Star Wars: Galaxy of Heroes

Star Wars: Galaxy of Heroes Dev Tracker




28 Oct

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Lesspopmorefizz

CG_Doja_Fett;d-237456

.

But, what I think the player was getting at is when Rey and Ben are both in red health, that implies they are under 50% health and Damage Immunity should not apply. So, I went to a designer and was told that "red health doesn't necessarily equate to less than 50% Health. If he was super close to 50%, there's a chance he'd show red and not be below the threshold."

I decided to share this in case other players were similarly curious.



So, I mean, I appreciate that this is an answer, but handwaving it away as “not a bug” feels kind of wrong?

If the health bar color doesn’t mean anything useful, what’s the point of it at all?

Could we either get: some clear numbers on what percentages those health bar color thresholds are if they aren’t 50%, OR (even better) could we get it fixed so that the t...
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OberonCaladBwS

Wasn't there supposed to be some sort of upgrade yesterday making older IOS devices obsolete?



Yep. It started rolling out yesterday.
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TVF

CG_Doja_Fett

TVF

CG_Doja_Fett

Kyno




Hey, it was either this or a pun thread.



Wait we could have had a pun thread?????



I mean, it's not too late. Should we make this happen sooner rather than Vader?



I luke the way you're thinking.



You R2 good at this.
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TVF

CG_Doja_Fett

Kyno




Hey, it was either this or a pun thread.



Wait we could have had a pun thread?????



I mean, it's not too late. Should we make this happen sooner rather than Vader?
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Kyno




Hey, it was either this or a pun thread.
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HK22

Boomer8800

no idea what this post was trying to accomplish, So my Random Midweek Thoughts are how about talking about how under powered SEE and GML are compared to Rey or SLKR. Or how IT or Res Troops can beat them with blindfolds on? Why do they take so long to get to their ultimate's compared to other GL's



I obviously can't speak for Doja or other members of the community, but over the months there have been lots of requests showing greater interaction and communication from the developers. In this post, Doja highlights that he was paying attention to a thread on Reddit and investigating an odd interaction that a member of the community highlighted. To me and me alone, I see it as an attempt of sharing some light hearted fun with the community while showing that he is observing the community's threads on Reddit/forums and investigating issues for players. I see it as a ...
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He is still ahead of the game but we have it on our radar.

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Originally posted by royisagoodboy

No, it did not visually go into stealth by the next turn. Also when I hit the ship, it didn’t go into stealth

Thanks for the additional info, that helps to investigate.

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Originally posted by TerrisKagi

Fair enough, again thanks for the response.

Last question if you'll permit, since I'm not a software guy,

Unfortunately in this scenario the risks involved are pretty high

What risks are there to this? Is it a matter of scores? Tm on the raid bosses?

I'm genuinely curious because this seems from a player perspective to be a fairly trivial thing, and it's apparently not.

I am not a software engineer or designer either, so I don't know the exact specifics around, sorry. But especially raid mechanics are pretty complex, so changing bits and pieces is not something we take lightly.

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Did the ship go visually into stealth at the next turn by any chance?

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Originally posted by TerrisKagi

Unfortunately, as I said before, it is actually working as designed and according to both character's kits.

Fair, not that it helps me in this case, but fair. However it does rather highlight the need for a cancel out of raid function if this is a working as designed interaction, because its working as designed to create an infinite loop. I keep hearing CG is against those.

As for the feature to retreat during an enemy's turn, that is something we already looked into but due to technical limitations, not an easy one to implement.

I'm glad to hear that, however the issue, as other comments have noted, has been around since 2018. Is it something that's actually actively being worked on or is it in the 'it would be nice, but never going to happen' pile?

I don't mind if it is, I'll simply plan better for future raids and write off the loss for this one, but saying its tough to do rather implies some...

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You are correct, we usually try to avoid any infinite loops/fix them. Unfortunately in this scenario the risks involved are pretty high which is why the decision was made to not touch it for now. As for the retreat feature, that is most likely not going to happen in the foreseeable future.

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That looks pretty bad tbh. Did you already complete a full and fresh reinstallation?

What device are you seeing this on and what is your ally code?

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Damn...that was supposed to be the first part of a puzzle :( Nah just kidding, we wanted to give you some Halloween feelings =) Still kidding xd we are aware and are working on it.

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As many stated, we flagged this for review with the team since it is something that impacts your raid score as a player. Unfortunately, as I said before, it is actually working as designed and according to both character's kits.

As for the feature to retreat during an enemy's turn, that is something we already looked into but due to technical limitations, not an easy one to implement.

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If a character is unable to equip a piece of gear they won't be listed and the gear won't have the favorite tag on it. This is working as intended to avoid confusion. As for the yellow warning, that should appear on the main gear piece but not on the pieces that you need to craft the piece.

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    EA_Tom on Forums - Thread - Direct

@Elcolonel2000 @The_RoTahn_Taske 

 

Hi,

 

I can indeed expand on this a bit more. At this time, Play Point Bundles are only live in select regions, but we are hoping to expand soon.

--Tom

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@Elcolonel2000 @The_RoTahn_Taske 

 

Hi,

 

I can indeed expand on this a bit more. At this time, Play Point Bundles are only live in select regions, but we are hoping to expand soon.

--Tom

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Originally posted by damcrac

I saw the post from Doja_Fet on Friday and appreciate not pulling the event down. Thanks for coming back after a couple of days to make sure I was aware of the update. Communication is much appreciated.

Glad to hear it is appreciated, we will continue to do so!


27 Oct

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None of those are simple though, even ship squads are not that easy to setup (I do think they’ll be added eventually though)