The Division 2

The Division 2 Dev Tracker




04 Jun

Comment

Originally posted by ptr1ck

No sound fixes listed / planned?

What sound issues in particular are you experiencing? Lingering sound issues may be related to specific hardware/software combos that we haven't been able to test yet.

If you could provide the information below, we can investigate it further.

  • Headset/Speaker:

  • USB, 2.5mm or 3.5mm?

  • Installed drivers / Driver version

  • Installed manufacturer software

  • Any other sound related software installed on your PC?

Thanks! / Johan

Comment

Originally posted by aemossy

err huh...?

Fixed an issue where players could stare into the void.

Hopefully this will also apply to me, while at work.

( ●__●)

Comment

Originally posted by JRockPSU

A specialization that revolves around firing guns? I don’t know how Massive thinks this stuff up.

Pew pew.

Comment

Originally posted by saiditlol

Year 1 Pass owners will automatically unlock the new Specialization and also have the opportunity to take on these challenges to earn unique cosmetic rewards.

Just double-checking. These cosmetic rewards are only available to Y1 Pass owners? Non-Y1 Pass owners won't get these cosmetics when we complete the challenges?

Correct. While the Specialization itself is available to unlock for all players, the associated cosmetics are exclusive to Year 1 Pass owners.

Comment

Quick Update:

We're experiencing issues with the PTS right now and while you are able to download the PTS build, you will not be able to currently login. We will update you on progress.

Comment

Originally posted by Ubi-Johan

We are working on some final details right now, it should become available soon.

I'll update this post as soon as it's live.

/ Johan

PTS is now live.

You can check patch notes, known issues and testing focuses on the Official PTS Forum.

https://forums.ubi.com/forumdisplay.php/2104-The-Division-2-TU4-PTS

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Hey! The dev team linked the thread to me and they are aware of this. A fix for it is not yet ready and will probably not make it into TU4 but we definitely want to fix it!

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We are working on some final details right now, it should become available soon.

I'll update this post as soon as it's live.

/ Johan

Comment

Originally posted by gX-kiD

24 hrs later, no acknowledgement or confirmation at least?

Mr. Gansler, it takes 5 minutes max to reproduce this for a single player. Please don't spend days on the wording now just to make the bug sound less drastic and save face for Massive. Thank you.

Hey. Just in case the wording of my first post didn't make it clear: The development team is looking into what is causing this so they can fix it. We are aware of it and I didn't want to imply that we don't believe this is an issue. Apologies if that came across that way.

In terms of when this will be fixed, I can't give an update as finding the underlying cause and exactly understanding what is happening takes some time.


03 Jun

Comment

I misclicked and regret nothing.

Comment

Originally posted by RToTheSee

Are you going to pick and choose which bugs to look into /u/ChrisGansler ?? Any update on the fact level 19 blue generic mods are better and easier to get than gs490+ generic damage mods???

Or is it normal b havior to expect a max character to go back and farm level 19???

Edit: LMAO -- downvotes for getting a final proper answer... Good community.

Yes, picking and choosing is part of my job and I know it's definitely confusing from the outside perspective. As I've mentioned before, we're looking at reddit, forums, social, basically everywhere people are posting about our game.

Sometimes we have the time to respond, sometimes we do not. The issue described here seems to be very important if the reports are correct, therefore I responded.

To answer your question: There are changes for this upcoming in Title Update 4 and the team is further working on making improvements to the mod system. We should have more information about the first part this week.

Comment

We're looking into this right now. Thanks for the report.


31 May

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Many video games will be played. Happy Friday!

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Impressive work! How long did it take you?


29 May

Comment

Originally posted by thuggothic

I don't call mentioning it one time during a stream about looking for a way to add matchmaking in the raid and two weeks later being radio silent transparent πŸ‘€

Atleast a release window gives ppl hope that massive is actually listening to them

This show didn't need the first words outta Hamish's mouth being there will be no talk about raid matchmaking today

We talked about this a little bit on State of the Game 120, as well as during the Special Report for Operation Dark Hours. Hamish very quickly mentioned it today as well.

