Ahskance

Ahskance



04 Jan

Comment
    Ahskance on Forums - Thread - Direct

A recent test was investigating limited spotting ranges on ships detected by planes. In short, we are aware that Spotting by Planes is considered a pain point and are still working on measures to address that issue.

Currently however, the Aerial Detection and Spotting mechanics are functioning as designed and implemented for the past 2+ years.

Comment
    Ahskance on Forums - Thread - Direct

Extrapolating "I can dodge planes" to mean "EVERYONE CAN DODGE ALL PLANES" is Bad Faith. It's not a straight line from Point A to Point B.

You have to understand that some people will argue from their personal experience and not be speaking to a Universal Truth.

Comment
    Ahskance on Forums - Thread - Direct

You may be thinking of a Closed Test from a long time ago which was based on the idea of reducing base aerial detection, but causing turned off AA to have a "spin up" time before reaching 100%. That was never implemented into the game.

Cruisers often as not have Aerial Detection that is as large or larger than their AA Range.

You should consider the AA range and Aerial Detection of your ship to be a balancing characteristic that is intentionally set that way.

I realize you may not like being spotted outside of AA range, but that's part of the package that the ship was created in.

Comment
    Ahskance on Forums - Thread - Direct

One person has stated that they feel they can dodge planes. That IS NOT dismissing a situation by hand-wavingly saying "Just Dodge"

Hence, I request that folks talk in Good Faith or else I will stop this party.

Comment
    Ahskance on Forums - Thread - Direct

Why would you think AA should be defined on its ability to impact spotting?

Comment
    Ahskance on Forums - Thread - Direct

Saying, "Hey, you might try moving to mitigate some of the incoming damage" is a far cry different from: "Just dodge [lol]"

Again, please act in Good Faith. Name dropping old terms like this is just trying to start a bar fight, which means I get Admin'y and lock things.

Comment
    Ahskance on Forums - Thread - Direct

Please act in Good Faith. The "Just Dodge" meme people cite is used as a dismissive term. As nobody here as thrown around that is a joking minimization of the situation, please don't use it as a blanket.

Comment
    Ahskance on Forums - Thread - Direct

You can generally assume 1km takes 1.5seconds to traverse when using boost.

Moving 5.8km would be around 9 seconds under that base assumption set, though it's going to vary by specific planes and time spent altering your course to navigate/off-align flak gunners.

Comment
    Ahskance on Forums - Thread - Direct

His point was literally to take the conversation out of Objective Analysis and into Realistic Situations.

Telling him his preference for a Realistic/Grounded Example set is wrong is a strange way to reply?

Comment
    Ahskance on Forums - Thread - Direct

If you're having trouble being able to access/complete the purchase, please send in a Ticket to Customer Support. They can either fix the issue, or just take payment directly as a work around.

Comment
    Ahskance on Forums - Thread - Direct

The planes being slower still results in more accurate Flak fire, so you may lose entire squadrons while they climb past the Continuous Immunity height, but then get AoE'd down anyway.

It's in a better place than it was, but it will still result in more planes dying then not having it.

Comment
    Ahskance on Forums - Thread - Direct

Tiers 1-4 are filled with bots during off-peak hours. Tiers 5 and up aren't set to fill with bots, though.

Comment
    Ahskance on Forums - Thread - Direct

French DDs are about knowing you have a great Saturation mechanic on your hull that makes you surprisingly tough to kill at lower health amounts. So you can use this to brute force a fight against DDs and win.

As for open-water gunboating, you'll want the +20% range talent for your Commander. You'll be able to fire comfortably at a good distance, and you can avoid shells that are fired at you by Battleships or floaty shell Cruisers.

I have a video that describes the technique:



Direct Video Link: https://www.youtube.com/watch?v=wwWOxYn59JA

Comment
    Ahskance on Forums - Thread - Direct

Why does that matter for use of Priority Sector? Because it shortens the window of engagement by 1 second?

The Instant Damage doing 600+ damage is going to be more valuable then the loss of 75 damage on the back-end half-second of AA vulnerability post drop-slingshot phase. The camera takes a few seconds to catch up to the planes before AA damage is applied again, so I assure you the timing is small enough to be ignorable.

Comment
    Ahskance on Forums - Thread - Direct

Ok, I simply made you another video that shows things clearly.

With a Lexington against a Baltimore (5.8km AA Range):

Torpedo Bombers - it takes 13 seconds of AA damage taken to get to drop range and attack


Dive Bombers - it takes 16 seconds of AA damage taken to get to drop range and attack


Rocket Planes - It takes 6 seconds of AA damage taken to get to drop range and attack (but 3.5 seconds for the attack animation, and an additional 2 seconds before the camera reaches the remaining planes and AA damage starts over again)

The concern about your Priority Sector leaving the other side vulnerable is not applicable. This might be something to math out on ships with aggressively low AA ranges, though lower tier planes also fly slower as well.

The video will be available shortly.

Comment
    Ahskance on Forums - Thread - Direct

The Rocket-Delay was to provide additional counterplay for everything that could be hit by rockets. Also, it teaches what the rockets are and how they are fired through use of the machine guns.

Rockets were changed to a broadside delivery method as standard, but the information still wasn't making it out to the playerbase. The new machine gun animation allows players to readily understand the mechanics of the planes after only a few interactions as opposed to researching them on YouTube.

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@ArIskandir @NefariousRaven Keep it clean, gents.


03 Jan

Comment
    Ahskance on Forums - Thread - Direct

Not a thing we do. Not sure as to why, but consider it a limitation of Free Look.

Comment
    Ahskance on Forums - Thread - Direct

It's not a hack. The system allows you to "Lock On" to an enemy ship. After that, your camera follows them when you zoom in with the gunsight. You put your reticle wherever you feel the lead on the enemy ship is correct and you fire.

Normally, you keep looking at the enemy ship and you adjust the reticle a little to respond to whatever they do, but sometimes they just sail in a straight line and you don't have to move your reticle at all. So, extrapolating off that:

You put the reticle where you feel you need to lead your target, and then if you Free Look with the right mouse button, the reticle stays in the same spot relative to the target. The "lead" stays locked in.

If the enemy ship speeds up, slows down, turns in, turns out... any of those things will make your aiming off and require you to go back and re-aim your reticle again. Still, it's useful to keep your guns firing while you pop your head back with Free-Look so you c...

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