Ahskance

Ahskance



04 Jan

Comment
    Ahskance on Forums - Thread - Direct

Some discussion regarding island play discussed islands blocking AA lines. You use the island to block attack lines, like to protect from skip bombs, torpedoes, or broadside rockets if the island is high enough to cause aiming issues.

Comment
    Ahskance on Forums - Thread - Direct

You have absolute control over your AA. You decide where you are to use it, and you decide how much to bring when you choose your ship.

You don't need to man the AA Batteries yourself for your AA positioning choices to be impactful.

Comment
    Ahskance on Forums - Thread - Direct

CV Players learn how to attack ships. Ships learned how to deal with CVs.

The idea that AA must kill all the planes to teach the dangers of assaulting an enemy position and getting hurt for doing so isn't a necessary correlation. Ships will shoot other ships, and planes will attack ships too. The is a combat game, and part of the game is surviving to take positions and make things happen for your team.

I do know that some players will dislike being taken out of a battle by planes, but it takes a team to move mountains and some folks are going to fall in that effort. That's the nature of an attrition-style game.

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To a separate point, Tier 4 CVs were nerfed a while back and rather considerably. There may be a large number of new players trying out the CVs, but their threat is very non-threatening compared to their higher-tier family members.

Comment
    Ahskance on Forums - Thread - Direct

I've had this discussion with Pulicat previously, and while I respect his opinions on the matter I still disagree.

My actively pew'ing with guns against planes or the AI hammering away and doing the same amount of damage is all the same to me.

I'm much more of a tabletop gamer in the sense that I don't play the ship as my avatar. I use a piece on the board with respect to other pieces. It's just a mentality difference between us.

Comment
    Ahskance on Forums - Thread - Direct

In a raw math sense, grouping increases Continuous Damage and Flak Grouping. However, more advanced positioning is available by examining islands and teammate positioning to find where you can limit/buffer attack lines.

I haven't made a specific video on this topic, but I have addressed the idea of Attack Lines in a "Countering RU CV" video I did.

It's more in the latter half of the video. Remember I talk slow, so 2x speed is fine for easier listening.



Direct Video Link: https://www.youtube.com/watch?v=sGZpEBEl6gI

Comment
    Ahskance on Forums - Thread - Direct

Others have and will disagree the CV/Surface interactions have an inherent skill dual. For my part, I believe they do, and I enjoy the matchup.

While I'm certainly an oddball on that front, I know others that feel the same, so at least I'm not alone in my insanity <3

Comment
    Ahskance on Forums - Thread - Direct

This game is world-wide. There are 5 server clusters. CIS, NA, EU, APAC, and China.

US may not have the biggest playerbase, but we do well enough~

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Obviously we'd always love to grow more, but it's not something where you wave a magic wand and invent the next decade of MUST HAVE content. It's a process and our game is a great one, so we have a solid foundation to build on <3

Comment
    Ahskance on Forums - Thread - Direct

New Players have 200 Battles in Protected Matchmaker for Tiers 1-4. If they step outside of that zone, they'll be in normal Matchmaker, but they can also return to it when they'd like during their first 200 Battles.

That's a fair onboarding experience as there are new players and bots to work on the basics with. It's not a directed Tutorial, but it is a learning ground.

Comment
    Ahskance on Forums - Thread - Direct

There's an expression I like:

"The World's Greatest Swordsmen doesn't fear the World's 2nd Greatest Swordsmen.

The World's Greatest Swordsmen fears the World's Worst Swordsmen, because he has no idea what the dang fool will do"

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There's definitely a more understandable play experience when you have knowledgeable players in the mix. That's part of why I enjoy Gold League Ranked. It might no be Clan Battles, but typically half or more of the team has a grasp of the situation and the match unfolds in an understandable way.

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    Ahskance on Forums - Thread - Direct

Why isn't a team of Players matching themselves against other Players in a team-based situation PvP?

While PvP is typically short-hand for "Player vs Player", there's nothing to say it can't apply to multiple players on either or both sides.

Comment
    Ahskance on Forums - Thread - Direct

I understand that you addressed the validity of the CV Snipe idea. What I'm asking is if you SHOULD look at it in the 1v1 perspective.

Basically, while each ship is controlled by a different player, winning is accomplished through the actions of the team. Is a CV player does something and deals some damage, while the target may not enjoy getting shot (who would?)... is it correct to view the CV's action in isolated as opposed to as a member of a whole?

Comment
    Ahskance on Forums - Thread - Direct

Ships are balanced for the primary mode of play, which is Randoms.

That being said, they should be tuned enough to make Bots go Boom.

Comment
    Ahskance on Forums - Thread - Direct

I think there's one part of the CV snipe that isn't quite being represented here. Yes, you're looking at it from a 1v1 sense, but the entire action has to be weighed against what the team is doing and if there are other decisions that are the better choice.

In terms of the ability to strike and do damage, there are other mechanics in the game which are similarly "breachable". For instance, even heavily armored ships can be lit of fire at the expense of "wasting" a plentiful resource of HE shells that might shatter on the armor. Or Torpedoes which may only result in a small number of hits out of a larger throw-weight.

In this sense, I think even the damage interaction isn't part of the whole, as the picture is much larger than just that 1v1.

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    Ahskance on Forums - Thread - Direct

I know it was meant well, but I want no questions to exist about the fact that my ideas and opinions as a CV driver have literally NO impact on the CV Balancing process.

I do take my responsibility to the Community very seriously, however. That includes representing those that Like AND Dislike CVs and their reasons for doing so.

Comment
    Ahskance on Forums - Thread - Direct

Community Managers do relay feedback and issues from the Community up the chain, and we relay news and information from the Company to the Community.

I want to be aggressively clear on this point. I am not employed as a Game Designer, and I do not have any direct input on the CV experience. Outside of my ability to have a solid understanding of things players like and don't like, this game is available across many regions of the planet and I only represent players from one Region.

TLDR: I didn't move mountains and start making any CV anything happen at all. That's not my role or job.

Comment
    Ahskance on Forums - Thread - Direct

This will be my last post on this point. The "Just Dodge" meme happened BEFORE the post you are referencing.


Moving on.

Comment
    Ahskance on Forums - Thread - Direct

As a person that has spent literal weeks of his life in discussions like these, I'm well aware. I've heard it all before.

Still, I don't care who wins the unwinnable argument today or tomorrow. I only care that it's done with respect and civility.

Comment
    Ahskance on Forums - Thread - Direct

Spotting has been considered a pain point since back in 2019. It was discussed in front of an audience during the 2019 CC Summit. However, it was mentioned that balancing is best achieved moving one piece of the puzzle at a time.

It would seem enough puzzle pieces have been placed that the spotting part of the board is on the menu. How long that takes or how it might pan out is entirely up to the future and testing.

Comment
    Ahskance on Forums - Thread - Direct

Right now, to me both sides are yelling at each other. I haven't closed this because I'm hoping folks will take a breath.

These discussions are akin to letting out air from a slowly inflating balloon. In needs to happen so the balloon doesn't explode, but letting it go crazy results in just as much chaos.

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I don't care what side wins or loses. I just want folks to talk with a level head. So, in regards to that:

Potato and Cthulu, please calm down.


Shomaruki, please don't poke people because that just whips things up further.

Comment
    Ahskance on Forums - Thread - Direct

Primarily the issue is with the "Just Dodge" dismissal statement. It doesn't add anything, while simultaneously making some posters angry and baiting a fight.

Bar Fights get the Police called, and as Boggzy likes to say:

"When a Bar Fight happens, either nobody goes to jail or Everybody goes to jail"