Beda

Beda



17 Jul

Post
    Beda on Steam - Thread - Direct
It's too hot to think of a funny and exciting intro. Anyway check out what the team has been up to.



  • Code review.
  • Bugfixing.
  • Implementing burn injury visual effects.
  • Working on inventory rework.
  • Implementing new male models.
  • Working on new enemy AI.
  • Implementing abandoned bunker features.
  • Refactoring skills.


  • Setting up AI spawners inside abandoned bunkers.
  • Abandoned bunkers entrance level design.
  • Optimizations.
  • ...
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14 Jul

Post
    Beda on Steam - Thread - Direct
Hello everyone, happy Friday. We have some news for you all!


What is this, an announcement on a Friday? Yep!

During the years of our journey together we have always strived to be connected to our community as much as possible. And it worked, when we were a small team with a small active community. Happily so we both grew, both you and us as a team. This however started to show some cracks in the wall as it became increasingly harder to keep up with some of the feedback, questions etc, and who of us answered them. So we are happy to announce SCUM support ticketing system which you can find here:

SCUM Game support[support.scumgame.com]

What does this mean exactly? Well it allows us ... Read more

11 Jul

Post
    Beda on Steam - Thread - Direct
Hey hey people, we have another hotfix for you. Check it out!



  • Fixed the issue where ranged weapon skills would not gain XP in SP.
  • Fixed the issue where mute chat function did not work.
  • Fixed the issue where zappers on neutral doors would sometimes cause a crash.
  • Fixed the issue where mechanic trader would not be able to service new car parts.
  • Fixed the issue where mines would deal more damage to BB elements if a vehicle was nearby.


  • Adjusted power consumption on all Lock Security items.

10 Jul

Post
    Beda on Steam - Thread - Direct
Hello there, handling the summer heat alright? Well sit down, relax, and have a cool drink while you are checking out this weeks Dev update.



  • Finished the burn injuries system.
  • Code review.
  • Finished sentry flamethrower functionality.
  • Working on inventory rework.
  • Finished the new vehicle damage model.
  • Working on new AI NPC attacking capabilities.
  • Bugfixing.
  • Polishing the new abandoned bunkers functionality.


  • Implemented new abandoned bunkers minigame cap...
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07 Jul

Post
    Beda on Steam - Thread - Direct
Happy Friday folks! You know what is hot and does not cause burn damage? A hotfix! Check it out!



  • Fixed the issue where electric vehicle components would stay on when attached.
  • Fixed the issue where starting up the motorbike required battery.
  • Fixed the issue where burn gels and medium battery chargers were not tradeable.
  • Fixed the issue where opening Christmas present items would cause a server crash.
  • Fixed the issue where time notification does not work in SP.
  • Fixed the issue where new car parts did not have appropriate grips.
  • Fixed the issue where placing empty car batteries in vehicles would cause a server crash.
  • ...
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06 Jul

Post
    Beda on Steam - Thread - Direct
Hello all, happy Wednesday! Break your middle of the week with an update! New damage system, a step forward in the modular vehicles department, and more. Check it out!




We teased it a bit and it's here. In addition to the metabolism system and another thing you will need to be careful of. You can now get burn damage. So do not expect you can pull stuff like this anymore!



Depending on the heat source temperature and the length of your exposure to it, you will get burn wounds accordingly. These wounds can also spread quickly so if you are not careful, you are in deep trouble.

... Read more

03 Jul

Post
    Beda on Steam - Thread - Direct
Hello everyone, happy Monday! We had a couple of irregular Mondays lately but today, today we do it old fashioned way. Dev update is here so check it out!



  • Code review.
  • Bug fixing.
  • Working on flamethrower functionality.
  • Working on inventory rework.
  • Working on vehicle damage.
  • Working on new NPC enemy grapple attack.
  • Working on abandoned bunkers features.
  • Implementing burn injuries.


  • Working on new bunkers interior.
  • Working on new bunkers assets.
  • ...
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26 Jun

Post
    Beda on Steam - Thread - Direct
Hello all, happy Monday! What better way to start the week but with a hotfix and an exciting announcement for the SCUM League.



  • Potential fix for streaming issues.


  • Changed weights of Electricity generators.
  • Broadhead arrows do not deal damage to BB elements anymore.

SCUM League


Now with the big scum league news, are you ready to Capture your own bunker? We are all excited to introduce to you the all-ne... Read more

20 Jun

Post
    Beda on Steam - Thread - Direct
Happy Tuesday folks! Hope you're ready for an update! Some new content and some key bug fixes await you on the island. Check it out!




With the addition of generators and electricity, it's time we brought the batteries up to speed as well. So batteries have been reworked into the new system. Not only the batteries but electrical devices as well. so let's go through what exactly changed:

Batteries
Batteries now have different functionality. Well, the intent is the same but the method is different, more realistic. Up to this point, batteries were more or less containers that you used to charge the "invisible internal battery" in devices. Where you were then left with the empty battery in hand. No longer my friends, no longer. As of n... Read more

19 Jun

Post
    Beda on Steam - Thread - Direct
Hello hello, happy Monday. Hope you are excited for another Dev update! We will have more for you soon I promise, in the meantime check out what the crew's been up to!



  • Code review.
  • Bug fixing.
  • Working on flamethrower functionality.
  • Working on heat sources.
  • Working on crafting rework.
  • Working on inventory rework.
  • Working on modular vehicles damage model.
  • Working on new NPC enemy AI logic.
  • Working on new scope functionality.
  • Implementing battery chargers.
  • Working on abandoned bunkers.
  • Improving streaming system.

... Read more

12 Jun

Post
    Beda on Steam - Thread - Direct
Hello hello everyone! Happy Monday. Yep it is time for another dev update. Some exciting stuff here so check it out!



