Star Wars: Squadrons

Star Wars: Squadrons Dev Tracker




16 Dec

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An update went live a couple of hours ago that should help with this considerably. Please let us know if you continue to have trouble.

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Update went live an hour or two ago that will hopefully resolve these issues. Please let us know if you continue to have problems. :)

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Originally posted by EA_Charlemagne

I have been waiting for that Imperial set for SO LONG! Finally!

"I heard the Executioner has an 8-pack, that he's shredded"

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I have been waiting for that Imperial set for SO LONG! Finally!

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Originally posted by tibermoon

Oof, sorry about this, folks. We’re working on it as fast as we can.

In the mean time, just so you know: I’ve noticed a lot of people commenting that they’re restarting their search after a few minutes. You definitely don’t want to do that—the way MM works, it gets more forgiving the longer it runs (until it times out), so if you restart it every few minutes you’re shooting yourself in the foot.

Next revision is now live, attempting to better balance the MM rules so that we’re still trying to balance the teams as best we can, but we don’t want top-tier players left out in the cold. Give it a whirl, feedback welcome.


15 Dec

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Originally posted by MegadetH_44

Thanks for your response, I got the Valiant rank just before the update, then matchmaking time went from 50s to 6min, but the couple games I had were only with high skill players, that was great, but then I got kicked out of 3 games just after joining the lobby and got the "leaver penalty". Since then, I just can't find a game even if I wait for the full 10 minutes.

I appreciate that you are trying to improve MM and the couple games I played were awesome but I can live with a wider skill range as long as I'm not playing with/against teams with 3 people with lvl 6-10 like it was before :-)

The “getting kicked out of lobbies” thing is a separate issue from matchmaking, but yup, it’s on our radar and under investigation.

Glad to hear you’re getting better matches, albeit after a longer wait. The next revision will attempt to get the “best of both worlds.” :)

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Oof, sorry about this, folks. We’re working on it as fast as we can.

In the mean time, just so you know: I’ve noticed a lot of people commenting that they’re restarting their search after a few minutes. You definitely don’t want to do that—the way MM works, it gets more forgiving the longer it runs (until it times out), so if you restart it every few minutes you’re shooting yourself in the foot.


14 Dec

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Originally posted by RDT2

For both modes, or are you currently just focusing on Fleet Battles match making at this time?

Both.

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We're also still working to improve matchmaking for high-skill players.

Along with some further tuning to matchmaking, we’ve made the following changes:

Starfighters & Components

  • Increased Y-wing Rotary Cannon damage by 13% (from 34 to 38.5 per shot)
  • Increased Y-wing Auto Rotary Cannon damage by 13% (From 17 to 19.25 per shot)
  • Reduced Movement Penalty on Y-wing and TIE bomber Rotary Cannons from -60% to -50%.
  • Reduced Rotary Cannon Wind-up from 1.7s to 1.4s
  • Reduced Burst Cannon Damage by 10% across the board
  • Reduced Rocket damage from 100 to 60, so total payload is now 2400 instead of 4000.
  • Reduced damage reductions for the A-wings Overload Shield (by 40% each) to 15% for primary weapons and 30% auxiliary reduction
  • Increased hull health on Flagships and Capital Ships by 11%
  • Increased TIE bomber health by 10%

Known Issues

  • Changes are not updating in Fleet Battles Solo vs AI (including Custom Matches)...
Read more External link →

13 Dec

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Two quick questions:

  1. Have you seen that error message since or just that once?

  2. Have you had any connection issues in the past?

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Originally posted by jo_berry_writes

I put a link to this post in the Squadrons team Slack channel :) Thank you all so much.

As Jo said: Thanks folks! This sort of thread really means a lot to the team. :)


12 Dec

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Originally posted by miztaziggy

It used to be about 10 to 60 seconds for me solo. I'm currently galactic ace rank, but it was always the same no matter how high the rank from Hero up to Ace.

Duo used to be roughly the same. 3 stack used to be a little longer, up to 3 minutes. 4 and 5 stack could take 3 to 5 minutes.

Right now, solo is impossible. I've queued about 10 to 15 times, each time it's timed out after 10 mins. Tried a duo queue and that worked after 15 minutes, but the lobby crashed. Tried a 4 stack and that landed us in a game vs a 5 stack after 5 mins. The enemy team all good level, which is good, but our 'random' player was pretty poor. The enemy team were 2 legend, 2 valiant and 1 placement account, which looked to be an obvious smurf account. One of our guys in legend 2 lost over 60 points.

Got to say, me and some of my team mates I play with have just lost all motivation to play now. Not being salty about it, but we queue for a LONG time as a 4 stack, then get a game again...

Read more

Thanks for the info, and sorry to hear that! We’ll get it sorted out ASAP.

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Originally posted by TheNerfherder38

Yup. I hit Legend a few days ago and after waiting about 2 hours total trying to get into various fleet battles (between just saying ‘f**k it’ and trying out the new ships in practice mode), I’ve given up. I’ve played FB on this game almost every day since launch, and now I’m shut out.

What would you* say your average matchmaking wait time was before? And if you play Fleet Battles, what is your current rank? It would help with diagnosing the best way to adjust the formula.

  • “You” = Anyone reading this who’s at a high skill level and is struggling to matchmake this weekend but previously didn’t have trouble.
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Thank you for your feedback. We made several changes to MM yesterday to improve match quality (i.e. fewer one-sided blowouts). The tradeoff is somewhat increased matchmaking times. The goal is certainly not to make it impossible for people on the outside of the bell curve to find matches, however.

We’re observing telemetry (and player feedback like yours) over this weekend to see where the pain points are, and then will make further adjustments to address it.


11 Dec

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Originally posted by Cephelopodia

Hey,

Can you please pass on a very big, very sincere thanks to whoever worked on the TrackIR implementation?

It's huge. Those of us with rigs for DCS, Elite: Dangerous and Star Citizen are gonna love this!

I absolutely shall!

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Originally posted by TheInfiniteEgg

Since we can’t tag every dev, can you pass the love along, Charlemagne?

I put a link to this post in the Squadrons team Slack channel :) Thank you all so much.

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Originally posted by EA_Charlemagne

Shoutout to /u/tibermoon for personally taking this on. He was determined to do right on this.

Eh, I'm just being a pain in everyone's ass as always. The credit for this feature goes to Lead Gameplay Programmer Pat Lalonde! :)

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Originally posted by Chef0fDeath

> Added support for TrackIR on PC

WHAT

PINCH ME I'M DREAMING

Shoutout to /u/tibermoon for personally taking this on. He was determined to do right on this.