From our Feature Producer:
We’ve been spending a lot of time internally looking qualitatively and quantitatively at player interactions with Grand Arena over the last several months in preparation for the release of Grand Arena Championships. While we’ve mostly focused on adding a layer of progression, variety and competition to the existing feature, one thing we’ve gotten plenty of feedback from players about is making changes to matchmaking.
Over the last few months, we’ve leaned much more heavily into Galactic Power as a matchmaking component because we saw that many players were concerned about the fairness of going up against a player with a meaningfully different collection size. This has resulted in a lot of fun, close matches, and very few “blowouts”, but it has also led to a bit of a disconnect in some players’ expectations, and resulted in some degenerative behavior patterns as a result.
Specifically, we’ve heard a lot from players who ... Read more
We’ve been spending a lot of time internally looking qualitatively and quantitatively at player interactions with Grand Arena over the last several months in preparation for the release of Grand Arena Championships. While we’ve mostly focused on adding a layer of progression, variety and competition to the existing feature, one thing we’ve gotten plenty of feedback from players about is making changes to matchmaking.
Over the last few months, we’ve leaned much more heavily into Galactic Power as a matchmaking component because we saw that many players were concerned about the fairness of going up against a player with a meaningfully different collection size. This has resulted in a lot of fun, close matches, and very few “blowouts”, but it has also led to a bit of a disconnect in some players’ expectations, and resulted in some degenerative behavior patterns as a result.
Specifically, we’ve heard a lot from players who ... Read more