The Division 2

The Division 2 Dev Tracker




30 Apr

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We're fixing a couple more instances of the Reviver not working properly with Title Update 3. Feel free to test it on the PTS right now and let us know if you find more instances of it not working.

Reviving, it turns out, is pretty difficult to get bug free due to some circumstances of how you die, with which effects on you and what you're doing while you die. We'll get there eventually, but I can tell you the devs put some serious work into fixing the bugs we found so far and it's unfortunately not easy and every bug needs its own fix.

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Originally posted by Sloi

I know that’s not how they designed the hive, but why couldn’t they just make it a binary item when it’s used for solo play?

Do you have it available? Yes? Then it 100% revives the player.

Is it on cool down? Yes? Then you can’t use it and therefore it won’t revive you.

I don’t know why it can’t be that f**king simple. Can someone explain?

Because bugs! If we boil it down, it should work like you're saying. If you have it equipped and it's off cooldown it revives you.


29 Apr

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Hey all,

We will deploy a fix for this as soon as possible and it remains a top priority for us.

/ Johan

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We'll add a hotkey to open the Social menu when downed with Title Update 3. While that doesn't allow you to access all of the menus, it's a first step. We'll look into adding further access in the future, but I can't promise anything for now.


26 Apr

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Hey! Just wanted to let you know we'll have an article for the PTS going out today that will have Patch Notes. Caveat: The dev team is still working on the PTS, so the Patch Notes will not be complete and some changes that are in the notes might not have made it to the PTS yet.

It should give you a pretty good overview though! Thanks for testing.

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Originally posted by ChrisGansler

Thanks for letting us know. Just to double check, you did download a patch, right?

And it's the same as before, after Easy Anti Cheat is done, the boot up is slow (long black screen) and then the loading before your agent shows up, as well as afterwards is very slow?

Just getting back to this (was waiting for my game to boot): We're aware that the fix seems to not have helped all players and we have a suspicion what's the cause of that. We'll put some more work into it.

Sorry for the delay and the inconvenience.


25 Apr

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Thanks for letting us know. Just to double check, you did download a patch, right?

And it's the same as before, after Easy Anti Cheat is done, the boot up is slow (long black screen) and then the loading before your agent shows up, as well as afterwards is very slow?


24 Apr

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Originally posted by ExO_o

So this is game sided and not a driver issue, correct? Was hoping the latest NVIDIA driver that fixed 'memory leak issues' would help, but sadly it didn't.

I can't speak for the specific underlying cause, but as mentioned it's a priority for us to fix.

/ Johan

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I understand this can be frustrating for affected PC players.

We are working hard to address this and as soon as a fix is ready to be deployed, it will be.

/ Johan


18 Apr

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Just want to chime in: This is obviously not working properly. We have found a first issue that might cause this and will work on fixing it as soon as we can.

Sorry for the inconvenience.


17 Apr

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Originally posted by iLLBen

Has nobody watched the state of the game?

Some of the talent balancing is different between PvP and PvE....

The literally are balancing them separately. Just because they are retaining parity doesn't mean the balancing isn't separate.

True fact. There are also unique PvP modifiers for all damage/armour interactions (the whole 70%--->40% change for example).

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Originally posted by Anundir

You are forcing PvE players into PvP content to prepare for PvE raids. You lost a LOT of players in TD1 because BiS dropped in DZ. Your company was praised for not making the same mistake in TD2. So much for that now...

Let's have this discussion when all content is out there and you know where to get your loot and how it'll look like. We totally understand that some players prefer their solo experience and others prefer not going into the DZ.

Nothing we're doing right now is set in stone and will never change. But, we also want to challenge our players to experience new things.

We'll definitely keep listening to you.

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Originally posted by mrz3ro

Balance is not what we're looking at for the first phase right now.

Balance is what WE are looking at in this phase. You made a bunch of balance changes and you're telling us not to pay attention, but we've played other games and we know how this goes.

You can totally look at the balance changes made right now. But without the context of the other changes coming to the game, it'll like not be very fruitful.

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Originally posted by schoopderp

It's unclear why some balance changes were implemented if you don't want players to look at them. What's the reason behind only releasing some of the balance changes without implementing the whole picture at once?

Some changes were ready for implementation, other were still being worked on. That's why we will have phases on the PTS that focus on specific topics.

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Originally posted by ray_fucking_purchase

So now their forcing players to the DZ once again in order to get Max Gear Score. What the f**k?

Without spoiling too much. The raid is not in the Dark Zone.

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Originally posted by SnuggleMonster15

Are Terry's arms the next set of guns being added to the game?

This made me lol and also hope your right.

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Originally posted by cfox0835

Balance should be what you’re looking at for the first phase right now, though.

Without all changes to balance being present, we disagree with that statement.

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Originally posted by gX-kiD

Balance is not what we're looking at for the first phase right now.

Then what exactly are you looking at? Should players on the PTS just give random feedback on "bugs" without any communicated changes or assigned test tasks? Because then you can also get rid of the PTS as it serves no purpose beyond what's possible with feedback on the live game already.

Yes, the first phase is literally bug hunting. If you find something that is broken, let us know!

Balance will be a discussion topic in one of the next phases and then you're more than welcome to provide us insight and feedback on what you feel about the changes present on the PTS.

Just to give you the full picture: Not all balance changes that are coming for TU3 are yet on the PTS.

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Originally posted by RobinxR

So where is the so called changes to make players feel stronger if they nerf literally every single talent which made sense to run?

Hey, we already said this in our forum post: We currently only want you to look for bugs on the PTS. There are a bunch of balance changes that have not made it into today's PTS build.

Balance is not what we're l...

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I feel like this is a bit of communication error on our side. We do intent to balance PvE and PvP separately. That does not mean that one change in one mode will never effect the other mode.

But we do have tools that allow us to do more balancing that is different for PvE and PvP. We have not done any PvP balancing so far but if you're interested in what we might do in the future, I'd strongly advise to tune in to State of the Game in 35 minutes.