EZREAL GOT A REAL REASON TO KISS THEM LEGGIES NOW GAMERS!
(This is not canon pls don't Shaco x Fiora me again)
Is that a real thing damn.
EZREAL GOT A REAL REASON TO KISS THEM LEGGIES NOW GAMERS!
(This is not canon pls don't Shaco x Fiora me again)
Is that a real thing damn.
I hope Ezreal still likes her.
I DM'd you! (its a wall of text lol, but i wanted to provide as much information as I can to help you fix it)
We have identified the bug and are working on a fix.
From my QA lead:
"The way it works is the new members to the group don't get progress but the previous members do. So lets say the team is ABCDE and they get progress, if they then play with ABCDF twice then ABCD gets progress still but F does not for some reason."
Read moreThanks for the reply. In another comment I stated that I can see this making sense for seeding players, but if it's always active, then I don't think it matters whether my LP or MMR is affected, MMR will indirectly affect my LP gains anyway.
If a significant portion of the server started playing more towards KDA and won more but the game became more boring, would that be acceptable? (Assume playing towards KDA means less bloodthirsty, generally)
Very interesting question, seeing it as a way to nudge people towards playing better LoL. Definitely have to think more about it, but my initial thoughts are:
If those less bloodthirsty players won more games on average than they did before, I guess that means that the average game quality is better (as in, they play closer to optimal League of Legends). If that leads to the game being more boring, the balance & design teams could incentivize more bloodthirsty games ...
Balance and matchmaking are highly interrelated even if you only count W/L. Balance determines what is strong and MM is a result of people being able to identify and execute on what is strong.
Using specific stats sharpens this, not using stats makes it a more diffuse effect.
If in basketball the 3 point shot changed to 4 points and no one was allowed to change team comp I would expect the next season to look pretty different.
Thanks BarackpProbama,
I've delivered your update to the challenge community. They are rly excited you are looking into the BFF and Dream Team finally!
Happy holidays!
Howdy, we're looking into it now: May I have your region and Riot ID? Feel free to DM if that is easier :)
Read moreHey, I have some questions regarding this, feel free to clarify if I'm wrong somewhere, I don't do this for a living:
Problem statement
Obviously, the goal of LoL is to win the game, and whether you achieved the goal is measured by exactly that: Win or defeat at the end of the game. Of course, different players will contribute different amounts to the outcome of a game: A 15/5 vayne likely contributed more to the win than the 0/13 warmogs rush yuumi top, or in case of a defeat, the 0/13 yuumi top likely contributed more to the loss than the 15/5 Vayne.It would be great to quantify everyone's skill level in a game based on their performance, so that better players gain more LP (and lose less LP), while worse players lose more LP (and gain less LP).
The problem is that there are many avenues to winning the game, and it's hard to figure out who contributed positively, who contributed negatively and by how much. An approach is to train a mo...
You are correctly identifying why this is a challenging space!
If we did anything here, the a likely route would be to look at millions of games of data and try to identify trends, then use those trends to inform things like seeding and calibration or MMR, not LP.
It would be highly unlikely unlikely that we would go "You have better KDA here's more LP", because an expected outcome of that is people playing towards KDA, which might warp the findings anyway. If a significant portion of the server played more conservatively to game LP and then lost more we aren't really doing our jobs very well.
To cook your noodle: If a significant portion of the server started playing more towards KDA and won more but the game became more boring, would that be acceptable? (Assume playing towards KDA means less bloodthirsty, generally)
Nothing about TrueSkill2 implies that we must use or weight any additional factors outside of win or loss.
Oh thank god a voice of sanity, not that people will read your message they will just whine that the system favours ingame actions, which afaik, it does not currently do anyway
But then again after 13 seasons people still think losers queue is a thing so while i greatly appreciate your post, as do many others, i suspect many people will not read it >.<
Its a very confusing set of systems and acronyms, so it doesn't surprise me that people get confused! Happy to help in whatever way I can.
this thread and some twitter hysteria is based on this riot post
I read it as probably only looking to help with placing smurfs quicker primarily but can you confirm if any major changes like using KDA for LP are in any way planned
They are not in any way planned. Could still do them if we thought it made sense, but they aren't planned.
Definitions:
Elo - Chess rating system named after Arpad Elo
MMR - Match Making Rating, which is a number used to determine skill in League and matchmake you against other players
LoLMMR - Current Bayesian skill estimation system used by League of Legends. (Here's a fun paper for Trueskill 1 that describes ...
Read morehello barackprobama, i desperately need your help. I have basically completed all the challenges (Im currently #2 in the world for most challenge points), but there are a few that are bugged that I cannot progress. One of them is the Best Friend Forever challenge. For most people, this challenge is stuck and will not progress when they play with a new team of 5. Recently, people noticed they are able to progress the challenge again with a team so I started a new team to grind BFF, and it is progressing for everyone on the team except for me. Could your team please look into fixing it? The dream team challenge is also bugged too, probably same mechanism. i also think ill be able to provide valuable insight to help the team fix this stubborn bug
Appreciate you reaching out. This is something we can look into after winter break! No one is working right now though. Sorry that some of these are bugged.
Enjoy the holidays and thanks for playing!
Winning more than I lose
This is my favorite type of reddit post keep up the very good work thank you.
Yep, I want the rewards and that's it. Honestly, why do people want the missions to become a chore rather than simply just being rewarded for playing the game. Players login to play the game, not do random side chores.
I called out that for some players this is a core thing, and it seems like you're one of them! One observation I might make is that it's pretty important for us to not generalize a single group of people's experiences to all people. League is played by many many millions of people and there are few single obvious elements that connect them all.
So if you say it's important to you, I believe and support that.
If you say "players..." you begin to lose me.
But dw, we gotchu
This Faker guy is having a hell of a year.
I'm about to be able to afford putting Tony through college thanks to the blue essence I will be saving from these mastery changes.
Good luck to Tony!
One thing that would make me care about passes again is if I knew I wasn't paying the same amount for less content each time, do you have any plans to address this moving forward?
ya
Thanks, Probama
Thanks, completely random stranger I have never met before.
How's the kid btw?
Would it be possible to make a system where the player would be able to choose which mission "path" they follow. The other being the one thats live now, so just grind games, and the other would be a path that would have more difficult missions but would give out a little more tokens as a reward for choosing the "harder" one so there would be a reason to choose it out of them both.
Very possible to do, probably pretty hard to do well.
out of curiosity are champion shards given out in a way that lowers the rate of champions i can make the mastery 6 or 7 with. Like for example if i just need an ashe shard for mastery 7 craft i never see an ashe champion shard drop. i have champions that are mastery 7 ready for months but i never see their shard drop.
It's entirely random!
it already involves spending, to craft mastery tokens you need to spend blue essence which accounts that dont have all champs and like to play multiple champs cant afford
Yeah, that’s out.