield/shielding already placed on them, and those who don’t, which can lead to redundant shielding or missing out on a clutch save. A question I have is as to whether or not the shielding applies even if the ally is out of FOV. ...
All that is very good feedback! Thank you! Honestly, sometimes just hearing that something doesn't feel right or is unclear is really important to us.