Well that’s the nature of the problem. If you’re followed our history, we’ve ETA’ed before, and it’s made us very cautious.
The way I see it, from a CM perspective, is daily status updates can create expectations that things are always going to turn out well. The fact of game dev is, is that things are cut, changed, delayed, or re-prioritized quite often. What happened one day might change to something different the next. And that can cause upset externally.
For what it’s worth, we do maintain a list of known issues, both in this forum, in our patch notes, and in our support portal. We’re working on these issues, and say we are, but people seem displeased with that, and likely will continue to be until the issues are fixed. In my experience, people want to see more “this is fixed” rather than “this is being fixed (for x amount of days you see this status continually)” as the latter can be a longer time period, depending on what we find, changing systems and technology,...
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