Star Wars: Galaxy of Heroes

Star Wars: Galaxy of Heroes Dev Tracker




23 Feb

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Hi Holotable Heroes,

We’ve got some additional details and clarifications on the upcoming game mode, Conquest. We’re in the midst of putting the final touches on it and we intend to release the update that includes Conquest this week, and start the exhibition event on March 1st.
Conquest Exhibition
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To kick things off, we’re going to launch Conquest as Exhibition events - for at least the first two events - but potentially more as n... Read more
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Depending on the device you are using (and therefore the size of the screen) there is only so much text that can be displayed. Unfortunately, due to technical limitations, this is currently working as expected.

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Count Dooku is labeled as a raid boss in the event and therefore destroy effects will deal 99.999 damage to him. This is working as intended and not a bug.


22 Feb

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We've checked our internal logs and according to them, you didn't set a fleet defense in round 2 of the current Grand Arena.

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The best place to report bugs is our dedicated bug report section on Answer HQ: https://answers.ea.com/t5/Bug-Reports/bd-p/star-wars-galaxy-of-heroes-bug-report-en. Those are reviewed and investigated regularly and all valid bugs are being reported directly to our studio teams. And yes, we appreciate any report.


18 Feb

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Originally posted by lickwidforse2

This version of the comment comes off a lot better/nicer than “we’re already aware.” Just providing feedback.

Oh, thank you, any feedback is appreciated!


17 Feb

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We are indeed aware of this and are looking into it.


13 Feb

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I actually work for Scopely now (not on the MSF team tho) so Im not going to provide an opinion on who does what better, but I will say SWGOH does focus on making sure F2P has avenues to progress. That, in turn, does create a segment of players that have certain expectations which I think are not in line with the current mobiles game market trends, which MSF does cater to.


12 Feb

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Emulators are not supported by us, sorry.

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We've checked it yesterday with the team to see if that was an intended change and it turned out to be a new bug.

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We've tested this today and noticed that more often Ghost is calling itself to assist rather than calling Han's Millenium Falcon. If you pay close attention you will see Ghost attacking again after the initial attack from "Static Jammer". Looks like it is working as intended but feel free to let us know if you notice anything else.

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We are aware that the turret is assisting more often than it should in multi-encounter battles (multi-waves) and have flagged it as a bug already.

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Originally posted by SolomonOf47704

Ok, but about 3PO's animation? why is it the human one

We checked that as well and for us C-3PO always had his sparkling animation when he was low on health.


11 Feb

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We are checking with the team if this was an intended change or not.

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We are checking with the team if this was an intended change.

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Hello there. Thanks for the report.

It looks like Arc Trooper and his Blaster Turret really wanted to beat those Separatists! We've flagged to the team as a bug now.


10 Feb

Hi Holotable Heroes,

Today’s Update changes Moff Gideon and Armorer’s availability along with several bug fixes.



SHARD SHUFFLE
These characters or ships are now available in the following locations:
  • Moff Gideon shards are now farmable from Cantina 4-E. This replaces the IG-86 Sentinel Droid Shards, which are still farmable from Dark Side 2-F Hard and Light Side 4-D Hard.
  • The Armorer is now available in Chromium Packs and Shipments.



FIXES
  • UNIT - Fixed an issue in the Sith Triumvirate Raid with General Skywalker's General of the 501st where 501st Clone allies could lose health while Skywalker had Advance in certain situations
  • UNIT - A bug with Jango Fett’s Bounty Hunters Resolve buff not ignoring taunts if the character was defeated and revived before their next turn.
  • UNIT - Fixed an issue with ARC Trooper's ARC Arsenal where he could be re...
Read more
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Can you PM me your ally code, please, so that we can have a look into it for you? Thanks!

Edit: Nvm...I see that you posted the issue on AHQ, so we have all the details needed. Cheers mate!

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The message that you don't have enough SIM tickets or energy indicates that your client was out of sync with the server. Restarting the game should fix that and get your game back into sync.


09 Feb