Beda

Beda



29 Jan

Post
    Beda on Steam - Thread - Direct
Hello everyone, hope you are all fantastic. Let us make your mood even better with another dev update. Check it out!



  • Bugfixing.
  • Code review.
  • UI tweaks.
  • Even more bugfixing.


  • Replacing old houses with new optimized ones.
  • Tweaking materials.
  • Optimizing interior assets.
  • Bugfixing.


  • UI improvements.
  • Workin...
Read more

25 Jan

Post
    Beda on Steam - Thread - Direct
Hey hey everyone! Hope you are all good! You've been patient long enough, well most of you, so here is the long awaited hotfix! And something else teased last year. Check it out!



  • Potential fix for small animals sometimes walking through air.
  • Fixed the issue where headshots were not detected in events.
  • Fixed the issue where magazines would sometime randomly disappear during reload.
  • Fixed the issue that caused a steady fps drop over time.
  • Fixed the issue where placing a chainsaw into chest after turning it on would cause a crash.
  • Fixed the issue where flamethrowers could still do damage to vehicles inside zones that forbid damage to vehicles....
Read more

16 Jan

Post
    Beda on Steam - Thread - Direct
Hello everyone a small announcement! We have released a bot that many of you will find useful, especially the BB enthusiasts among you. The TEC 01 Notification System bot will let you link your discord account to your character and if one of your silent alarm traps goes off you will get a notification in your DMs. So make sure you join our Discord[discord.gg] and check it out!

11 Jan

Post
    Beda on Steam - Thread - Direct
Hello everyone, hope you are all good! We have a call to action for you all or better to say collecting a centralized feedback.


As some of you paying a close attention to our development process are aware, we are currently in the process of working on our long awaited inventory rework. There is a lot to be done and we want to make sure that we have it all nice and neat for when it releases. So our question to you, our dear Scummunity, is what new things or changes would you like to see once the inventory rework drops. Go nuts with the suggestions from the small things to the big requests, all will be taken into consideration.

Do please keep it respectful, concise and constructive.

Thank you all and till next time.

SCUM Team.

20 Dec

Post
    Beda on Steam - Thread - Direct
Hello everyone, us again. We know you can not get enough of our updates so have another one. A lot of fixes, improvements and return of the holiday features check it out and have lovely happy Holidays!



  • Fixed the issue where weapon attachments would disappear if equipped directly from chests.
  • Fixed the issue where glue would loose durability when used for crafting.
  • Fixed the issue where serviced vehicles sometime appeared at random locations around outposts.
  • Fixed the issue where you could place attachments on improvised flamethrower.
  • Fixed the issue where characters made before 0.95 could not be renamed.
  • Fixed some wrong descriptions.
  • ...
Read more

19 Dec

Post
    Beda on Steam - Thread - Direct
Hey hey everyone, as promised here are the settings explained in more detail for all of you that want to experiment or fine tune the new system for yourself. Enjoy!
  • Setting_MaxAllowedCharacters:
    Maximum number of alive characters on the server. Takes into account players, mechs, animals etc. Only the encounter manager entities are currently taken into account, and HTZ are excluded.
    If number is below 0 it goes to default value 128.
  • Setting_EncounterBaseCharacterAmountMultiplier:
    Takes into account the base value of entities to be spawned on encounter trigger (ex. entering POI). The set value multiplies the base value. Current base values for puppets are:
    • HTZ - 4 minimum - 5 maximum
    • MTZ - 2 minimum - 3 maximum
    • LTZ - 1 minimum - 2 maximum

    Actual entities spawned will be a value between (multiplier * min base value) and (multiplier * max base ...
Read more

18 Dec

Post
    Beda on Steam - Thread - Direct
Hello everyone, hope you are having a good start of the week! No dev update this week but we do have a small hotfix for you and a small community update lined up! So check it out!



  • Fixed the issue where the game could crash randomly.
  • Fixed the issue where Cartridge trap recipe was using BMG ammo incorrectly.
  • Fixed the issue where the PU scope was not available at trader NPCs.
  • Fixed the issue where you could not sell the improvised flamethrower at trader NPCs.
  • Fixed the issue where cooking would do damage to portable stoves.
  • Fixed the issue where SCAR DMR Weapon parts could not be picked up from trader depot.
  • Fixed the issue with fac...
Read more

15 Dec

Post
    Beda on Steam - Thread - Direct
Hello all! Hope you are enjoying 0.95! We have a small hotfix here for you to resolve some issues so check it out!



  • Fixed the issue where characters would stutter while skydiving.
  • Fixed the issue where fire ring and improvised fire place could not be used for cooking in SP.
  • Fixed the issue where apply button was always grayed out at barber trader.
  • Fixed the issue where squad tab would sometimes not update.
  • Fixed the issue on server settings where you could not disable vehicle spawns.
  • Fixed the issue where you could not switch to drone mode when you already played as a character.
  • Fixed the issue where using autowalk in drone ...
Read more

14 Dec

Post
    Beda on Steam - Thread - Direct
THE WAIT IS OVER!!!! 0.95 THE HORDE UPDATE IS OUT!!!!! Check out everything that awaits you on the island in the last major update until 1.0


Note: Due to huge changes, we will unfortunately need to execute a partial wipe on all servers. All of your skills and gold will remain.





To start off we have done a lot of optimizations on both the server and client. You will see an increase in server performance and it allowed us to implement the new features and prepare the groundwork for future additions. This does mean that there were cutbacks on some things though such as puppet... Read more

11 Dec

Post
    Beda on Steam - Thread - Direct
Hello everyone, happy Monday! Hope you are all good and the wait is almost over. While you wait here is another Dev update!
Also a PSA. Some of you have already seen but check out the community event we are hosting this Wednesday 13th of December, so tune in and check out what you've been waiting for Live!






