Temtem

Temtem Dev Tracker




30 May

Comment

Originally posted by RandAlDragon

Any idea of it will be on Xbox game pass?

No idea so far, no

Comment

Originally posted by CommanderSabo

How long after the 1.0 update do we have to do the cross progression process?

I am losing my Discord copy, so how long do I have until I can't do the cross progression? Do I have to buy another version immediately? Or will the ability to cross progress be there indefinitely even though Discord will not be updating any longer?

If that question makes sense, lol.

Hi! The Discord accounts will become inaccessible with 1.0, so that specific migration has to be done before that. That is September 6th, so I wouldn't wait beyond the 5th, to be sure.
You do not have to buy another version: we're providing you with a free extra key.

You will still be able to cross-progress and link other platforms once 1.0 hits, only not Discord because you need access to both platforms you're linking, and you won't be able to access your Discord account beyond 1.0

Comment

Originally posted by SkitsNL

Will you bring the game back to geforce now? :)

Removing it wasn't our decision but our publisher's, so we don't know if it'll be back. There's good alternatives like Steam Link.

Comment

Originally posted by necrodancer69

Very nice! I am looking forward to it!

Does anyone of you, or maybe the developers corespondents in this thread, know if us the Steam Beta Players gonna get a discount on the Xbox version or are we have to buy the game again? I assume that our account will work also on the Xbox Version. Right?

Thanks in advance ;)

Hi friend!
Early Access players won't get extra benefits come 1.0, beyond having gotten the game for less and having been able to play it for longer. The game isn't cross-purchase, so you'll have to get it on Xbox if you wanna play it on Xbox. You will be able to use your account on Xbox through cross-progression, as long as Xbox doesn't oppose it :)


27 May

Comment

It was a hair, actually, not a hat! I believe in you, you did it once you can do it again!


25 May

Comment

Originally posted by htraos

I know it's subject to change, but what do we have planned for 1.0 so far?

You’ll know soon!

Comment

Originally posted by Romanouchet

Hi, do you have any future plan for selling the collectors in Europe ?

Because paying the price almost twice (180 dollars, 170 euros) is way too much overpriced to me with the shipping

Hi! We’ve asked our publisher to set a distributor in Europe, but it’s out of our hands. We’ll keep you posted with whatever they say!

Comment

Originally posted by zaangie

Can we play offline or single player through the story or is it always online with other people?

It’s always online with other people!

Comment

Originally posted by Subzer0domain

Will the collectors edition still be available for purchase after 1.0 launch?

We’re not entirely sure, currently fishing for that info. We’ll inform you as soon as we know something!

Comment

Originally posted by RogueRage95

Can’t wait! Will there be a version of the collectors bundle including the game?

Not that we’re aware of at the time!

Comment

Originally posted by flamec4

Ok but the game would eventually have to shutdown so wouldnt it be cool if people would be able to play it offline?

Lots of mmos have lasted for years with less players than Temtem! Don’t bet on the game having to shut down.

Comment

Originally posted by abraham1350

Fun fact even if Pokemon game = bad, sales are always way better than they should be. Trying to compete against a household name is a bad move even if said game gets bad press, it will sell. So, if your indie title is trying to compete against that? Good luck trying to pull a crowd away from something they know and love even if it might not be as good

Our indie title isn’t trying to compete with anything. We’ve always said we consider each game to be its own thing, and each has its own market even if they overlap for some people. Don’t jinx it before it even comes out, jeez!

Comment

Originally posted by Fantastic-Village915

Congrats on getting to version 1.0!!! I don’t usually post but wanted to thank you and your team for all the hard work you’ve been doing in your studio. I started my temtem journey back in cipanku (actually went out and got a ps5 specifically to play this game) and man everything I was expecting got blown out of the water. Temtem quickly became my comfort game, the world design is phenomenal, great art style. And the community that I’ve met inside the game has been the best I’ve experienced in general, all of the top players are so humble and helpful and the folks I’ve met in my club I’ve become quite attached too.

