Ahskance

Ahskance



04 Jan

Comment
    Ahskance on Forums - Thread - Direct

Sure, 11 Hostages in a room and 1 Bad Guy with a knife. While 11 people could overwhelm the Bad Guy, nobody wants to get stabbed. That's definitely a thing.

However, people don't play like that in this game. Folks don't hide in fear of a CV like that. It's a false narrative that is laughable.

Comment
    Ahskance on Forums - Thread - Direct

I'm going to have to ask you to stop baiting the folks in this thread.

AA works and planes die. Ships can avoid and mitigate damage. This is a known thing.

Coming here with this is just baiting people to come out and attack you for your post. Please stop.

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    Ahskance on Forums - Thread - Direct

I'm going to give you 5 minutes to show me proof of where I have ever advocated that.

Ever.

Comment
    Ahskance on Forums - Thread - Direct

We all care about the game. That's why we're here.

We can disagree on whether we like CVs in the game, or how impactful we feel CVs are when they exist. That's certainly a topic for disagreement.

I know many folks that despise Destroyers and Battleships and want them removed from the game. Ultimately, everyone has their own vision of the game they want to play, and with hundreds of thousands of players that's no going to line up for everyone.

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    Ahskance on Forums - Thread - Direct

A CV cannot restrain 11 ships by itself. Please make reasonable arguments.

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    Ahskance on Forums - Thread - Direct

Sure, Tier 8 is where CVs come into their own in terms of actual threat. AA and Flak are appreciably tough to deal with, though they aren't amped up to 11 like at Tier 10.

A Tier 6 CV has an extreme difficulty dealing with Tier 8 AA, but that's ok. It just means the CV needs to find the areas it can help and be relevant in. Everyone's job is to do the best they can with the tools that they have.

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    Ahskance on Forums - Thread - Direct

If you are in a 1v1 Brawl, you are advancing toward the CV to kill it. There is no "forever", there is "until you kill the CV"

Stop with the Just Dodge nonsense. Evading or mitigating incoming fire is a real, actual thing and not a meme.

This is a nonsensical statement. "Putting myself into danger for an objective benefits the enemies that are capitalizing on my putting myself in danger! I should run away!"

If you continue with nonsense like this, I will time you out for intentional trolling. Please, if you're going to reply to me every few minutes, I need you to put effort into it.

Two things.

The faster you strike, the faster you burn through your resources. This may not be a hindrance if your enemy makes it easy for you to strike them with little plane loss, but in a situation where the enemy isn't giving you their health for free you can and will run low on resources over a...

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    Ahskance on Forums - Thread - Direct

I'd love to see them be reduced by 1 point each~ The +10% at Rank 1 and the +25% as a 2 pointer like it is on Cruisers would be them MUCH more attractive, I think.

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    Ahskance on Forums - Thread - Direct

Just means running a different amount of risk assessment when you make your choices. Nothing strange about that.

Comment
    Ahskance on Forums - Thread - Direct

I don't have a way to describe this to you other than the video I linked that I don't believe you watched. I don't currently have access to recording tools, so I can't create something for you.

As you are only hearing me say that ships don't have to group up and are ignoring everything else, I will not continue to talk about this to you at this time.

As I was referring to an actual 1v1, the Surface Ship has no restrictions on movement patterns and can advance in any way they see fit. While the CV can expect to lose less planes per strike, they can also expect to do less damage without any team assistance to restrain their target's movement.

What you feel is important had nothing to do with what you said earlier. Adding it now doesn't change anything.

I invite you to play 10 games in a CV and submit every match where the enemy team saw a CV on the other side and decided to stay in their s...

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    Ahskance on Forums - Thread - Direct

Honestly, plane health is fairly consistent from one tier of CV to the next. The biggest difference is Squadron size and Speed.

Tier 4 AA is very weak to allow for a learning environment. Tier 6 isn't powerful, but the CVs are also restrained compared to their Tier 8 and 10 counterparts.

The issue of AA not making good transitions from Tier 6 to 8 and 8 to 10 is more in terms of the pacing of the gameplay. Tier 10 gameplay tends to be the fastest, biggest experience.

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    Ahskance on Forums - Thread - Direct

Please don't waste my time with this. There was a significant amount of discussion about 1v1 Brawls back when it happened. I do not have links to provide you and have no interest in trying to "prove" this to you.

I am not lying when I say there were experienced players that killed every CV they came across and bragged about doing so. Other experienced CV players said they never lost, so it went both ways.

