Beda

Beda



30 Oct

Post
    Beda on Steam - Thread - Direct
Hello everyone Happy Monday! Time for another Dev update! Enjoy the last week of Spooktober and read on what to look forward to in the future!



  • Bugfixing.
  • Working on replication graph.
  • Code review.
  • Working on BB damage system.
  • Implementing handheld flamethrower functionality.
  • Research on Perforce version control.
  • Working on crafting rework.
  • Working on encounter manager.
  • Working on improved puppet spawners.
  • Implementing new modular vehicle.


    ...
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23 Oct

Post
    Beda on Steam - Thread - Direct
How's it going all? Having fun with the Halloween update? Well rest your heart and relax with another dev update!



  • Implemented Halloween features.
  • Code review.
  • Bugfixing.
  • Working on crafting rework.
  • Working on encounter manager.
  • Working on tooltip system.
  • Working on new modular vehicles.


  • Working on threat zone rework.
  • Working on the new mini map.
  • Bugfixing.
  • Re texture and optimization of furniture.
  • Re textu...
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20 Oct

Post
    Beda on Steam - Thread - Direct
It is Freaky Friday, and we got another hotfix for you. Small but nonetheless important. Check it out!



  • Fixed the issue where weapons could not be mounted on planes in SP.
  • Fixed the issue where improvised gloves caused lockpicks to be indestructible.
  • Fixed the issue where the main menu reverted to the basic main menu.
  • Fixed the issue where if the player was wearing a necklace and died, the body would disappear immediately.


  • Adjusted the loudness of the Halloween event.
  • Nerfed the keycard spawn rate....

19 Oct

Post
    Beda on Steam - Thread - Direct
Hey everyone happy Thursday! Spooktober season is officially underway and so it shall be on the island as well. With some fixes included, get ready to get chilled to the bone.



  • Fixed the issue where airplane wings were not damaged in collision.
  • Fixed the issue where sometimes spawner subpresets where not saved correctly.
  • Fixed the issue where it was possible to carry overweight chests when picking them up from vehicles.
  • Fixed the issue where loot override would not work on some areas on the map.
  • Fixed the issue where airplanes would sometimes go through the ground.
  • Fixed the issue where drones could not drag chests.


... Read more

16 Oct

Post
    Beda on Steam - Thread - Direct
Hey hey everyone, Monday again but no Dev update. It got a bit cold here so we decided to warm you all up with a hotfix!



  • Fixed the issue where eye color would change when scary masks were equipped.
  • Fixed the issue where wearing a moto mask in combination with hazmat suit hid the whole body.
  • Fixed the issue where glasses and cigarettes could not be equipped at the same time.
  • Fixed the issue where pumpkin plant would not always yield a pumpkin.
  • Fixed the issue where Large refrigerators could be dragged.
  • Fixed the issue where "Building bases" and "Flag overtake" custom zone settings were swapped.
  • Fixed the issue where trader ...
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13 Oct

Post
    Beda on Steam - Thread - Direct
Planes are fast but we work faster, check out the hotfix!



  • Fixed the issue where Danny Trejo machete was missing on new characters.
  • Fixed the issue where you could not holster Danny Trejo machete.
  • Fixed the issue where new skirts would give too much thermal isolation.
  • Fixed the issue where airplane mouse control would not work (reminder Advanced skill needed).
  • Fixed the issue where flight assist would not work.
  • Fixed the issue where EMP grenades turn off gas lanterns.
  • Fixed the issue where cooked food items could not be picked up.

... Read more

12 Oct

Post
    Beda on Steam - Thread - Direct
Hey hey everyone, long time no see! Do not worry as the wait was worth it. With the Return of the King(let) and some new stuff this will be a good one. So check it out!




The meme is dead, long live the meme. Where plane? Here plane. Finally, after quite a while, the plane has made its return! It is the good ol' Duster you know and love with a couple of small changes for now. Immediate change that you will notice immediately is the ability to mount m249 on the weapon pylon.



Giving you more ammo and a faster rate of fire gain an edge in dogfights or gunning down those pesky little ants down there. Other than that careful ... Read more

09 Oct

Post
    Beda on Steam - Thread - Direct
Hey hey everyone! Hope you are having a good start of the week. As per our regular programming, another Monday another Dev update, check it out!



  • Working on server admin loot control configuration.
  • Bugfixing.
  • Finishing up on EMP functionality.
  • Reworking input system.
  • Implementing crafting rework UI.
  • Working on encounter manager.
  • Working on new tutorial system.
  • Implementing the pick up truck to the modular vehicle system.
  • Implementing the duster plane to the modular vehicle system.

... Read more

02 Oct

Post
    Beda on Steam - Thread - Direct
Almost end of a Monday, but we are here with another Dev update! There are a lot of things being worked upon to get you excited so check it out!



  • Working on admin loot spawn settings.
  • Code review.
  • Bugfixing.
  • Working on crafting rework.
  • Working on puppet entering buildings capabilities.
  • Adding up on Brenner capabilities.
  • Setting up groundwork for updated tutorials.
  • Working on chest carrying capability.
  • Implementing the plane to modular vehicles.
  • Set up new master server.

... Read more

27 Sep

Post
    Beda on Steam - Thread - Direct
Hey hey everyone, happy Wednesday! We have a small but important hotfix for you. Check it out!



  • Anti cheat system upgrade.
  • Added a new master server for Asia region.



We have added new settings for puppet spawning available both in menu server settings and in serversettings.ini file.
  • Setting_AbandonedBunkerPuppetBaseCountMin -1
    (7) is the default value which -1 reflects on, the maximum value of 150
    This setting determines a minimal amount of puppets per abandoned bunker.

