BarackProbama

BarackProbama



28 Aug

Comment

Originally posted by Proxnite

The year is 2029, League now has 26 ranked splits and you need to play the game full-time to have a chance to make it to high elo every two weeks.

There is no plan to do more than 3 ranked splits per year. That does not mean it won't happen, but it does mean that no one has discussed it anywhere near me.

2 was more a test for 3 than it is an indication of a growth pattern.


26 Aug

Comment

Originally posted by Unknown_Warrior43

Does your Comment in any Way imply the Potential for more Runes/Rune Trees in the Future...? 👀

We routinely look at most systems in League of Legends and evaluate if they are doing the best possible job they could be.

Comment

This is really cool! I actually think Celestial Aegis is my favorite in isolation.

Interested in where you think the boundaries for this content are. What would make a rune definitively elevation or not? What underserved need(s) does it fill within the context of supporting or enhancing existing champion kits? How would you define success - if this set of runes popped off and made league way better, how would you know?


23 Aug

Comment

Originally posted by NunexTK

Gotta love when the biggest budget ever doesnt allow for things to be made properly on time

I’m starting to think that quote was a bad idea. 🥲

Budgets take a fairly long time to manifest into tangible products. I work on a time horizon that stretches to 2026.

I think I also disagree with your premise. The feature has a low defect rate and meets the needs of many players. If it did not, I would not expect the usage that we are seeing. That it does not meet a pretty large and well established case (saving shards for mastery) is a bummer, but it’s not the only or the largest case.

Comment

Originally posted by Visual_Record_528

Your response is a good PR move, but was the months of time spent on this feature really just thinking about server load? Surely it wasn't spent on the simple UI that has you click one button? There couldn't have been any improvements made in that time? We're talking even more months for a relatively simple solution (im a swe). Do you guys not have many resources as a team or something? Why is it so bad?

If you compressed all the time it took and said no one had any other responsibilities I think it would have looked like: - UX Design: 1 week - Art/Sound: 1 week - Engineering: 4 weeks (less sure of this, but ballpark) - Quality: 1 week

But no one is only working on something like this. We have multiple longer-term projects, shorter term things in other areas, and work that just isn’t visible in the same way all happening at the same time. A for instance: the engineering team responsible for this was also working on backend store improvements, longer-term feature bets, the essence emporium, and various other things I probably am not fully aware of.

I am not and never would suggest that there aren’t improvements we could make do both our development platforms as well as our internal processes. (We are always working on both) I will defend the talent and care of the humans making things at Riot to the ends of the earth. They f*cking rule.

Comment

Originally posted by 2cool4ashe

Thanks for your response. What you said here:

The scripts/tools you mind find out in the wild are fine when one person uses them, but if everyone used them on large inventories there would be chaos.

Are you saying that using the loot disenchanter tool from Github would not get your account banned for using 3rd party tools?

I am not commenting on whether or not they violate our terms of service, but reflecting on the amount of load they add to our services as a game. I do not actually know what their relationship to the TOS are.


22 Aug

Comment

Originally posted by Spideraxe30

I was wondering, would it be difficult to add a toggle to disable loot animations, I just want to see the results

I honestly do not know. Conceptually it is simple. I can ask :)

Comment

Originally posted by bz6

Mastery system has so much potential to unlock champion-specific customization the further you level it up. I am hoping further levels inject some merit into the system.

On a completely different subject, I also feel there is an opportunity to show-off Challenges Titles in game no?

Candidly, we ran a bunch of tests around titles in game and no one liked them in playtests. They got in the way pretty badly. We tried having them fade in combat, but them coming in and out became distracting unto itself. Ended up being a bit of a cursed problem.

We did once explore being able to equip challenge tokens as emotes which was pretty sweet, but on reflection they didn't have as much emotional significance as we wanted.

Comment

Hey friends, BarackProbama here. Wanted to clarify a few things about our multi-disenchant feature.

Why does it only let me select 1 category and 50 shards at a time?
Main reason is service load concerns. The loot service was built with the expectation of folks disenchanting things one at a time sporadically. We designed this feature to handle many many players hitting the service all at once. The scripts/tools you mind find out in the wild are fine when one person uses them, but if everyone used them on large inventories there would be chaos. Snakes and Mongooses settling down together and such.

Long term, with further improvements to the service and fewer large inventories, our intent is 100% to allow larger amounts of items to be 1-click disenchanted with less hassle.

Why doesn't it respect the shards I am saving for Champion Mastery?

Why can't I unselect shards?

These essentially have the same answer...

Read more

13 Aug

Comment

The way loss mitigation works is it calculates your chances of winning the game at the point the player goes AFK and refunds you based upon how high that chance is.

At 3:45, you are probably still 50/50, which means it would do a bit above the minimum amount of mitigation.

That is obviously a bummer. I'll take a look at what we have the floor set to on Monday, since we've increased variance (amount of LP gained/lost each game) it probably needs to be revisited because the values were set before then.

Comment

Originally posted by Threoh

On the off chance that you read this.

The challenge "the disrespect" is bugged aswell and cannot be completed.

I've had 2 succesful attempts that did not achieve the challenge, and multiple people on Reddit have made posts about it aswell.

I will pay special attention to it.


12 Aug

Comment

I’ll look into this on Monday.


10 Aug

Comment

Arena development started in 2023.


01 Aug

Comment

These are incredible. I laughed, I cried, 10/10.


31 Jul

Comment

Good luck friend! Rooting for you and interested in the results.


27 Jul

Comment

Seeing someone post something about Morello gave me an Ego from Ratatouille moment. Ryan is a treasure :)


20 Jul

Comment

Originally posted by Schmarsten1306

announce that there's a rework and just put the old map back in for an april fools event

this is so troll


19 Jul

Comment

Originally posted by RiotMaxw3ll

Oops I’m on Reddit mom

You never wanna be on Reddit.