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    Ahskance on Forums - Thread - Direct

This is why AA skills are rarely taken. You are already aware of this.

A Battleship has 10-12 enemies that aren't a CV, and players plan accordingly. A 10% buff to AA, or the more useful increase to Priority Sector are very expensive at 2 and 3 points repsectively.

Comment
    Ahskance on Forums - Thread - Direct

Your experiences are YOUR experiences. Understand that the game is designed across a wide playerbase and what you are able to do does not account for what all players are able to do.

Other players have reported being in situations where they never once lost to a CV in said 1v1. It's going to come down to the skill and execution that actually happens instead of theory-crafting.

You're saying it's easier to strike closer targets? Sure. They're closer. But your ability to strike something doesn't mean a win or satisfactory outcome.

Matches move and evolve on the play of the multitude of players in the game, not a single CV's actions.

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Before you move to "But a CV's actions matter a lot", sure. But so do the actions of any skilled or influential player. Again, the reality of the situation will dictate the actual result instead of theory-crafting artificial power levels onto hypothetical e...

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    Ahskance on Forums - Thread - Direct

As I believe you are primarily a Battleship player, I can agree that Battleship AA skills are often not a choice you would make. Battleship AA is often sufficient to matter enough for its purpose outside of Battleships that have a specific AA weakness. While you might not feel killing 1-3 planes per attack is enough retribution for the damage you've taken, I assure you there are levels a CV can sustain and levels they cannot. What feels like only a few plane kills does matter and alter the CV player's decision making.

There is no reasonable expectation of ships all sailing in a hardened formation. In general, AA is designed around having a single other ship mattering. The term I use is an AA buddy.

As players rarely push flanks solo (typically 5-7 go to one side of the map and the rest go to the other), there are usually ships around that a player can simply move closer to.

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Note: With more advanced kn...

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    Ahskance on Forums - Thread - Direct

That was a personal concern during the last 1v1 Brawl, and yet surface ships killed CVs repeatedly. Turns out it was unfounded concern on my part.

The reason I refer to this as a team game, is because it IS a team game. Random Battles have 12 players on both sides short of a Queue Dump, and to imagine that the game is always going to boil down to a 1v1 is incorrect. It's not the reality of the situation.

The common refrain of people cowering and fleeing to hide in the back of the map isn't reality. Why do I know this? Because I've played thousands of CV games where people moved up, claimed space, took objectives, broke flanks, pushed flanks, and a variety of other encounters that were not fleeing in fear of planes.

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    Ahskance on Forums - Thread - Direct

Unfortunately, as AA can combine together, if you design the game to be around the 1v1 than anytime two ships are remotely in proximity there is no interaction consistently possible.

AA values were nearly double what they are now in Patch 8.5 when they changed Plane Damage to be taken by only the last plane instead of randomly distributed across all of the planes in the squadron. The Patch caused an extreme amount of plane loss because of the now "focused damage" mechanic, though it was still a playable situation for high-end players. The AA damage was altered in 8.7, though Instantaneous Damage was added to offset some of the loss.

I don't have a way to convey to you what it was like, but I could loosely offer you think of something like... If ships are close together, they gain half-again as much armor and have half the chance of being set on fire. While the game would continue to function under such overlapping mechanical rules, it would be VER...

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    Ahskance on Forums - Thread - Direct

You use your position, islands, and teammates to see what a CV can and cannot do. Then you play off that. There is no reason to expect that your only option is to run, it's simply not the reality of what happens in the game as there are more players than just you and more things happening at any given time.

If this isn't something that I can convey through abstraction, then you should just provide replays for analysis and I can give you specifics in regards to actual situations.

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    Ahskance on Forums - Thread - Direct

If the game is designed to kill 2-3 planes on approach to a ship with automated AA, why would a manual version be expected to kill more than that? The balancing was set at a plane loss per attack amount already.

Having manually controlled guns would mean not being able to use other weapons on the ship whenever planes appeared. While that could be fun in a multiplayer-style game where multiple players can man different sections of a ship, that is not a facet of our game.

Priority Sector is a "Manual AA" in itself, and even it is too taxing to use consistently for players that are under duress. It's just looking in a direction and hitting a key once every 20 to 30 seconds.

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    Ahskance on Forums - Thread - Direct

The CV driver doesn't not sail your ship for you. You are the one who decides where your ship is at any given time. That is 100% your choice.