Some constructive critiques I’ve had personally playing the game

1.) I do feel as though it can be quite a grind to get into a pvp ready state, getting 6 tems to level 100 and tv trained felt like a massive undertaking as a new player who was quite dry on pansun. (I know this is subject to change and honestly I think the addition of smoothies helped trem...

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Thanks for the sweet sweet words! I can’t comment on the critique just now, but the big bossman himself will soon! Stay tuned for that :)

Post

Temtem

  • #036 – Nidrasil
    • Depress has been removed from its move pool.

Techniques

  • Soil Steam
    • STA cost increased from 21 ⇒ 25.
  • Toxic Ink
    • Damage reduced from 80 ⇒ 65.
    • Toxic Ink has always been an emblematic Technique for Toxic type teams. By reducing its damage we believe it’ll still be a powerful Tech due to the Poison ticks it applies, but this might open the door to new Techs and strategies being employed by Toxic teams.
  • Leech
    • Healing reduced from 30% ⇒ 25%.
    • Damage reduced from 30% ⇒ 25%.
  • Leech (Synergy)
    • S...
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24 May

Comment

Originally posted by Netto7421

Anything planned for Kickstarter backers? I was a Switch backer, had to change to PS5 with delay after delay. Several of my backer items still haven't been delivered, including my reserved name. I've been on a thread with support for over a year...

Hi! If you let me know your e-mail address I can take a look at the situation, mails can get a bit lost in the support chaos.

Comment

Originally posted by TheDtzcrptr

Ok a few things.

1st, congratulations. Its been a long time and its good to finally be here. I'm glad this game was made, and though i have mixed feelings about the game its had its moments.

2nd. The endgame island looks dope

Now the negative stuff.

Why Sept 6? I know no one is gonna agree with me here but i feel like Temtem got some popularity from how bad SWSH was. Wouldn't it have made more sense to capitalize on that crowd again and realize after Scarlet and Violet?

Also I'm' curious if there are going to be any patches before 1.0, and are there any plans to change current mechanics in terms of rewards and time investment. I've heard there is some talk about addressing the grind, can you offer any specifics beyond "We're looking into it"?

Hi, and thanks!
I wasn't actually part of the committee deciding on the date, so I cannot talk about its reasoning. I'm a social media/PR person more than I'm a marketing person, so I assume they have their reasons.
There'll be at least one more patch before 1.0, but it's balance and bug fixes. 1.0 will, however, come with some huge changes to the game, including the grind. I still can't talk about it, but we will relatively soon!

Comment

Originally posted by MioCervos

Congrats on making it to 1.0!!! Despite a lot of critiques, I really adore this game and look forward to what's the the future. While I would love new islands (because I'm very invested in the world's lore!) and Tems, I understand there are limitations, especially for an indie team!

But if you guys ever do get the chance to make like a big expansion or a sequel, I'll be right there to help back and support it! Keep being awesome, can't wait for the full launch!

this is very sweet, thank you!!!

Comment

Originally posted by Lugia61617

"The core idea behind Temtem is to build a classic adventure game with a focus on the story campaign, but with online elements added around it (seeing other people online, interacting with them to battle, trade, or just to talk and share experiences)."

But instead you made an MMO complete with many of the trappings (excessive grind, etc). To me that looks like mission failed right at the start. (EDIT: I mean, if you wanted to focus on the story campaign that's already a huge red flag for MMO as a medium, because while many MMOs have stories, they are ultimately secondary to the gameplay loop because again MMOs require constant attention & retention. If story is your focus it'd be a single-player game with online functionality a la Gen V-VIII PMMN.)

Also

and Shin Megami Tensei definitely doesn't add many monsters on their new sequels

Even if I overlooked how absurdly large the megaten roster actua...

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I, again, think it's early to be so sure of how the final version of the game and grind will look like.
SMT switches their roster around, but, massive as it was, doesn't add 20 new creatures for every sequel.
And if you think Coromon is a bad example because it launched this year imagine Temtem, who hasn't even launched yet.

We could go in circles for hours. Your idea of what an MMO/Monster-catching game isor should be is not the same as ours, and that's fine. Different strokes for different folks.