Auberaun

Auberaun



Comment

Originally posted by CohesiveMocha34

why would they not mention anything about swiftplay matchmaking?

no ways its intended to be this terrible

There were some pretty severe bugs on launch, as of a few hours ago those should be fixed. Doesn't mean everything's perfect for sure, but should be meaningfully better.


Yesterday

Comment

Originally posted by Beans2618

eternals still don't level up in swiftplay, but mastery and challenges do. is this intended?

It's not, sorry. We were able to resolve Mastery and Challenges like you noticed, Eternals are still in progress but we didn't forget! Hoping to have that fixed today for the weekend.


09 Jan

Comment

Originally posted by Invincible7331

This has to be a bug, I recall seeing a rioter stating you can lvl up eternals, mastery etc. on this subreddit

Yeah, we're looking into it now.

Comment

Should've just been fixed. If you're still can't see them, can you try relogging and tell me what server you're on?


19 Dec

Comment

Originally posted by Deadedge112

Clarity: "Am I a joke to you?!"

Clarity's gonna get an update too

Comment

Originally posted by GreenCyborgNinjaDude

Thank you Auberaun :) That was my only issue here tbh. Hope you and the team at riot have a happy holidays.

You too!

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These were accidents btw, should be reverted next deploy

Comment

Originally posted by Random_Stealth_Ward

They all look dulled down. I assume it's probably the images that they used for the post for some reason being like that, rather than how they will actually end up looking.

Yeah that's correct, they're not actually dulled down side-by-side in game or client.


03 Dec

Comment

Originally posted by Prestigious-Wall-183

Please pull the graves nerfs. Not because they arent justified or good for the game, but because i personally want graves to be OP forever.

I respect the honesty


27 Nov

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Good catch, she still had her manual overrides from launch, this'll be fixed for 14.24.


25 Nov

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Originally posted by imworthlesscum

i think the logic is any 3 void grubs counts as 1 epic monster

so

enemy team takes 1 void grub, you take 2

enemy team takes a second void grub, you take the remaining 2

→enemy team has 0 epic monsters, you have 1

That's how i understood it

yep

Comment

Originally posted by Cowboy_Slime100

What is merc threads passive?

Basically same thing but magic shield.

Comment

Originally posted by Spideraxe30

Did Endless Elixir still make the cut

It did not

Comment

Originally posted by PrivateVasili

It's a pretty minor detail, but is the new teleport "dash" unstoppable? Or can you run into a random Poppy W or something and get interrupted. It says Unleashed TP is very fast, so maybe it doesn't matter, but I can imagine players having the reaction time to knock people out of it if it's possible, whether that be from Poppy or Alistar or whoever.

It also could spoil some otherwise very good TP flanks if you can just see the person flying past you. I think it's fine to have a travel time, but I'm not sure if they should be visible to enemies while doing it.

It's unstoppable yeah, think like a Hexgate.

Comment

Originally posted by LonelyMail1938

is atakhan gonna stay just one season?

Nope, he'll be sticking around

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Originally posted by Jragon713

We already have a mode that's "SR but faster", why try this instead of tweaking URF into something you can leave up long-term?

We think the two modes serve pretty different needs. URF loses a lot of the strategy, personal power build-up, and narrative arc that a Summoner's Rift match has because of how accelerated everything is, to the point that a lot of characters have pretty distorted gameplay. Pulling that back to the point that Swiftplay is at really makes it an entirely different mode, which is why we want to keep them distinct.

Comment

Originally posted by Hikazuki

How will this impact regions that don't have draft? Does this mean ranked is the only alternative if we want to play normal SR?

For the initial test of this we're only going to be launching Swiftplay where Normal Draft already exists, so there'll always be an unranked standard-ruleset SR option available. We'll need to learn more about how y'all enjoy and interact with this queue before making permanent decisions.

Comment

Originally posted by Igenatius

So smaller servers don't get to play Summoner's rift unless it's in ranked. Can't see that being a positive change for ranked health in those regions.

Is this in regards to Swiftplay? For the initial trial, we're only launching Swiftplay in regions that already have Normal Draft today to make sure there's always an unranked standard-ruleset SR queue available everywhere.

Comment

Originally posted by NyanDiamond

Yeah, makes sense

Did you nerf the CD? Cause tbh I don’t even mind the shield so much as the CD since with 10 seconds and also some item haste, that’s popping multiple times in a single teamfight. A longer CD though can be popped like a banshees

(Or did you make it specifically CD without taking dmg?)

Numbers you'll see on PBE tomorrow are:

  • Cooldown increased from 10s >>> 12s
  • Shield amount modified from 10% maxHP >>> 15-150 (level scaling) + 5% maxHP

And we'll still be doing balancing for the next month if this doesn't end up being right.

Comment

Originally posted by nCr123

League has needed a mode like this for a loooong time. Only thing I'm wondering is if it's gonna have its own champion balance like ARAM, otherwise it reads like early game champs are at a disadvantage

Yeah we'll be balancing the mode like we do for ARAM & Arena. We're already planning to use some more unique levers like attribute scaling over time, because if Draven is weak since it's harder to snowball and close out from the early game, just giving him +20% damage or something would probably make the experience of laning against him unreasonable.