So in set 3 we very briefly had models on the unit cards in the shop, which were ugly but visually more clear. Since then we’ve had splash arts for cards and personally i havent had much trouble with them until this set. I’ve been having a hard time quickly recognizing certain units, especially ones utilizing newer skins or ones that look same-y on the card (like mordekaiser and ivern being two close ups of masks).
So my question is, whats the process that goes into trying to make units recognizable as the character themselves while still making them fit the theme of their tribe. Have there been any clarity issues that have arisen and how do you hope to handle them? Were there any big problems in developments in terms of art or visual design that had to be overcome for this set.
Also, second question for Mr. Mortimer Dog, who on the tft team do you blame when you get, as the saying goes, “mortdogged”? Maybe statikk or kent? Your evil twin Dort Mog?
I just blame myself in a sad self deprecating kind of way...