Star Wars: Galaxy of Heroes

Star Wars: Galaxy of Heroes Dev Tracker




02 Feb

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Reached out to dev. Here's what they said:

Buffs that don't stack visibly/functionally (we tie the two together) can still stack in the background. Instead of "refreshing" the duration of an existing buff, a new buff is added with its own duration. The buffs overlap on their duration, so the unit will (usually) enjoy the benefits of that buff longer, but the actual impact of the buff (+50% Offense, +25% Critical Chance, etc) is constant - if any of that buff is present, you get the static effect. The same is true for debuffs that don't stack visibly/functionally.
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So an example would be the following:

T1: Apply Tenacity Up for 2 turns
T2: Apply Tenacity Up for 2 turns again somehow
T3: Tenacity Up from T1 expires. AA bonuses. Character still has Tenacity Up
T4: Tenacity Up from T2 expires. AA Bonuses. Character no longer has Tenacity Up
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TLDR; leia and akbar omis work well together
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Ravens1113

CG_Doja_Fett_MINI

Thought I'd drop in and let you know that I have brought up removal of 3 and 4 dot mods from higher tier game modes as well as a list of other mod-related QoL suggestions I've seen floating around in the player community. It might take a while, but it's something Crumb and I will continue to bring up in our discussions with the devs.



Happy to hear that you guys are still pushing hard for the community. Beyond disappointing that no matter how much you and crumb push, the devs that make the ultimate decision still think they know what’s best for the community and choose to ignore your ideas and our requests.



They're typically really receptive. They want to make a great game that players enjoy. Sometimes it's about finding the right time. The schedule is planned out a long time in advance and trying to sandwic... Read more
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Thought I'd drop in and let you know that I have brought up removal of 3 and 4 dot mods from higher tier game modes as well as a list of other mod-related QoL suggestions I've seen floating around in the player community. It might take a while, but it's something Crumb and I will continue to bring up in our discussions with the devs.
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I wonder if Luke will hear of the shenanigans happening on his home planet and decide to get involved? A battle featuring him, Mando, Ahsoka, Boba, Fennec, and crew would be pretty epic.

19 Jan

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At least we got some insight into Boba's motivations. I can buy that he wants to leave the bounty hunter life behind. But, he's doing it to start a war with a gang syndicate, so kind of counter intuitive. If he has "plenty of credits" why not go enjoy retirement?

Granted, Boba Fett: The Golden Years is likely way less interesting. Unless it were done as a Golden Girls-esque sitcom.

13 Jan

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SquiffyChad

Which I understand, I do, but can we not buff LV more instead of nerfing other teams?



We don't like to make changes to kits post-launch if we can avoid it. So, it's not done lightly...which means I'm sure all options were considered.
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pånøs

CG_Doja_Fett_MINI

It's not simply about the squad being undersized. GLs can (and should be able) to beat other GLs. It's more so that a GL + Conquest character is the current pinnacle, and they should not be defeated by a GL in a much weaker squad.



Thanks for chipping in, are we then expecting to see changes that prevent Iden Versio as well?



Haven't heard anything from dev side regarding Iden. If I do, I'll be sure to let ya know.
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SinisterSandman

CG_Doja_Fett_MINI

It's not simply about the squad being undersized. GLs can (and should be able) to beat other GLs. It's more so that a GL + Conquest character is the current pinnacle, and they should not be defeated by a GL in a much weaker squad.



As long as it's still a GL for a GL whh does it matter about the squad that surrounds each? GL Palp and Wat have been a thing for far longer. Synergy and strategy should always trump GP.



I think the distinguishing factor is the inclusion of a Conquest unit paired with the GL. Those two units together represent the pinnacle.
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It's not simply about the squad being undersized. GLs can (and should be able) to beat other GLs. It's more so that a GL + Conquest character is the current pinnacle, and they should not be defeated by a GL in a much weaker squad.

11 Jan

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Loadage

Very interesting - I didn't see it anywhere, but I assume this is a Marquee? Also interesting how her full name is "Inferno Squad" - do we expect a rebel version of her to come out too??



Apparently, the official name is simply "Iden Versio"
I added the "(Inferno Squad)" bit after reading some notes on the design page referencing the inspiration of the character kit.

I've since updated the posts to remove the (Inferno Squad)" from her title.

06 Jan

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Paladin033112

Better than the first episode IMO.
Hoping this series brings a couple more tuskens to the game as well as a rework to the faction itself - tis definitely time they got some attention!



Personally, I would like to see this as well.
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HKFactory

I’m honestly really liking how these shows have been delving more into the Tuskens and their way of life.



Same! It's great to explore their culture instead of just having them be some creeps on a ridge taking cheap shots at farmers as they go by in their speeders.
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Thanks for starting this thread Ultra!

I enjoyed "Boba Goes to Burning Man" (what I'm calling this episode due to the Playa and lizard trip vibes). Agree with Ultra about the inconsistency with the assassin. But, that doesn't bother me as much as the habit sci-fi shows have of putting their characters on fast-moving vehicles without windshields or goggles and they never get watery eyes or smacked by a bug. I'm fine with lasers, interstellar travel, and magic. But, c'mon with the no protective eyewear haha

Also, not sure why one would need a train to transport goods across the planet, when there are many, many space ships that could just land closer to where the stuff needs to be delivered, but whatever. I'm fine w assuming it was to avoid detection by Customs.

09 Dec

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Thanks for bringing this to my attn.

I reached out to devs and the removal of Steadfast Retribution was for the Conquest that was running at that time.

It was brought back as a possibility to appear in Hard Mode. However, it's the less difficult version of the modifier than the original.

02 Dec

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CT_122514

So I am currently studying Games in college, and I was wondering, how do you test character balancing? Do you just test a character with as many characters as possible, or only ones with synergies? Also on average how many iterations would you say a character goes through?



"Each game will need to test character balancing in a different way. What works for SWGOH might not (and probably won't) work for any other game just due to the way our game systems interact and the tools we have on hand."
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Rath_Tarr

CG_Doja_Fett_MINI

Ragnarok_COTF

Do I need to resubmit my questions from the announcement thread link here?



No. Crumb collected the questions from the other thread.


So questions asked only in this thread will not be included?



Questions asked in this thread are also being monitored and passed along.
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Ragnarok_COTF

Do I need to resubmit my questions from the announcement thread link here?



No. Crumb collected the questions from the other thread.
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Re: 3v3 Questions:

We are not planning on splitting 5v5 and 3v3 GAC brackets at this time, but we will only be running 5v5 Grand Arenas while we monitor the initial tuning of the system. Once we run 3v3 we will keep a close eye on how this performs.
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DickieDarkside

CG_SBCrumb_MINI

TOPIC: General Questions



1. Can you please confirm that payout for fleet arena will remain as is.
2. I have twice forgotten to join GAC because life happens. While this was bad, it wasn't devastating. It seems with these changes it will be much more devastating. Any thoughts to having an auto join system with a button to lock your mods and if you forget to lock them it just locks the mods you have at the start of the event?



Currently no plans to change Fleet Arena.
As far as your other question, pretty sure that'll be addressed when the devs join.
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TVF

Ultra

TVF

Ultra

If CG is considering auto-joining, then autoset defense should set the weakest GP toons of a roster instead of top GP imo



Is this a Q?

Good question

but we are keeping this Q&A to GAC related questions today



I wasn't expecting an A.



Like me my senior year of college.