Star Wars: Galaxy of Heroes

Star Wars: Galaxy of Heroes Dev Tracker




17 Oct

Comment

Originally posted by donkey_hotay

Was Marked added to the game recently? And is marked actually the invisible taunt on the mythic events? If so, is that why my jtr team's cool downs weren't reducing like I was expecting them to on tier 3 of the mythic pieces and plans?

Marked is just another word for Taunt. The prevailing thinking was that we wanted clear language for "debuff taunt" versus "buff taunt". We only actually ironed this out due to Revan and all the thinking we had to do around him. In that regard, the invisible taunt in mythic events is not marked per se. They're all "taunt". The invisible one is just there to spread out damage since I have no other way of preventing the AI from dog-piling on one unit and destroying it out of the gate. The mythic effect shouldn't have any interaction with JTR that I am aware of. What are you seeing?


16 Oct

Comment

Originally posted by Broveh

another question if you don't mind.

While Revan is in the leader slot and not the ally slot, units are immune to bonus Turn Meter effects from leader abilities until the start of the first turn of battle.

Is this before the first turn of the entire battle (Maul Lead tm bonus) or before each individual character? (Rex tm gain per crit)

I'd have to look at exactly how it was implemented to know for sure. But this looks like it's removing itself (the immunity effect) as soon as any unit takes a turn. So it's likely only doing anything to Bastila and Maul for now.

Comment
SnakesOnAPlane

CG_SBCrumb

SnakesOnAPlane

@CG_Carrie @CG_SBCrumb does these bonuses for Revan’s Leader ability double for dual faction?

“At the start of battle, Jedi and Old Republic allies gain +5 Speed, +5% Crit Chance and +5% Offense for each Jedi and each Old Republic ally.”


Yes, it applies twice to Old Republic Jedi Sorry for the confusion, this only applies once



To rereclarify: So only once and NOT twice? Thx!



Ugh, sorry for the back and forth on this one. It applies twice the bonus for Old Republic Jedi once. You'll get +10 or 10% for each Old Republic Jedi
Comment
Halig

@CG_SBCrumb

I’m sure you’re going to get there. But specifically will annihilate trigger savior. Or as it’s an outright kill does it by pass the Savior unique

Thanks



It bypasses Savior and will still finish off the target because as you said, it defeats the unit and isn't actually dealing damage
Comment

Originally posted by Broveh

question regarding his lead, Do Bastila and Jolee count twice for it due to the being Old Repub/Jedi similar to Vader's unique counting himself and Palpatine twice

Yes. Characters that are both Jedi and Old Republic count twice.

Comment
Lokey

SnakesOnAPlane

Let’s try this again:

@CG_SBCrumb previously leader abilities would not double for dual faction, only Uniques. However, Revan’s is VERY specific. Does this portion below double up for dual faction?

“At the start of battle, Jedi and Old Republic allies gain +5 Speed, +5% Crit Chance and +5% Offense for each Jedi and each Old Republic ally.”



He answered your question above. Said yes.


Sorry I've was told that was a bit incorrect. Edited the above post to say it only applies once but you'll get 10% for each Old Republic Ally. So essentially yes
Comment
SnakesOnAPlane

@CG_Carrie @CG_SBCrumb does these bonuses for Revan’s Leader ability double for dual faction?

“At the start of battle, Jedi and Old Republic allies gain +5 Speed, +5% Crit Chance and +5% Offense for each Jedi and each Old Republic ally.”


Yes, it applies twice to Old Republic Jedi Sorry for the confusion, this only applies once but the bonus is +10 or +10% for each Old Republic Jedi
Comment
Ponnek

And another question about the 1% life...iif a Jedi has 5k life left and gets damaged with 5100..ddoes that trigger the ability? He won't be at 1%, he would be at 0%


It should read 1% and below. They will still revive if they take lethal damage
Slightly more complicated answer after talking to the dev team. Once a character with Savior hits 1%, they stop taking damage. They never technically revive but Nihilus' Annhilate will still finish off a character
Comment
Vendi1983

Direct Focus description doesn't really make sense. You mark a selected enemy but then all enemies target the marked enemy? Are we really going to see AI toons attacking each other?

