Well same for me. Level 8 and no damage. Friend told me i wasnt even shooting on his screen.
What platform are you on?
Well same for me. Level 8 and no damage. Friend told me i wasnt even shooting on his screen.
What platform are you on?
What platform is this on?
There is no level cap on the free weekend.
What platform is this on?
There is no level cap on the free weekend.
Agent Cat reporting in.
Just doesn't seem to reach frontpage, there are ton of topics here and on official forums.
I personally go back pretty far since upvoting can’t always be trusted. ;)
Also I can’t comment on this since I’m an artist but so you know, we read a lot of your posts.
Joke's on you. I'm not at E3 although this is probably exactly what Chris and Yannick are up to.
Damn impressive!
A couple missed shots and mission is gonna end pretty badly
The Division meets Aquaman.
THANK YOU FOR THIS GOLD
This is how you give thought-provoking feedback. Awesome post /u/Frost_King907 <3
"Can we talk about the buff to the Tac 50?"
My eyes lit up and my penis moved a little bit when Hamish asked that.
Graphic. Very graphic.
How exactly would anyone do that in your opinion? The shooting range was the only place where you could reliably test this issue but of course now you've claimed that the issue is exclusive to the shooting range - how convenient.
Your server performance and tick rate have been pretty awful since Division 1 and every veteran player can remember situations like this from both games.
We don't even know how many Hitpoints enemies have to properly test that in the open world, or are we supposed to count every single hit that's visible to our eyes?
Sorry but I call major bs. I lowkey expected that outcome because the only way to resolve this issue would be by investing into a better server infrastructure. And if The Division 1 has taught us anything, it's that this will never happen.
Pretty disappointing, I thought you're better than that.
Hey, thanks for reaching out. So once we fix the issue in the shooting range you should not see this occur anymore. The invisible wall element that is basically draining some of the shots will be fixed and the accuracy should be correctly displayed.
In terms of it happening outside of the shooting range: There are some tips that have been posted here, for example ODZ / DZ. I'd suggest that you can also see it on enemy Tank NPCs where you have a little more time to attack from distance.
If you think you can show us how we can replicate internally that proofs it's the tickrate or a server issue or something completely different, we're super happy to test it. But we've thrown testers at this and we obviously have a couple of more tools to track bullets hitting etc. We could not find one instance of this happening outside of the shooting range.
And lastly, while repeating myself: We did find a bug that is causing this in the shooting range. It's not like we're p...
Read moreDope! Love the pack on the back.
Can you please take a look at the True Patriot mask? It is still visually bugged and does not fit. The other masks got fixed
Hey! We're looking to fix all gear masks with TU4. These are not apparel so they got overlooked when we fixed the other masks.
In fairness to Massive, they have no reason to lie about this. Denying the issue while it's obviously still present is only going to make more people quit the game and end up with the game having a bad reputation. It's in their best interest to be honest about the results of their testing.
Now, as to whether they are testing the reported issue on every platform is another story...
We did and we couldn't find any occurrences of this happening outside of the shooting range.
Now, if you have videos, screenshots or reproduction steps that can show us that something similar is happening in other places, please share them. Because we definitely wouldn't want something like this in the game.
For those affected by this, could you DM me your Ubisoft account name?
Thanks!
But it was 1.8 the one that put the division 1 back in the spot. Ask whoever worked on THAT patch for help. You can't simply keep reworking the loot for months/years until one day it finally works. Vision is required
1.8 was massive and redstorm. Sorry for the slow response, went to bed. But like I was saying. Div1 became what it is because of all of the studios that worked on it. There isn't just one that made it great.
Hey everyone,
A quick but welcomed update: the issue is now resolved, so feel free to jump into the PTS. Thanks for your patience on this!
It wasnt massive who fixed the division 1, they tried multiple times and kept failing. The ubisoft team in the uk give us the update that made the game enjoyable, maybe its time to pass it over again
What? Haha
Edit. I should add since it's rude to just laugh. Massive did survival as one of the dlcs. 1.4 was done at massive. And the incursion dragons nest. All the studios work very closely together though and div 1 became what it is because every studio worked hard to get it there.
Read moreThis isn't addressing it...this is a straight up idiotic nerf instead of fixing the problem. This doesn't even specifically state that it's just low level Generic mods. So does this mean the purple gs 480+ Generic mods with 4-5% weapon dmg I have will no longer go in High End/Gear Set pieces either?
The only way to get a little extra damage out of the pathetically designed gear sets was to use Generic System mods. So good job making them even worse. So I can no longer get 12% (3x 4%) extra Explosive dmg in Negotiators Dilemma which already puts out a pathetic amount of personal DPS and requires other Explosive builds in the group to make it even worth using. Just F'n wow.
Simple solution, bump existing low lvl Generic Protocol mods up to gs 490 and make them high end (so as not to tell everyone that farmed these mods they just wasted a shit ton of their time) and then have low lvl Generic mods drop as 0.5-2% weapon dmg, scaling up in level.
EDIT: ...
I'd highly recommend that you submit your feedback on the Official PTS forum.
https://forums.ubi.com/forumdisplay.php/2104-The-Division-2-TU4-PTS