Star Wars: Galaxy of Heroes

Star Wars: Galaxy of Heroes Dev Tracker




24 Sep

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Well done! 1k Club
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Nice! That thing's operational!

22 Sep

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The poll was designed to give the players some agency in which Galactic Chase comes next. Also, these Galactic Chases will become more frequent than they have been in the past.

So, rather than think of it as half of players being disappointed their preferred choice wasn't the one that won, it'd be cool if people saw it as a) a way to engage with something on the forums, b) giving the players more input on what they're getting, and c) it's an event awarding you extra stuff that you might not have gotten before - so either way, you're gaining something, not losing anything.
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I don't think this or other upcoming Galactic Chases will necessarily be directly tied to upcoming content (not to say it won't ever be, just saying in general). As many of you have pointed out, it helps newer rosters and elder players get more shards to convert.
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I'll take this feedback to the devs.
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The game is always being looked at for balance concerns and unintended issues. Having said that, I haven't heard any scuttlebutt that JMK/CAT is a concern. But as always, things are subject to change in the future.
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Maybe it's because I'm a fan of emo music, or maybe it's because it was late and I was delirious, but that band from episode 2 was pretty tight.

13 Sep

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GunnerFCm

CG_Doja_Fett_MINI

There was a miscommunication with the designer. He was referring to GCs for the 15 min timer.

I could look into advocating for a longer timer in Conquest, but with some of the data disks avail that help speed up the battle, I'd rather put that effort into trying to make a feat counter happen.

Either way, apologies for the confusion.



A feat counter? Oh, you tease...



I've made it a personal mission and a priority in my QoL asks.
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I'd expect Conq8 to start next week.
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There was a miscommunication with the designer. He was referring to GCs for the 15 min timer.

I could look into advocating for a longer timer in Conquest, but with some of the data disks avail that help speed up the battle, I'd rather put that effort into trying to make a feat counter happen.

Either way, apologies for the confusion.
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HumbleMumble

I hope the next conquest character will be Seagull Yoda



Special Ability: "That Log Had a Child"
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I reached out to design. It's a combo of preventing cheeses and 15min ideally being enough time to make a legitimate attempt.

08 Sep

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Kyno

Creme

Special synergy with a character completely unrelated to him lol. Why can't we just be representative of the star wars universe? Why is it always money over everything?



That has never been the primary goal of the game, the original dev statements were quite the opposite, about placing toons side by side that were enemies or never even alive together.

This is a game about a game, inside a cantina, that is in the SW Universe.



Correct, hence Teebo and Qui Gon teaming up to defeat Rancor.
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TargetEadu

I guess another question - can LV’s Cooldown Increase be Resisted? It doesn’t say it can, but I think in the test video Maul managed to land a Cooldown Increase on CAT through Tenacity Up, so I’m not sure if that’s unlabeled or not.



The cooldown increase from his Special 2 (Unshackled Emotions) while he has Ashes of the Republic can't be resisted, no. And his abilities in general can't be evaded.
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TargetEadu

Ultimate Charge: Lord Vader gains Ultimate Charge when he uses Dark Harbinger and when debuffed Dark Side allies receive damage he gains 2% Ultimate Charge, increased to 3% if that ally was an Unaligned Force User.



@CG_Doja_Fett_MINI , is the 2nd part of LV’s Ultimate Charge - charge on debuffed allies taking damage - dependent on LV being the Leader? It’s also present in the Lead text, but unlike SEE/JMK there’s no mention of him needing to be in the Leader slot in the actual Ultimate.



Yes, it's dependent on him being the leader.
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Kiaowew

When will the event start?



After the game update, which should be today.
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Salacious_B_Crumb

For each stack of Underestimated, this ability deals 2.5% more damage, and all Dark Side allies gain 1% Mastery (stacking) until the end of the encounter.

The wording here is a little ambiguous, do Dark Side allies gain a flat 1% or is it 1% per stack of Underestimated? I assume it's the former?



1% per stack of Underestimated.

02 Sep

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In response the OP, I am trying to forward as many issues as possible. Some of it is tricky as the debuff issue affecting feats can easily be mistaken as a feat not working, or the issue is not able to be reproduced. But, I am forwarding issues to the QA team and the devs are working on them.

The SEE/JML thing has been reported and is known.

I'll provide updates as I can.

Thanks again for your help in reporting issues and providing feedback.
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TVF

I'd love to know how many of these are real and how many imagined.

If only there were some sort of mechanism that could help us know. Something that would help count things that happened. A counter of feats, perhaps.



I will not give up on this. Tooth and nail.