First off... congrats! Sounds amazing.
From what it sounds like (based on your comments) you think the player base is too hard on CG.
But in your opinion what is something they could do better?
Theres no instruction booklet for running an online F2P licensed RPG game thats been highly successful for 5 years with no end in sight. Its happened so few times that theres very little “do this better” advice anyone could give. Its the most successful EA mobile game of all tIme and the most successful Star Wars game of all time (and its not just a “slap the license and print the money” because theres a TON of SW games out there that barely make any money)
So from that perspective, when I see the “fix your game” and “the devs are idiots” and “do this one thing if you want to fix this mode” posts ... well, you scratch your head a little bit.
I do mean to answer your question though, but a lot of it is “inside baseball” sh*t that can just be misinterpreted and weaponized and some of it is NDA’d for obvious reasons. I‘ll give you that I think feature development and live development need to be more in sync so when a big new feature like Galactic Challenges comes up it...
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