Originally posted by jahajajpaj
I don’t think that anybody neglects that it’s the same amount of work for CG. However, I think that many people would like CG to stop creating new characters for a while to just focus on giving us real content. If it takes so much effort to create a new character and if it interrupts new game modes (real content), why keep doing that then? You as an ex employee probably knows better than me but I imagine that you have a bunch of different teams that takes care of different tasks. Some teams are assigned to create a new game mode, some are testing, some are creating the designs and the art and some are coming up with character kits. Now, to create a new character the most work is probably in creating the kit, coding and testing to see how it interacts in the game. But those are different teams compared to those who create a new game mode. It’s not like it steals a lot of time from the coming up and creating “real content” teams/people. Maybe some from the art department and etc but ...
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I don't mean to ignore you, because you are being polite, but youre asking the kind of question I can't answer casually. Lots of it has to do with me detailing our content production pipeline which I have no interest in divulging (for many reasons, some obvious, some not) and lots of it has to do with the amount of typing it would take to explain it in general terms. Unfortunately, I'm in the middle of my move to Spain and I cant commit to either.
The one reason I commented in the first place is because I get that when people say "content" they mean "new raid" or "new galactic war" or "whatever mode they like from game x", sure, but some users (bait trolls aside) take it to such an extreme where they make themselves believe that creating a new character plus the marquee event that goes with it = zero effort and, well, that's something that needs to be cleared up.