  • Code review.
  • Implementing flamethrower functionality.
  • Working on inventory rework.
  • Working on crafting rework.
  • Bugfixing.
  • Resolving issues with the entity system.
  • Working on vehicle damage system.
  • Implementing the first version of abandoned bunkers.
  • Working on Brenner NPC mechanics.
  • Working on first version of BB turrets.
  • Implementing night vision scope functionality.
  • Refactoring game resource containers.
  • Impleme...
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05 Jun

Post
    Beda on Steam - Thread - Direct
Hey hey all, we are releasing a small hotfix as promised to resolve some of the issues.



  • Fixed the issue where all players could see admin channel chat in game.
  • Fixed the issue regarding drag and drop when drooping items from containers.
  • Fixed the issue where you could not repeat 2 events in a row.
  • Fixed the bug where you could not shoot from vehicles.
  • Fixed the issue where listplayers command would cause a crash when in drone mode.
  • Fixed the issue where sentries would sometimes destroy each other.
  • Fixed the issue where puppets would always spawn awake in interior.


31 May

Post
    Beda on Steam - Thread - Direct
Hello hello all, heard you wanted an update? Well an update you shall have. A bit of fixes and a lot of QoL additions.



  • Fixed the bug where destroying cooking utilities with items on them would make the items float.
  • Fixed the bug where wrong impact audio would play when kunai is used.
  • Fixed the issue where in some recipes meat would show twice as a possible ingredient when it should not.
  • Fixed the bug where you could not use other containers such as gasoline canisters filled with water for cooking.
  • Fixed some issues regarding item icons.
  • Fixed the issue where you could not maintain fire rings.
  • Fixed the issue where vehicles ...
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29 May

Post
    Beda on Steam - Thread - Direct
Hello hello everyone, long time no see. But worry not as we are back with our regular dev updates. Check out what the team has been up to.



  • Working on the wrist watch alarm feature.
  • Bugfixing.
  • Working on inventory rework.
  • Working on crafting rework.
  • Resolving issues with the master server.
  • Working on new NPC type AI.
  • Implementing new scope capability.
  • Working on wash eyes mechanic.
  • Adjusting server settings.
  • Working on the chat refactor.
  • Working on rest in vehicles functionality.

... Read more

19 May

Post
    Beda on Steam - Thread - Direct
Another one! This one has a lot of bug fixes and really important (and heavily requested) QoL changes. Check it out!



  • Fixed the bug where it was possible to start cooking on stoves without energy
  • Fixed the bug where some servers were randomly not joinable
  • Fixed the bug where some cooking utensils and heat sources would disappear after some time
  • Fixed the bug where generators had no weight
  • Fixed the bug where the server settings menu would break due to too long inputs
  • Fixed the bug where cooking utilities could be stored in the chest and still cooked
  • Fixed the bug where sector and shelter respawn prices couldn't be set to 0
    ...
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15 May

Post
    Beda on Steam - Thread - Direct
Hey hey all, it's Monday and you're expecting a Dev update. Bad news is no dev update this week, good news is below you will find all the bug fixes and QoL changes that did not find their way in the patch notes for 0.85. Oh and a special announcement from the SCUM League.

  • Fixed the bug where sometimes the number of remaining lockpick usages would double inside the lockpicking minigame.
  • Fixed the issue where lockpicking items could be used by multiple players at the same time.
  • Fixed wrong item descriptions and captions.
  • Fixed the issue where bow draw weight would not save correctly in Single player.
  • Fixed the bug where you could damage BB elements with GLs inside zones that prevent BB damage.
  • Fixed the issue where if both local and global chat were disabled on ...
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12 May

Post
    Beda on Steam - Thread - Direct
Hey hey everyone we are releasing a small hotfix regarding server settings. Enjoy your 0.85 weekend.
  • Extended the range of some server settings.
  • Repaired the kill log.
  • Adjusted damage multiplier to sentries.

11 May

Post
    Beda on Steam - Thread - Direct
Hey hey everyone! The wait is over!!!! 0.85 is finally here! It's been a while but we are glad we can finally bring this huge update to you and boy is it big. So let's check it out!




Before that a note: It is no secret that we had to do a soft wipe for this update with the amount of reworks placed. With soft wipes usually gold is left alone and is one of the main purposes for it. Unfortunately we saw a lot of gold being bought due to exploits since the last wipe and decided that gold will be wiped this time as well. It is unfortunate that the legit players got affected by this as well. If we did not, those that did would have too much of an advantage on servers over others that such a decision had to be mad... Read more

01 May

Post
    Beda on Steam - Thread - Direct
Hello everyone, it's a bit late but you will have to forgive as it is a holiday right now over here. Never the less we are here to deliver our regular dev update. Check out what the crew has been up to this past week, and what to look forward to in the future. Some near future some a bit further away.



  • Touching up on item decay system.
  • Resolving database errors.
  • Working on the cooking rework.
  • Resolving issues with the new server settings.
  • Working on the master server protocol.
  • Working on the new sentry combat behavior.
  • Working on new sentry grenade launcher functionality.
  • Resolving issues with sentry navigation.
    ...
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24 Apr

Post
    Beda on Steam - Thread - Direct
Yes you're waiting patiently but you will have to wait a bit more, in the meantime here is another dev update!



  • Adjusting actors for world items.
  • Code review.
  • Resolving issues with the cooking rework.
  • Working on new server settings.
  • Bugfixing.
  • Working on master server protocol.
  • Working on the new sentry railgun.
  • Working on the new sentry AI.
  • Implementing the new sentry animations.
  • Implementing rocket launchers functionality.
  • Working on heat source system.
  • Finished tear gas functionality.
  • Working on smoking feature.
  • ...
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