  • Setting_AbandonedBunkerPuppetBaseCountMax -1
    (10) is t...
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25 Sep

Post
    Beda on Steam - Thread - Direct
Hello everyone! Looks like Autumn days are dripping closer towards us. You know what else is drippy? Dev update, check it out!



  • Working on admin loot control settings.
  • Code review.
  • Working on EMP grenade functionality.
  • Working on crafting rework.
  • Resolving issues with puppets.
  • Bugfixing.
  • Adding up on Brenner capabilities.
  • Working on blindness condition.
  • Adjusting the pickup truck to modular vehicle system.
  • Working on chest carrying functionality.
  • Adjusting planes to modular vehicle system.
  • Working on vehicle weapon mounting system.

... Read more

18 Sep

Post
    Beda on Steam - Thread - Direct
Hello all! Been a while since had one of these but here we are! Check out what the dev team has been up to, besides the patch.



  • Working on admin loot control settings.
  • Code review.
  • Working on EMP grenade functionality.
  • Bugfixing.
  • Crafting rework.
  • Door rework.
  • Building rework.
  • Working on plane modular system.


  • Testing virtual textures.
  • Memory optimizations.
  • Reworking and optimizing continental houses.

... Read more

11 Sep

Post
    Beda on Steam - Thread - Direct
Heya people we are releasing a small hotfix for some of the issues that are a bit important.



  • Fixed the issues where male characters got messed up visually.
  • Fixed the issue where the BCU charm was not available for supporter pack #1 owners.

08 Sep

Post
    Beda on Steam - Thread - Direct
Yep, as per usual with a patch comes a hotfix. Check it out!



  • Fixed the issue where wrong bunker key cards would spawn in.
  • Fixed the issue where items would not spawn in some buildings interior.
  • Fixed the issue where buying charms was available for players without DLC enabled.


  • Added a server setting that allows admins modify name change price.
  • Added name change logging in economy log file.

07 Sep

Post
    Beda on Steam - Thread - Direct
Hello everyone, long time no see! We are back from the summer vacation and we brought some gifts. We are releasing some of the smaller features and some of the bigger fixes as an update so check it out!




You saw it in the trailer and now it is in the game. The cigar will help you reduce your exhaustion and make you look like a 80s action hero while smoking it.




You can either find it or buy it, but beware. Since there is much more tobacco contained in one of these, yes it will be more effective at exhaustion reduction it will also be much more hazardous to your health in the long term.

... Read more

12 Aug

Post
    Beda on Steam - Thread - Direct
It is super Saturday which means it is time for super hotfix! Check it out!



  • Fixed the issue where Brenner would sometimes get stuck on blast doors.
  • Fixed the bug where Brenner would sometimes keep opening and closing doors.
  • Fixed the issue where some players with old characters could not connect to post 0.9 servers (Connection lost issue).


  • Improved Brenner door opening.
  • Increased Brenner rage mode duration.

QA NOTE: As a part of the connection lost fix it is possible for some characters to loose their hair, y... Read more

10 Aug

Post
    Beda on Steam - Thread - Direct
Hello everyone! We had one, hotfix time for another, Check it out!



  • Fixed the issue where if the player was smoking with a military mask on, the head would get detached from the body.
  • Fixed the exploit regarding keypad minigame.
  • Fixed the issue where you could not interact with some spray cans.
  • Fixed the issue where you could build blueprints inside of abandoned bunkers.
  • Fixed the issue where motorbikes spawned by admins would show wrong battery status.
  • Fixed the bug where bunker ventilation shaft bursts would not work properly when razors would jump out of them.
  • Fixed the issue where frying sounds would keep lingering even th...
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04 Aug

Post
    Beda on Steam - Thread - Direct
A smokin' hot hotfix is out, along with some important announcements that you don't want to miss. Check it out below!





  • Fixed an edge-case visual issue with the flamethrower going through walls
  • Fixed collision on Bunker entrance
  • Fixed various character creation and plastic surgery issues
  • Fixed "damage to vehicles" and "damage to bases" custom zone settings not working as intended
  • Fixed a server crash related to switchboards

  • Removed Snipers, LMGs and Grenade launchers from the Weapons store in Samobor...
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03 Aug

Post
    Beda on Steam - Thread - Direct
FEEL THE BURN! 0.9 IS HERE AND IT'S COMING IN HOT! SMOKIN' HOT! Check what we got in store right here, right now!




The big one. New abandoned bunkers are now on the island. And there is a lot to talk about. From new mechanics, layouts, and yes, finally some new enemy AI. So, let's get to it!



The new bunkers are placed instead of some old ones. You can find them in the following sectors:

A1 A2 A3 A4 B0 B1 B2 B3 C0 C1 C3 C4 D1 D2 D4 Z1 Z2 Z3
As you can see, there are many of them so the whole gameplay loop of getting high-end gear will change as well. So, pay c... Read more

24 Jul

Post
    Beda on Steam - Thread - Direct
Through thunderstorms and hail in the middle of July we keep working and keep giving you the dev update! Check it out!



  • Code review.
  • Implementing burn damage visual effects.
  • Working on inventory rework.
  • Working on input rework.
  • Working on new enemy AI.
  • Bug fixing.
  • Working on INT attribute overhaul.
  • Working on abandoned bunker mechanics.


  • Bugfixing.
  • Tweaking abandoned bunker loot spawns.
  • Placing abandoned bunkers on the island...
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