  • Server optimizations.
  • Performance optimizations.
  • Bugfixing.
  • Code review.
  • Implementing DLSS update.
  • Physics optimizations.
  • Door refactoring.

... Read more

04 Dec

Post
    Beda on Steam - Thread - Direct
Hello all, happy Monday! We are bringing you another dev update, we know you can't get enough of them. A short one this time but if you read between the lines it is something exciting. Check it out!



  • Server optimizations.
  • Performance optimizations.
  • Code review.
  • Bugfixing.
  • Working on Unreal input system.
  • Performance profiling.


  • Texture optimization.
  • Furniture optimization.
  • Bugfixing.
  • Collision optimization.

... Read more

28 Nov

Post
    Beda on Steam - Thread - Direct
Hello everyone, hope you are all good. you might be wondering why there was no Dev update yesterday. Well the answer is simple and good news. We've been working so much that it had to be a bit late. So check out what the team has been up to.



  • Replication graph.
  • Bugfixing.
  • Implementing flamethrower functionality.
  • Code review.
  • Server profiling.
  • Server optimizations.
  • Working on crafting rework.
  • Resolving server issues.
  • Implemented tutorial system.
  • Improving vehicle physics.
  • Optimizing encounter manager.


... Read more

20 Nov

Post
    Beda on Steam - Thread - Direct
Hello everyone! Happy Monday. Nice Monday with a nice number of a dev update. Check it out!



  • Replication graph.
  • Bugfixing.
  • Implementing flamethrower functionality.
  • Code review.
  • Working on crafting rework.
  • Resolving server issues.
  • Finishing the encounter manager.
  • Implementing tutorial system.
  • Improving vehicle physics.


  • RTV testing.
  • Furniture optimization.
  • Bugfixing.
  • Collision optimization.
  • ...
Read more

13 Nov

Post
    Beda on Steam - Thread - Direct
Hello everyone! Happy Monday again. Time for another dev update and this one with an extra twist. A couple of us went over to Reboot Infogamer to represent Gamepires, meet some of you and see who would like to join our team. So let us recap!


We have once again joined the biggest Video game con in our little corner of the world. After 4 years of hiatus it was great to see and meet all of you that have visited us at out booth!





As you can see we also came with a purpose as the game continues to grow, so do wee and we have met quite a few lovely candidates to join our team as well! It was also a blast to all of ... Read more

06 Nov

Post
    Beda on Steam - Thread - Direct
Another Monday another dev update! See what you can look forward to in this one, to start off your week.



  • Working on replication graph.
  • Implementing improvised flamethrower capabilities.
  • Code review.
  • Bugfixing.
  • Working on the encounter manager.
  • Working on foliage management.
  • Implementing the modular pickup truck.
  • Working on the tutorial codex.
  • Working on crafting rework UI.


  • Setting up encounter presets.
  • Bugfixng.
  • ...
Read more

31 Oct

Post
    Beda on Steam - Thread - Direct
Hello everyone! hope you are having a good Tuesday. Bringing to you a short, yet quite important hotfix. Because we care.
Due to a severity of a physics crash fix, there could be issues with Steam and pakchunk deployment. This could lead to a bigger download and we heavily recommend that you verify your files post update.




  • A possible fix for physics crash.
  • Possible fix for all the vehicles falling through the ground.
  • Fixed the bug where you would be invisible with hazmat suit combinations.
  • Fixed the issue where you couldn't jumpstart a dirtbike after the battery was depleted.

... Read more

30 Oct

Post
    Beda on Steam - Thread - Direct
Hello everyone Happy Monday! Time for another Dev update! Enjoy the last week of Spooktober and read on what to look forward to in the future!



  • Bugfixing.
  • Working on replication graph.
  • Code review.
  • Working on BB damage system.
  • Implementing handheld flamethrower functionality.
  • Research on Perforce version control.
  • Working on crafting rework.
  • Working on encounter manager.
  • Working on improved puppet spawners.
  • Implementing new modular vehicle.


    ...
Read more

23 Oct

Post
    Beda on Steam - Thread - Direct
How's it going all? Having fun with the Halloween update? Well rest your heart and relax with another dev update!



  • Implemented Halloween features.
  • Code review.
  • Bugfixing.
  • Working on crafting rework.
  • Working on encounter manager.
  • Working on tooltip system.
  • Working on new modular vehicles.


  • Working on threat zone rework.
  • Working on the new mini map.
  • Bugfixing.
  • Re texture and optimization of furniture.
  • Re textu...
Read more

20 Oct

Post
    Beda on Steam - Thread - Direct
It is Freaky Friday, and we got another hotfix for you. Small but nonetheless important. Check it out!



  • Fixed the issue where weapons could not be mounted on planes in SP.
  • Fixed the issue where improvised gloves caused lockpicks to be indestructible.
  • Fixed the issue where the main menu reverted to the basic main menu.
  • Fixed the issue where if the player was wearing a necklace and died, the body would disappear immediately.


  • Adjusted the loudness of the Halloween event.
  • Nerfed the keycard spawn rate....

19 Oct

Post
    Beda on Steam - Thread - Direct
Hey everyone happy Thursday! Spooktober season is officially underway and so it shall be on the island as well. With some fixes included, get ready to get chilled to the bone.



  • Fixed the issue where airplane wings were not damaged in collision.
  • Fixed the issue where sometimes spawner subpresets where not saved correctly.
  • Fixed the issue where it was possible to carry overweight chests when picking them up from vehicles.
  • Fixed the issue where loot override would not work on some areas on the map.
  • Fixed the issue where airplanes would sometimes go through the ground.
  • Fixed the issue where drones could not drag chests.


... Read more