Teamfight Tactics

Teamfight Tactics Dev Tracker




17 Jun

Comment

Originally posted by Starfiredemon

please tell me what am i doing wrong.
1. Image 1 - here i have 60 gold and a 2 star Kled

  1. Image 2 - here i have 50 gold and a 2 star Kled

  2. Image 3 - here i have 59 gold and i sold the 2 star Kled

why the missions are not completing? something wrong in the way am i understanding it (english is not my first language) shall i check after 1 hour or so?

That mission should definitely be completing in this case, you're not misunderstanding.

After your next game with 50g or more, can you relog and see if the mission completes for you?

Are you on PC or Mobile?

Comment

The two missions that are up simultaneously should be completable at the same time.

We've had some mission completion issues today and yesterday. Usually relogging fixes this (make sure it's a min after the game) as it fetches new mission data for your account.

Please let me know if you're sure you finished the mission, and that doesn't actually trigger it!

Comment

Originally posted by Starfiredemon

i know u feel feel like i am dumb but i am telling truth. i did this

okay what to do, i will try again

Also, after the game finishes, give it a minute and then relog to fetch fresh mission data. That usually does it, we've been having some weirdness around mission completion yesterday and today. Let me know if that doesn't work!

Comment

Hey friends, missions have been completing a bit weirdly on and off yesterday and today. If the mission hasn't completed a few minutes after the game has ended you should relog.

What relogging does is forcefully get the mission data, so it should show up as completed at that point.

Sorry for the inconvenience. If you do not have this get completed after relogging, please let me know!


16 Jun

Comment

Originally posted by Hefaystos

Man you expect me to read that?

cause I did


04 Jun

Comment

OF COURSE IT MATTERS!

Congrats! I also really want to hit Hyper Tier by end of set!


27 May

Comment

I WILL PROTECT


25 May

Comment

Originally posted by Zanakii

I find it funny, does everyone see this or just the winner?

everyone


24 May

Comment

We haven't been able to fix this yet, but if you were curious why this happens, it is because you're moving to your actual board (which moves the camera) while the victory camera is starting, resulting in absolute camera chaos.


20 May

Comment

Wow. This prompted me to measure mine, and sure enough it’s 28x18. Seems like merch got their dimensions wrong 😓


15 May

Comment

Originally posted by CounterfeitCast

Do you mean by this the spectator mode won't be useable outside of Riot either from friends list or custom (unranked) lobby?

If so, that's bitterly disappointing as a TFT tournament organiser, as I'd need to continue to rely on player streams to commentate the competitions I'm running, and would be a huge detriment to TFT grassroots competition of all sizes.

I really hope I'm wrong here because otherwise there seems to be a fundamental misunderstanding of why people having been asking for a spectator and what that would entail.

As it stands it seems like those calls are being interpreted as "we want this so Riot broadcasts can be better", rather than the more straightforward "I want to be able to watch my friend's game" and from TOs like myself "I want to be able to practically broadcast a TFT event without relying on twitch streams and cameras out of my control."

To clarify, what I'd be hoping for at minimum would be the ability to be a spectator ...

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What you described is our intent, we aim to provide a way to practically broadcast a TFT event without relying on the player's viewpoint.

A tool for tournament organizers. Sometimes that is Riot, and other times that is another organization. The exact details on how we roll this out to be used by Tournament organizers are still TBD as we are first focusing on getting the feature up and running :D!


12 May

Comment

Originally posted by KinglyO

Thanks for the reply! Cool to know you also worked on the onboarding for LoR, I was wondering about that but didn’t want my question to be too crowded!

Awesome to hear you’ve got resources to do user testing, it really is crucial IMO.

Are there plans to implement the team builder on PC? Given there’s so many web tools I can see why not, but not everyone has a second monitor/a pc that can alt tab reasonably quickly.

Another question. Since the new shadow items require a bit more knowledge (studying? exposure?) to grasp than other set mechanics, did you guys have a conversation about including a mini-tutorial for that in-game? I know mort is trying to avoid introducing things that might help each set get solved quicker (tysm for taking this stance /u/riot_mort <3 ), but I’m curious if there was conversation about the trade offs between trying to get people over the hump with understanding a foreign set (especially on mobile where...

