SEE!
You’re not the boss of me! (You’re my boss’ boss’ boss’ boss)
SEE!
You’re not the boss of me! (You’re my boss’ boss’ boss’ boss)
Did you have a main in OG DOTA? Mine was Pit Lord
Riki/Clinkz if I recall correctly were my faves
Hey Cadmus, are there any plans to ever bring Mastery tokens to ARAM? Once upon a time a Rioter commented on looking into it but nothing ever materialized.
I'll get u 213 more goats if it happens!
Stay tuned ( ͡° ͜ʖ ͡°)
TIL there's a guy called BarackProbama working at Rito.. that's a fantastic name
Thanks friend, I’ve had the handle since DOTA on frozen throne :)
What about vel'koz being 3141 blue essence?
Meddler wanted it but one pricing meme was enough ;)
I will take this scripture to the champions team.
This is incredible work!
obama
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Oh wow, guess you could say you were hooked on him.
I assume you'll end up implementing a few things from this thread and a lot more will end up not being feasible. It'd be cool to get a short summary of the suggestions you looked into and why they didn't work out (e.g. too much effort, wasn't actually an improvement, etc).
Can't do that just yet but here's the process.
We have a list of things we would already like to do. Most of Q1 is accounted for, unless something really juicy comes up that makes us re-evaluate.
I (and others!) read these and capture them into a list, alongside our own ideas. We have engineers do some gut checks on cost and we ourselves do a stack rank of them in terms of how many players we think it will impact, what the magnitude of that impact is, and if there are any associated risks. This gets roughly flattened into a player value score.
We take the projected cost, plot against the player value, and look at them in a 4x4 grid. We select the highest value for the lowest cost (And some medium cost for high value as well), and put them into a backlog. The backlog goes through design to make sure everything is accounted for -- some things that make sense on paper end up not making sense once you've done a detailed design, or they blow up in size signif...
Read moreWe hear you.
Aware that some events do not contain the level of novelty/excitement that they could at the moment. We are working on some short and long term investments to improve the quality of them going forward. This will involve more immersive experiences, changes to our event structures, and yes even modes.
I am not directly on the Moments team (They produce our events) or the Modes team (they make...the modes), but I've seen and played some of what they have planned and I'm pretty excited as a player. Best I can do is let you know that we're going to continue to fight with all of our souls to make the coolest stuff we can for y'all.
To cap it off I'll reiterate what Meddler/Brightmoon have said: Its going to be actions, not words that earn your trust back. You can and should continue to respectfully let us know where we have and have not hit the mark.
I am watching this thread closely.
ASU team is killing it here. Graphics are even beyond what I would expect out of an Unreal 5 tech demo.
here's my list, ofc not all
@RiotPhroxzon
@Sirhaian
@LoLDev
@RiotMeddler
@RiotBrightmoon
@Xenogenic
@neolexical
@RiotJynx
@RiotAugust
@RiotKingCobra
@RiotPhreak
ʕ •ᴥ•ʔ
I literally emailed you guys about bots a year ago. Guess what you guys said you’d look into and never fixed? I’ll wait
So the thing about bots is: it’s unlikely to ever be 100% fixed. It’s a constant war between very clever folks trying to circumvent systems and folks building systems to prevent exploits.
I look at the measure of success as more like: how likely are players to experience bots in their games. If the answer is “extremely f*cking unlikely” than we are doing a good job. If it’s “pretty likely” then we need to push harder.
It’s entirely possible that the bots you emailed someone about years ago literally no longer work due to the efforts of our anti-cheat teams. But in that same period, new bots and exploits were developed.
My perspective is that we can do better here, because of course we can always do better here. But I wouldn’t suggest we aren’t doing anything ever. The anti-cheat team is super talented and full of folks working very hard on the problem.
It’s not about how much you can lift (your winrate) It’s about how good you look (winning)
Note: I do not deal with balance don’t tell me what to do about balance poke Phrox or Phlox or some other weirdo with the same name.
Looking into it today. Thanks for the heads up.
Could we have a way to search certain champions in the emote select? I have no idea what the Neeko emotes are called, all I know is I want to use them when I play Neeko
This is part of the work we are exploring!
Better question. Why can’t you report them IN GAME?
( ͡° ͜ʖ ͡°)