And does the swarm assist from Direct Focus/marked translate/merge with his leadership where they recover protection and deal extra damage for attacking out of turn?



Marked is when you inflict Taunt as a Debuff. Since taunt is a buff your units apply to themselves, it would be odd to have a "debuff Taunt" so we call that "Marked". Functionally, it is the same: units are forced to attack a Marked unit. Or, if there is a Marked unit and some units that have Taunt, you can choose which of those to target just as if there were multiple Taunting units.
Comment

Originally posted by Aronael

I’m assuming Marked is running with a typo at the moment? Surely it’s not busted enough to make enemies target another enemy..

Marked is when you inflict Taunt as a Debuff. Since taunt is a buff your units apply to themselves, it would be odd to have a "debuff Taunt" so we call that "Marked". Functionally, it is the same: units are forced to attack a Marked unit. Or, if there is a Marked unit and some units that have Taunt, you can choose which of those to target just as if there were multiple Taunting units.


12 Oct

Comment

Originally posted by saiyajin15

you need to overhaul all the shard rewards for the different events, since you are no longer updating the stores why not remove all the shards from characters that are in stores since everyone is going to be having surplus of those and then only include newer and hard node cantina characters.

Hmm. Interesting idea. Usually I don't remove rewards but I can see the logic here. I'm not 100% sure I could do this but I'll look into it.


11 Oct

Comment

I think the shard rewards for this event are getting too diluted due to having so many potential units you can get. If people want Range Trooper from this event, the odds wouldn't be great at present. I've considered adjusting some of the Assault Battle rewards to behave like Rebel Roundup, where each tier is a thematic block of units and then the bonus is all of them. Would you guys be open to that? (Note that any such change would require signoff from the boss, and wouldn't happen for awhile since the next several updates are already being worked on and this would go on the farthest-out update.)

Comment

Originally posted by theMaxscart

Ah well, props to the art team and to you, looking forward to seeing the event and its art!

Nice!

Comment

Originally posted by [deleted]

Please distribute high-fives to everyone involved!

haha, will do

Comment

Originally posted by theMaxscart

Just the art guy of course.

By the way, did you do the image on the announcement? Because it's really neat. I remember you did the one for Rey's event.

No, that was another guy.

Comment

Originally posted by [deleted]

BTW loved the Artwork for the KOTOR event!

Thanks, it was a lot of work to get this thing done and the art team is really proud of it.

Comment

Originally posted by Barad-dur81

Lol. I think they will respond but they’re all sitting in a room vaping atm

ew

Comment

Originally posted by Greensparow

they love to show up when we praise them, but even the art guy is not poking his head up and he usually gets a pass as just being the art guy

Who's that?


03 Oct

Comment
Thanks for all the data points and suggestions everyone. I've sent this over to the team to review and we will try to determine why there are consistently reported mismatched battles.

I've also asked the matchmaker designer to write a brief breakdown of how the system works and what maybe causing these issues.

21 Sep

Comment

Originally posted by Damaged-

Thrawn was not difficult at all. The only reason it was, and is seen as difficult, is because one guy set a benchmark at G8, and that was then the assumed gear requirement to get it. 'Don't gear Phoenix, they can do it at G8, anymore is a waste'.... FTR I did the Thrawn event at G10, which is still a long way from max, and it was unbelievably easy.

People keep using the bare minimum to finish events, and then complain it's too hard.

I've said multiple times that the Thrawn event was tuned for G10 at the high end, and you're right in that people try it a lot at G8 a large number of times (our own data confirms this) essentially banging their head against a wall until they get very, very lucky. In an effort to try and mitigate that, I put the gear tuning recommendations into the descriptions of the tiers in the forthcoming Chewbacca event. Hopefully that helps.