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Putting Team Builder on PC isn't on the current roadmap, but it's something I believe we should do as soon as we add more features to it. Long term, I want to put both the tutorial and the Team Builder on PC. :)

For shadow items, no, we didn't much discuss onboarding, and imo, I do not think a playable tutorial is necessary for set mechanics. I would be 100% open to having a better set introduction, though. Maybe a popup or a mini-slideshow with some quick highlights on the new mechanic would be a welcome addition.

Comment

Originally posted by ShirooChan

Have you guys ever tried to implement a patch wherein when you right click an item to see the item list, you could then hover to the item itself to see the details of the item? I'm a pretty casual player and that's definitely one of the things I always deal with.

Mort already stole my thunder on this one, but yes, this is coming very soon! (I wanted to ship it with Set 5, but it wasn't ready in time.)

Comment

Originally posted by Ou7runna

Are there any plans to make it easier for new players to get into the game? While learning comps becomes a little easier over time, there are so many items and it’s incredibly difficult to understand what to plan for and what works on what champs and in what comps. Especially on mobile where you can’t even see combinations on already equipped items, the learning curve is super high.

Right now, we don't have any specific plans to add more onboarding to TFT. You're right that there is a bit of a learning curve, and I would love to make it a little easier to learn, perhaps by adding more information and features to the Team Planner (which is only on mobile right now). However, that work would likely happen farther in the future.

TFT also has a super cool community, which makes great videos, guides and websites that help new players learn which items are good on which champs. Honestly, most of that stuff is just as good or better than the things we could add to the game.

You should be able to see combinations and recipe hints for equipped items, though! If you tap the champ, and then tap the item in the right-side champion inspect panel, you should see a list of recipe hints, if it's not a full item. If it's a full item, the recipe is shown in the tooltip footer.

Comment

Originally posted by Bombabo

What were some of the funniest bugs that you encountered during testing?

Set 3 Riven being able to deal damage to little legends will always be my favorite bug of all time.

Comment

Originally posted by 328382943

Have you fixed the bug where when selling champions with a spatula item they keep the trait?

Are you working on making it so when you check enemy champion's abilities they don't only show the 1 star value or is that low priority?

Yep, we fixed the spatula bug! We should really fix the other one too.

Comment

Originally posted by Due_Cartoonist4290

It would be nice to just pop in a friend’s game and spectate and talk with them about it, instead of having to do something like streaming it with discord. But I understand it probably takes a lot of work for something that wouldn’t be very useful

Thank you for the feedback! We will keep this in mind after we get the esports version out!

Comment

Originally posted by Carryusdarius

I appreciate you answering… but doesn’t this feel even a little bad to have to say? Riot’s been around the block with mobile now, Wild Rift’s utter excellence is a sign of that. TFT mobile didn’t exactly launch yesterday, it launched over a year ago? Seems really bummer that even if you can’t make a full-blown app for tablets, having basic graphics options that are “change at your own risk” is a reasonable thing to expect by now.

At any rate, no flame, no judgment - I appreciate you, but this is a wee bit less than I expected by this time, exacerbated by how top notch Wild Rift is - which I 100% understand is an unfair comparison where that game was made for mobile from inception.

It does feel bad, we do sincerely wish we could have gotten to a lot of what you mentioned by now, this is one of many for us. But I hope we can get you some of these features as soon as we can!

Comment

Originally posted by PeterPetrik

Hi guys ! I love the game on mobile but it's far from polished in my opinion,there is no match history which feels really bad,l so my question is - Are you planning to do any QoL or UI changes on mobile version of TFT or the game will stay the same for uncertain time ?

There is a problem where if you get matched with PC players in a lobby you almost never get a chance to compete for top 1 because of inability to quickly sell champions from the bench. Can you add something like double tap on champion on the bench to quickly sell him or something like that ?

Hey Peter, thanks for the questions. I totally agree with you, TFT mobile is still in a pretty minimal, basic state, and we are definitely planning QoL and UI improvements there.

So when it comes to things that are high APM, like rolling down, the reality is that there is always going to be a very slight disadvantage on mobile, but in my opinion, it's not very significant. We see mobile players at the highest ranks in all regions! When it comes to quickly selling champs on mobile though, we could add an option in the future for choosing whether you sell to the corners, or sell by dragging directly downwards. Double tap is hard to disambiguate from single tap and from drag, so that one may be a bit tricky, but there's some other things we could try, like maybe adding a sell button to the champ inspect panel.