Beda

Beda



15 Dec

Post
    Beda on Steam - Thread - Direct
Another day another hotfix. We ain't stopping with it.



  • Fixed the bug where players in combat mode with arrows in quiver would not automatically use arrows from the quiver as priority.
  • Fixed the issue where it was possible to disinfect rags with any liquid inside of absinthe bottle.
  • Fixed the bug where portable work light would bug out in players hand when turned on/off.
  • Fixed the bug where player was unable to drop gardening hoe by drag and drop.
  • Fixed the issue where where it was possible to interact with vehicle door and corresponding seat at the same time.
  • Fixed the bug where garden blueprint...
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08 Dec

Post
    Beda on Steam - Thread - Direct
Happy Thursday! No Dev update this week needed as actions speak louder than words. So here is another hotfix!.



  • Fixed the issue where attempting to operate pre-spawned boat would cause a crash.
  • Fixed the bug where it was possible to place garden blueprints on invalid locations.
  • Fixed the bug where passengers could interact with vehicle lights.
  • Fixed the bug where passengers would gain driving XP.
  • Fixed the issue where destroying vehicles would sometimes cause a crash.
  • Fixed the issue where gaining FP when driving would sometimes cause a crash.
  • Fixed the issue where base elements ...
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02 Dec

Post
    Beda on Steam - Thread - Direct
We are not done yet. Let's get to fixing.



  • Fixed the issues where gardens can sometimes cause a server crash.
  • Fixed the issue where car lifts would stay elevated when the vehicle on them is sold.
  • Fixed the issue that would cause a client crash when attempting to defuse inside killbox.
  • Fixed the issue where dismount from boats and wheelbarrows was not working correctly.
  • Fixed the issue with the server crash.
  • Fixed the bug where puppets would not have alert noises when alerted.
  • Fixed the bug where refuel and recharge vehicles produced no sounds.
  • Fixed the bug...
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30 Nov

Post
    Beda on Steam - Thread - Direct
Was there ever any doubt? Here is what's in the hotfix:



  • Fixed the bug where items stored inside wheelbarrows and boats would disappear on a server restart.
  • Fixed the issue where force unlocking lockers would cause client crash.
  • Fixed the bug where magazines would show incorrect number of ammo inside.
  • Fixed the bug where where you were sometimes not able to restore your bank card when you should.
  • Fixed the issue where removing items from hands while in combat mode would cause a crash.
  • Fixed the bug where it was possible to chop down metal, brick and cement BB elements with a sharp tool instead of...
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29 Nov

Post
    Beda on Steam - Thread - Direct
Aaaaaaaaaaaandddd waiting is done and 0.8 is finally here. Get your hammers ready, your Iodine pills in your system and gather your hoes. Check out all of the deets about the new features! But before that make sure you check out the new trailer as well!
https://www.youtube.com/watch?v=kNNRhTcW0tQ



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23 Nov

Post
    Beda on Steam - Thread - Direct
Hey everyone long time no see. We are still working around the clock to bring out one of the biggest updates to date but right now we have a call to action for you guys!
It is that time of the year again and Steam awards are here. We are eligible for the Labor of Love category and we would appreciate it if you could vote for us in this category.



If you have not yet experienced our Labor of love, there is no better time than now! As a part of the Steam Autumn sale you can get SCUM for a hefty discount.

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21 Nov

Post
    Beda on Steam - Thread - Direct
it is Monday gamers, things are really heating up in here. Check out what the team has been up to on this weeks development update.



  • Working on the radiation system.
  • Implementing the farming skill.
  • Expanding the farming database.
  • Working on plant interactions.
  • Bugfixing.
  • Working on the Nuclear powerplant POI performance.
  • Working on the eye pressure visuals.
  • Resolving shader issues.
  • Working on the mechanic interactions.
  • Working on the ATM system.
  • Resolving rebasing issues with garden placement.
  • ...
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14 Nov

Post
    Beda on Steam - Thread - Direct
Hey hey everyone it is Monday. Hope you enjoyed your weekend, now it's time to check out what our busy dev time was up to!



  • Working on on demand mesh components for searching garden slllots.
  • Working on the radiation zone.
  • Working on saving and loading garden state from the database.
  • Working on soil wetness system.
  • Bugfixing.
  • Removing foliage from garden plots.
  • Working on farming skill.
  • Touching up on trader UI.
  • Working on the banking system.
  • Working on modular vehicles service system.
  • Finished the interaction function...
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07 Nov

Post
    Beda on Steam - Thread - Direct
Here we go all another Monday, another Dev update.. Check out the situation (our progress on the new features not that guy from Jersey Shore) right below.



  • Experimenting with the replication graph.
  • Finishing up the ATM UI.
  • Preparations with implementing the starter bank card.
  • Working on the service mode UI for modular vehicles.
  • Bugfixing.
  • Working on character actions system.
  • Working on the modular vehicles service system.
  • Working on a garden placement system.
  • Finished the first iteration of modular BB.
  • Finishing the banking system....
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31 Oct

Post
    Beda on Steam - Thread - Direct
Hey hey everyone, welcome to another Development update!



