Beda

Beda



20 Aug

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    Beda on Steam - Thread - Direct
Hello everyone! Happy Tuesday! Can you believe that, it is Dev update #100. And to commemorate that, you will get a long awaited Devblog instead. Check it out and enjoy!!!



Once again thank you all for your support and reading through all 100 of Dev updates, in whatever format they are. We will see you very soon!

Beda

06 Aug

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    Beda on Steam - Thread - Direct
Hello everyone happy... Tuesday!? It might be a day late but it does not stop us from giving you another dev update with a bit of an Q&A as well.
Once again before we begin, remember to check out last week's BTS video. On this one we have a triple! First up we have another one of our programmers, Mihaaaaajloooooo. And our sys admins the grand wizard Tomislav himself and his apprentice Martin.



Now down to the dev update.





Programmers had another week of heavy bugfixing. Dead honest here, the report is just bugfixing after bugfixing again. Other than that we have some QoL a... Read more

29 Jul

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    Beda on Steam - Thread - Direct
Hey hey everyone, another Monday, another Dev update. This one will be a bit shorter but still worth the read. Check it out!
Once again before we begin, remember to check out last week's BTS video. This time we have another one of our animators Domagoj and an all-familiar face, the one you love xKickx!!



Now down to the dev update.





Programmers had a heavy week of bugfixing. Looking at the report I think their leads cracked down on them last week that they needed more bugfixing and oh boy did they oblige. No, honestly I would show you the report but I believe that it would... Read more

22 Jul

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    Beda on Steam - Thread - Direct
Hey hey everyone, happy Monday. You already know it is time for another Dev update!
Before we begin, as per usual, go check out the latest BTS video to see the crew in action!



Now down to the dev update. Unfortunately I have no sneakpeaks for you this week other than the text. The heat has taken it's toll on the team and quite a number of them passed out





As is the usual we start with the programmers. They continue on integrating the new BB elements to the BB blueprints. If you want specifics right now the focus is on setting up vaulting points so the elements can actual... Read more

15 Jul

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    Beda on Steam - Thread - Direct
Hey hey everyone, happy Monday. We have another Dev update for you with another round of sneak peaks! Check it out!
As is tradition right now, we have another Friday BTS video, this time with our animators Stella and Lea, our newest CM Fratman and yours truly. So make sure you check it out as well!



Now down to the dev update.





Programmers are still on more or less the same stuff from last week. Just comes to show how much time it goes into it. So we have progress on new BB elements (maybe a lil sneak peak below), heaps of bug fixing, continued work on movement rework and ... Read more

11 Jul

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    Beda on Steam - Thread - Direct
Hello all, enjoy this heatwave with an even hotter hotfix!



  • Fixed the issue where canabis plant did not have a texture.
  • Fixed BB element duplication exploit.
  • Fixed the issue where flamethrower flame did not have a texture.
  • Fixed the issue where keycards would show wrong expiration time on pickup.

08 Jul

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    Beda on Steam - Thread - Direct
Hey hey everyone, happy Monday. You already know it is time for another Dev update! Check it out!
Seems you guys can't get enough of these, so it's become a regular thing now. Check out the last Friday behind the scenes video featuring Ismir and Sara!



This week on the dev update we will be showing you guys some WIP stuff as well, as promised. So you can see what we've been talking about all this time.





As always we start with the programming squad. They continue their work from last week hammering away at that keyboard. For this update I even manage to get some sneak peak... Read more

04 Jul

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    Beda on Steam - Thread - Direct
Hey everyone hope you are all good, we are releasing a small hotfix concerning some of the bigger issues, so check it out!



  • Fixed the issue where drones destroying fortifications would sometimes cause a client crash.
  • Fixed the issue with the server crash that sometimes occurred.
  • Fixed the issue with the bunker door exploit.
  • Fixed the issue with the trader exploit.


  • Implemented new anti-cheat methods.

01 Jul

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    Beda on Steam - Thread - Direct
Hey hey everyone, happy Monday. You already know it is time for another Dev update! Check it out!
In case you missed it there was another behind-the-scenes video on Friday, this time with 2 of our shy boys Dave and Brane (and kudos to Darius for getting them to be in front of the camera). Get a snippet of what is going on in video format here:







Starting off with our lovely programmers. They've been some busy bees. Work continues on getting systems in place for the new BB elements from your feedback. Hopefully, we will have some shareable results soon. Work has resumed on movement ... Read more

24 Jun

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    Beda on Steam - Thread - Direct
Hey hey everyone, happy Monday. Hope you are all good. As is foretold, it is time for yet another dev update check it out!
To start things off we are trying out something new. We want to bring the dev team a bit more closer to you all. So we did a pilot episode of the new behind-the-scenes video (possibly a series). This one is with our very own QA lead Cheeseking. So check it out and let us know what you think!



We will also switch things up a little in the dev updates. You already notice we have slowed down with our content releases and there is a good reason for that as we already explained, but let us recap. Giving us more control over quality and giving us enough time to look back and adjust more things before they go out. But since it slowed down the quick format of the dev update is no longer satisfactory a... Read more

17 Jun

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    Beda on Steam - Thread - Direct
Hello everyone, happy Monday! Let's break this heat wave with some cool Dev update.
But first of all we want to thank you all for answering the call for the feedback on the BB elements you want to see. You gave us 1000+ comments and we are going through all of them setting a list and seeing what is possible for us and what are the most popular requests. So thank you all. If you have not already, leave your feedback there is still time:

... Read more

12 Jun

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    Beda on Steam - Thread - Direct
Hey everyone, hope you are all good! We have a question for you all so please have a look!


