Star Wars: Galaxy of Heroes

Star Wars: Galaxy of Heroes Dev Tracker




02 Mar

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Hello there,

The team are aware of this and currently working on it. Ruthless Debilitation is applying more stacks of Armor Shred than intended.

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A lot of sincere replies here offering to help and guide another player. I love seeing that type of thing. Keep it up!

01 Mar

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FYI, we are going to remove Galactic Legend Rey from being in squads outside of boss battles in the NEXT Conquest. Currently she can appear in a non-leader position in some squads on battle nodes but Galactic Legends were not intended to be on non-boss combat nodes.
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Vos_Landeck

When viewing the squads for particular nodes, it would be nice if we could get the unit stats like we do in GAC & TW when clicking on an opposing team. Since we have to use up energy on the battles, it would be nice to know if any opposing unit has any buffed up stats behind what you'd normally expect for their gear level.



I agree and have surfaced this to the team.
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Originally posted by EA_UltraSlide

Hey there, we tried to reproduce this but didn't get the same results. The Imperial Troopers gained stacks of "The Emperor's Trap" but would then lose them after a few turns.

We've brought this to the team to investigate further,

Since the earlier comment, we have been able to reproduce what the OP posted and have brought this to the team.

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Originally posted by JMDeutsch

I just sent a DM with my ally code and more details on issue.

That's for the DM. After checking your account, it only appears visual and that you received rewards from the challenges.

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Hey there, we haven't run into this and can't reproduce it.

If you provide your ally code and a rough estimate of when you completed the challenges, we can check to make sure you received the correct rewards.

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Hi there, where did you run into this?

What were you doing beforehand so we can attempt to reproduce this?

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Hello there,

The team are aware of this and are currently working on it.

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Hey there, we tried to reproduce this but didn't get the same results. The Imperial Troopers gained stacks of "The Emperor's Trap" but would then lose them after a few turns.

We've brought this to the team to investigate further,


26 Feb

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Itching for more details on Conquest? Check out these Galaxy of Heroes players who got an early peak at the new game mode.

WATCH Operation Metaverse interview with CG_Erik and CG_Prototype:


LISTEN Galactic War Report podcast with CG_Erik and CG_Prototype:
cx1nap0iw2d8.png
https://radiofreetatooine.com/galactic-war-report-episode-240-cg_erik-cg_prototype-cg_sbcrumb-on-conquest-and-razor-crest/

READ Beginners Guide ... Read more
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    EA_Lanna on Forums - Thread - Direct
Hi @mj6986,

This is not an issue we can assist you with from the forums. The support team will take a look into your case and let you know if they can assist you from there.

- EA_Lanna
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*Accept as Solution button- If a post answers your question please let us and other players know by hitting this button.
*Me Too button - 'Me Too' helps us track how many players are also experiencing that issue. Definitely make us...

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The Sniper Droid will only be spawned in Tier 4 and higher as per the enemy modifier "Malicious Minions". Since GBA has no zeta on his unique ability in Tier 4 a sniper droid is spawned instead of the Geo Brute. This won't happen in Tier 5 and higher since the GBA has its unique zetaed there.

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Are you still having trouble with this? PM me your ally code, please, so that we can have a look into this.

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That wasn't an intended change and we have already flagged it as a bug.

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Thanks for the report! We already have flagged this to the team.

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Yes, that screen is currently having trouble showing all the required materials correctly when you slice more than once. We have already flagged it as a bug.

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Sorry for the disappointment there! If you tap on that empty space left to the credits it should bring up the materials needed, but yes, that screen is currently having trouble showing all the required materials when you slice more than once. We have already flagged it as a bug.