  • Working on push mechanic for modular vehicles.
  • Working on implementing ATM UI functionality.
  • Bugfixing.
  • Profiling live server performance.
  • Working on the gardening system.
  • Working on character actions and implementing animations.
  • Adjusting the mechanic NPC for modular vehicles.
  • Resolving issues with the modular vehicles.
  • Preparing modular vehicles for new testing.
  • Working on a request and response system for ATM feature.
  • Working on auto-close BB doors.
  • ...
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28 Oct

Post
    Beda on Steam - Thread - Direct
Hey hey everyone, it is time for Freaky Friday! Celebrate your Halloween weekend with the latest hotfix.



  • Fixed the bug where it was able to use the context menu for items that were already removed from hands.
  • Fixed the bug where it was possible to craft .44 and .38 bullets with basic engineering.
  • Fixed the bug where you would get stuck in animation loop when crafting .44 or .338 bullets.
  • Fixed the bug where the #listflag command would crash the game if there were no flags placed.
  • Fixed the bug where the #listflag command would not work if there were too many flags placed.
  • Fixed the bug ...
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20 Oct

Post
    Beda on Steam - Thread - Direct
Good evening everyone, are you ready for Spooktober? Well we are! If you are not already sh*tting your pants every night on the SCUM island, let us enhance the atmosphere!






Happy Halloween! As is tradition we have some special new features for you all to find on the island!

Blood moon!
There is a new phenomenon on the SCUM island. A legend says some of the prisoners created a cult and excecuted some sort of a ritual. Anyway they turned the moon red. And with it some strange phenomenon started occurring on the island.

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17 Oct

Post
    Beda on Steam - Thread - Direct
Hey everyone, guess what? It's Monday again! Relief the mundane first day of work with some Dev update!



  • Resolving connection lost issues.
  • Resolving the issues with vehicle performances.
  • Code review.
  • Connecting the farming system to the crafting system.
  • Working on the banking system.
  • Working on the new modular BB panel.
  • Bugfixing.
  • Working on the new Admin commands.
  • Working on the modular vehicles damage system.
  • Working on the Character creation rework.
  • Preparing the modular vehicles for testing.
  • Workin...
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12 Oct

Post
    Beda on Steam - Thread - Direct
Welp here we are again. A small hotfix will be deployed to fix the SP crash and a couple of small things.



  • Fixed the bug where Loading Singleplayer saves would load them incorrectly.
  • Fixed the bug where you could not reverse with a bicycle.
  • Fixed the issue where the custom music path for the music player was not set correctly.

11 Oct

Post
    Beda on Steam - Thread - Direct
Hey everyone, we are back. We have a hotfix ready for you all to tackle some of the most important issues you might be experiencing. So check it out!



  • Fixed the bug where shadow from prisoner head would not cast when in FPP.
  • Fixed the bug where several hair preview colors inside the face modification UI would show up wrong.
  • Fixed the bug where 12 gauge suppressor had wrong rotation.
  • Fixed the bug where body simulation panel would sometimes show age 0.
  • Fixed the bug where the Aeroplane BB doors could not be lockpicked.
  • Fixed the bug where holstering your handgun would sometimes make the handgun fl...
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10 Oct

Post
    Beda on Steam - Thread - Direct
Hey hey people, another Monday so you know it's Dev update time.



  • Reviewing the code.
  • Working on the modular BB proof of concept.
  • Finishing up the modular vehicle model for testing.
  • Working on the new vehicles damage model.
  • Working on the vehicle attachment system.
  • Resolving issues with experience gain.
  • Tweaking some door related systems.
  • Reworking the character creation backend system.
  • Refactoring the character appearance code.
  • Bugfixing.
  • Resolving issues with the network application graph.
  • Resolvin...
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03 Oct

Post
    Beda on Steam - Thread - Direct
Hey hey everyone, did you miss us? You might noticed we went a little dark the past week and here we will explain why, so get ready for a special Dev update: Reboot Develop edition.




So the boys and girls from your favorite dev team attended one of the biggest Game Dev conferences past week. Networking, exchanging knowledge and unwinding a little bit, it was a dash of fresh air to a work hard play harder day to day we have going on.


The picture is fuzzy as it depicts the way everyone felt that morning.

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26 Sep

Post
    Beda on Steam - Thread - Direct
Hello there everyone! Happy Monday, hope you are excited for another Dev update! Let's get to it.



  • Resolving issues with client crashes,
  • Resolving login issues.
  • Working on the Base Building morphing system.
  • Fixed the issues with Big airplane door damage.
  • Fixing issues with the female models.
  • Finished the character creation and plastic surgery screens for the female update.
  • Working on the modular vehicles system.
  • Bugfixing.
  • Working on new admin logs.
  • Working on the mesh manager system.
  • Working on a corpse rewor...
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21 Sep

Post
    Beda on Steam - Thread - Direct
You already know we have to roll the hotfix out quick. Check it out!



  • Fixed the bug where Danny Trejo lost his hair after a session of plastic surgery.
  • Fixed the bug where wearing a sweater and a raincoat on a female character would make characters torso disappear.
  • Fixed the bug where small animals would not react to players.
  • Fixed the bug where Metallic MK500 knife would not appear correctly.
  • Fixed the bug where the players head shadow would disappear when in first person.
  • Fixed the bug where the hair color options looked the same in face modification UI.
  • Fixed a crucial ...
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19 Sep

Post
    Beda on Steam - Thread - Direct
Hey everyone, we are back and get ready for the big one! The female update is now live!!!!!
https://www.youtube.com/watch?v=1h_qX3RYde8

Also a note, due to huge changes in this update we were forced to do a partial wipe. You will keep your characters and their states everything else unfortunately went to Chutulu.


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