TL:DR We're looking into improving the way to find players for the raid, so that you can more easily find other players.

Comment

Originally posted by motomofo

Here's what I don't understand. It takes very little effort and even without going into detail, to simply acknowledge some of these issues to the player base. Let them know they've been heard like you've done today. Thats been lacking in these SotGs. We're not asking for details or even immediate solutions. But alot of the top concerns by players have zero mention. I feel an ounce of attention would go miles towards player retention.

I think I dropped the ball on that a bit, as I'm working on the communication list for the State of the Games. With Title Update 3 being out for two weeks, we prioritized communication around this. We definitely could have been quicker, no question.

Comment

Originally posted by D-v-us-D

So far it's a bunch patting of backs for jobs well done and a bunch of nothing about nothing.

I'm pretty sure I told Drew to talk about everything they did wrong; in my eyes at least that's not very self congratulatory.

Comment

Originally posted by Battlekid18

Massive has been one of the most communicative developers i've seen, especially for a AAA studio. And yet people are saying that they don't listen to any feedback and are tonedeaf to everything because a certain issue didn't get addressed for long enough. I'm honestly getting pretty tired of it. They're working on it, just because they can't have a fix for every issue in the game in a day doesn't mean they're not doing something about said issues.

There's a reason we call it "State of the Game" and not "Here's All The Fixes You've Ever Dreamed Of Going Live Right Now Report".

I appreciate that people have frustrations with aspects of the game and I read these threads through that lens. As I've always said, I love the critical feedback since it's certainly better than apathy. We'll keep putting out as much information as we can on a weekly basis. It's kind of that simple.

Comment

Originally posted by gX-kiD

exploits totally have a very high priority for us

Without discrediting the rest of your reply, I think this right here is the problem.

I personally haven't used that exploit because I'm not playing the game atm but when it came up I knew immediately that the fix is imminent.

Why exactly do you consider some players getting loot at a faster pace "game breaking"? I know you're aware of all the discussions around the dissatisfaction with the amount of RNG, gear sets, exotics, and whatnot. Things like this can ease the pain for your players a little, at least until you have a real solution to the issue ready. But instead of letting them farm for a week you've given everyone the impression again that players getting too much loot is a "STOP THE PRESSES!!" kind of emergency scenario - and I don't think that sits well with a lot of players.

A lot of time in a game like this it feels like the community and the developers actual...

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We definitely see the point that some players are totally fine with just a room with endlessly spawning NPCs dropping loot being fun and fine. We don't think that's the best experience the game can be and for example wouldn't want to purposefully design a mission that plays like that. In the end it comes down to what our developers think the game should be and it's not just a door spawning NPCs and players purposefully wiping to reset that.

It's a pretty dry answer and I'm sure there are a bunch of counter arguments on what people think is currently not fun, but I hope it explains our thoughts a little bit.

Comment

Originally posted by gX-kiD

We will have more information, hopefully next week, about what things could change and what we're looking at.

You should have talked about these things weeks ago. But you're doing the exact same thing as shortly after TD1's launch. Wait weeks and months to even acknowledge the most pressing issues, and only when the player base has basically been evaporated you started to rework core mechanics in the game.

I know you didn't work on the first game but I assume a lot of your colleagues did.

You threw this game out there in the typical AAA-hubris of "We know better what you really want!" and now it's biting you in the ass. Again.

You're lucky the game isn't on Steam since the player numbers are probably devastating already.

Once you've made up your mind about solutions going forward there will be no more players left to benefit from said solutions. Again.....

Interesting feedback for sure. We try to be as responsive as possible but we definitely fell short this time on these topics. That being said Title Update 3 also has only been out for 2 weeks, so there hasn't been that much time to respond to things yet.

Thanks for your comment though!