- Morgoth01;d-241768
Just checking, but the consumables which last 2-4 battles, is that going to last for 2-4 battle attempts or 2-4 completed battles?
I.e. if we consume a consumable to test out if that will allow for team X to succeed, how much of a risk factor would that be?
Depending on the device you are using (and therefore the size of the screen) there is only so much text that can be displayed. Unfortunately, due to technical limitations, this is currently working as expected.
Count Dooku is labeled as a raid boss in the event and therefore destroy effects will deal 99.999 damage to him. This is working as intended and not a bug.
We've checked our internal logs and according to them, you didn't set a fleet defense in round 2 of the current Grand Arena.
The best place to report bugs is our dedicated bug report section on Answer HQ: https://answers.ea.com/t5/Bug-Reports/bd-p/star-wars-galaxy-of-heroes-bug-report-en. Those are reviewed and investigated regularly and all valid bugs are being reported directly to our studio teams. And yes, we appreciate any report.
This version of the comment comes off a lot better/nicer than “we’re already aware.” Just providing feedback.
Oh, thank you, any feedback is appreciated!
We are indeed aware of this and are looking into it.
I actually work for Scopely now (not on the MSF team tho) so Im not going to provide an opinion on who does what better, but I will say SWGOH does focus on making sure F2P has avenues to progress. That, in turn, does create a segment of players that have certain expectations which I think are not in line with the current mobiles game market trends, which MSF does cater to.
Emulators are not supported by us, sorry.
We've checked it yesterday with the team to see if that was an intended change and it turned out to be a new bug.
We've tested this today and noticed that more often Ghost is calling itself to assist rather than calling Han's Millenium Falcon. If you pay close attention you will see Ghost attacking again after the initial attack from "Static Jammer". Looks like it is working as intended but feel free to let us know if you notice anything else.
We are aware that the turret is assisting more often than it should in multi-encounter battles (multi-waves) and have flagged it as a bug already.
Ok, but about 3PO's animation? why is it the human one
We checked that as well and for us C-3PO always had his sparkling animation when he was low on health.
We are checking with the team if this was an intended change or not.
We are checking with the team if this was an intended change.
Hello there. Thanks for the report.
It looks like Arc Trooper and his Blaster Turret really wanted to beat those Separatists! We've flagged to the team as a bug now.
Can you PM me your ally code, please, so that we can have a look into it for you? Thanks!
Edit: Nvm...I see that you posted the issue on AHQ, so we have all the details needed. Cheers mate!