Not the first time we ask and it won't be the last. The topic of this one is Base building. A lot of you have been requesting additional elements, especially since the last changes that had to be made. Now do keep in mind we will not be bringing back or putting in anything that makes the bases unraidable, that is not the point. But anything else, from new walls, decorations to something else like trap doors feel free to suggest. Submit your suggestions in the comments below!



Cheers all and till next time!

10 Jun

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    Beda on Steam - Thread - Direct
Hey everyone, happy Monday! As is tradition here comes yet another Dev update!
A bit different from the usual format as it was for us last week. And there is a good reason for that! So here is what's new with us. Starting last week we have started upgrading and switching to better infrastructure. It is a bigger undertaking and of course some issues arose, but it was something we expected and are working on them. This took most of our resources for the last week hence no regular dev update. But this is good news. As this means a step forward in our workflow, quality control and much more. It also has potential to resolve some of the issues but more on that later, when we test it properly and we are sure of it. Still wanted to keep you all informed.

Other than that here is what the rest of the team has been up to!



... Read more

27 May

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    Beda on Steam - Thread - Direct
Hello everyone, happy Monday! Let's get down to the Dev update, and see what the team has been up to!



  • Working on loot cooldown system.
  • Working on priority rendering issues.
  • Code reviews.
  • Commit system migration.
  • Working on the movement rework.
  • Working on dropship functionality.
  • Bugfixing.
  • Working on armed NPCs precision.
  • Improving anti-cheat detection.
  • Working on quest system.


  • Working on distant LODs. (Yes all of them are on it)
... Read more

22 May

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    Beda on Steam - Thread - Direct
Hey hey all! Might as well call us MJ of hotfixes because we got 6 of em at this point. Check it out!



  • Fixed the issue where magazine would be destroyed during reload animation causing a game crash.
  • Fixed the issue where fortifications would sometimes cause a crash.
  • Fixed the issue where #VisualizeVehicleTrajectory command could cause a crash.
  • Fixed the issue where database would show errors regarding chest acquisition.
  • Fixed the issue where throwing grenades in events could cause a client crash.
  • Potential fix for the super loud nocturnal wildlife SFX.
  • Fixed the issue where abandoned bunker armory lockers would not properly reset loo...
Read more

20 May

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    Beda on Steam - Thread - Direct
Hello everyone, happy Monday! Hope you had a nice weekend, as we go back to our regular Dev update. Check out what the team has been up to this past week, and what to look forward to in the future!



  • Resolving loot cooldown issues.
  • Optimizing rendering.
  • Code review.
  • Bugfixing.
  • Working on armed NPCs combat capabilities.
  • Working on dropship system.
  • Adjusting NPC precision.
  • Working on questing system.
  • Implementing quest UI.
  • Working on movement rework.


    ...
Read more

13 May

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    Beda on Steam - Thread - Direct
Hey everyone, hope you are all good. You already know what time it is. Dev update time. Check out what the crew has been up to, apart from the hotfixes that we already been rolling out like a factory.



  • Bugfixing.
  • Optimizing rendering.
  • Working on movement rework.
  • More bugfixing.
  • Working on armed NPCs combat capabilites.
  • Even more bugfixing.
  • Working on questing system.
  • Implementing quest UI.
  • You would not believe it, but even more bugfixing.


  • Working on la...
Read more

10 May

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    Beda on Steam - Thread - Direct
5th day of the week for a 5th hotfix, it's like poetry, it rhymes. New Hotfix is live!



  • Fixed the issue where SDASS ADS would glitch out in some cases.
  • Fixed the issue where floor blueprints would turn red after adjacent blueprint was finished.
  • Fixed a chest duplication bug.
  • Fixed the issue where improvised workbench icon would not show in crafting menu.


  • Small vehicle storage racks will take less physical collision damage while mounted on bikes and bicycles.
  • Improved Police station HTZ puppet respawning.
... Read more

08 May

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    Beda on Steam - Thread - Direct
Hey everyone, got a couple of goodies for you. We gathered a couple of fixes for yet another hotfix! Check it out!



  • Fixed the issue where heavy chests disappeared when taken in hands from vehicles.
  • Fixed the issue where moving a chest in a vehicle while on BB foundation, would destroy the foundation.
  • Fixed the issue where you could not place a foundation next to an upgraded wall.
  • Fixed the issue where compound bow aim would not zoom when fully drawn.
  • Fixed the issue where chests placed inside flag areas would sometimes give server errors.
  • Fixed the issue where server would crash on shutdown.
  • Fixed the issue where players could not dr...
Read more

06 May

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    Beda on Steam - Thread - Direct
Hey everyone, hope you are all good on this fine Monday! Let's start the week right with another Dev update. Other than the update and the hotfixes, let us check out what else the crew has been up to!
No community address this week but it does not mean we are not here. Right now we are collecting all of your feedback from the last batch of hotfixes and moving on strong. We do appreciate the increased support from you all, and do not worry we will continue on our promise with more communication methods with you all. You will see and hear from us more through out May.




  • Working on spawn timer system.
  • Bugfixing.
  • Working on DevKit tools.
  • More bugfixing.
  • Encounte...
Read more