I am not very knowledgeable about this terminology, Ben.
When you say "Raw Mouse Input Fixed," that, "Raw Mouse Input is now achievable in PC Flight," and that "By setting Flight/Swim Response and Precision settings sliders to 0% you can now achieve raw mouse input" are you meaning that the mouse will essentially work like the controller now - like when I move my mouse, my javelin will move with it - instead of slowly catching up to my movement?
I'm sorry if I just did a terrible job asking my question, but this one thing - literally - is the only thing that is stopping me from pre-ordering lol. I just want it to work how it works on controller for my mouse - I move the stick, the javelin turns, I move the mouse, the javelin turns. No delay, just 1:1 or whatever development term is appropriate.
Mouse and controller are different.
It basically means there is no acceleration. For every inch you move your mouse (at the same speed), you move the same amount.
Sometimes there is acceleration that can speed this up as you move. That makes things like aiming hard for people.