BarackProbama

BarackProbama



15 Jan

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We are looking into a number of improvements to ranked. One of the things we are considering is increasing the "variance", which is just fancy speak for LP gains and losses.

A good rule of thumb is that if you log on, play a few games, and have a good night a promotion between divisions should probably be in the cards. (Credit to my boss Dean Ayala for the slice of life analogy.)

No timelines, because dev reasons, but aware!

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Originally posted by swigganicks

Now that’s what I call communication!

Jokes aside, that’s really interesting how you guys manage the memory budget of the game. I never really considered how it affects potential features and new additions to the game.

I actually like communicating!

My dilemma is always that gamedev has a number of complexities but I always feel like the community in general isn't super interested in what is standing between them and the stuff they want. So I want to strike a balance between a few things:

  1. Keeping y'all in the loop
  2. Building appropriate hype for things I am excited about
  3. Not stepping on another dev's toes
  4. Not spoiling surprises
  5. Not overpromising
  6. Not making infinite excuses
  7. Educating where I can
  8. Keeping my own sanity (People have been pretty rude to me before)

Whenever I write things I try to keep all of this in mind. Makes it harder. Still worth though!


14 Jan

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Originally posted by Bjans3n

Rework most of the game, make it easier in the future to work on. It's a investment but it'll be more fun for players and easier to use by devs. Client seems to be a huge one

wat do u think we r doin rn?

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This work is in discovery right now! That means we are actively looking at the emote system to determine a few things:

  • What do we like about it
  • What do we want to change
  • What are our capabilities (what do we have on hand vs. what do we need to build to accomplish our goals)

Expanding the emote wheel is kind of a given conceptually. f*ck yeah more emotes!

But in the worst case expanding from the current 5 on the wheel to the intended 9 increases the # of unique emotes the game has to load by 40. If you want to add more emote triggers (like the current ace/victory) that number goes even further up.

If those are all animated you have a reasonable change in memory required by the game. We manage the memory on League pretty tightly because we operate on a wide variety of machines around the world. Whenever memory goes up, standard practice is to do optimization work elsewhere in the game to try and get it back. New ping whee...

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Originally posted by RiotMeddler

Client work is part of the tech investment section. Didn't have any specifics to mention, and some of the work will take quite a while, so didn't want to build up expectations by using it as an example. Definitely one of the areas of investment though

🤠


13 Jan

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Howdy friends, we're still working on both of these, but are holding off on them to give them a bit more spit n' polish.

Specifics, you want specifics!
For the offscreen pings, working on a few separate bits:
- some icon readability issues
- Making it work well for colorblind players
- Making it properly snap to the HUD
- Providing some small onboarding so folks know how to turn it on/off

So yeah you could have it now but we'd prefer it to be nicer before we release it. Currently targeting 13.3

Ward updates are also in progress but I think may be a bit further out.


11 Jan

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Originally posted by bz6

I believe the Challenges titles are bugged again /u/Barackprobama?

This happened before a while back where there was a bug that leaked into the client and changed the actual names with placeholder ones.

We're aware of the issue and fixing it!

I am tilted by this bug coming back.


09 Jan

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Originally posted by Cashmiir

Original script said, "Now you can all swap language to Japanese for the Ahri and Taric death sounds. You're welcome."

But we self-censored because the Comms team already has me on their shit list I'm sure. :)

Erika.


12 Dec

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Glad y'all enjoyed it! We know there were some issues and that further optimizations could be made to the format for sure. Those will be very strong considerations if we decide to continue with ARAM Clash in the future. Personally, I went 1-2 but still had a good old time. Can't believe I lost to a team named peepeepoopoo though, the shame haunts me.


06 Dec

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palm met face


28 Nov

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This is a bug and we are looking into it.


03 Oct

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Originally posted by OneMostSerene

I am so excited for the expanded ping wheels. I am particularly stoked for the "bait" ping. That will be really really helpful for junglers who want their laners to bait the enemy into overstepping, instead of laners running at the enemy (who then just back up into turret) and then spam ping the jungler "why did you just stand there".

Like bro, You have lane prio already, me walking into the lane will literally do no help.

🪝

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Originally posted by Moggy_

Also can you expand the emote wheel along with the ping wheel? I got too many emotes for too few slots.

Planned work, just not for initial preseason.


23 Sep

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You look so cool!

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Originally posted by dentistofdetroit1

Can you make right click work with buttons in the new shop like it did in the old shop? The old shop was much faster to use because we didn't need to switch mouse buttons. We could single right click items to purchase and right click on any buttons (undo, purchase, sell, close) and even right click to navigate.

That’s actually a pretty good idea. I’ll chat with the team about it.


22 Sep

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Originally posted by Tr3c3

Indeed, it was added in March 7th, 2021 (Patch 11.6):

HOTKEY BLING When the shop is open, you can quickly select items in your inventory by pressing their number keys. Unleash your inner speed shopper!

Yeah, we added it with the new shop.


21 Sep

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Originally posted by TwiliKing

No Active Participant ARAM challenge bug fix? It's not progressing since the start of patch 12.17 😕

Looking into this.


20 Sep

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Originally posted by braenbaerks

Do you have any idea what you've done?!

ITS CORN!

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As a dev, I am watching this thread with great interest and a bag of popcorn.


15 Sep

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So glad you're enjoying them! Our intent was to make each game of League feel a bit more rewarding.