BenIrvo

BenIrvo



05 Jan


03 Jan

Comment

Originally posted by ATG_Bot

Applications will be open for one week, to conclude on 10 Jan 2018 at 8:30 AM CST.

If you are selected to move past the first round of applications, the second round will immediately follow. If you wish to apply, please ensure that you will be able to respond to the second round in a timely manner.

EDIT: Modapps have now closed.

Good luck everyone!


02 Jan

Comment

Originally posted by Atapt

Quick question, is there a minimap or map of sorts you can see while in free play?

There is a map

Comment

Originally posted by vhqr

Are there any incentives to go Free Play, or Is there any point leaving town without a mission selected? Do world events trigger during missions or only on FP? Thanks in advance!

World events happen in free play. There are many more crafting nodes (for materials) in Free Play. Certain daily / weekly challenges can be done in free play .

Comment

Originally posted by SofaJockey

Awesome. Is there a "leave" point outside Fort Tarsis as well? i.e. a 'door button' so you can leave Freeplay without having to quit free play in the menu?

You leave free play via the map when you are done


01 Jan

Comment

Originally posted by The_Back_Burner

Hi all, I'm confused about a few throwaway lines in the dev livestreams, and I'm hoping you lot could fill me in. Every time they're out in the world, they state that they've selected "Free Explore" or something similar, like they were unable to just leave town like other RPGs. Has anyone learned more about this?

I mean in Diablo 3 (and the Diablo series, really) you can just straight up walk out and start exploring; there's no mode to select or anything. However, this doesn't seem to be the case for Anthem. Which strikes me as weird considering you have a flying Iron Man suit. It's like you're stuck in town unless you go to a specific spot and say "I want to expore!" to an NPC or something. I mean, that kind of makes sense if you don't walk around town in your Javelin, but it feels weird that you can't just, like, walk out of town whenever you want.

Also, if all that's true, once you're outside, are you unable to fly back to town? Do you have to 'quit mission/free ...

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Free Play is what you are after. There are a few “start” points for Free Play to save you flying all over the map. There is one outside Fort Tarsis if that’s where you want to start

Comment

Originally posted by xmisren

Fake Movie Poster

Edited screenshot / Added \"Cyberpunkness\"

Edit: As said below; Feel free to take these and do whatever you'd like with them (edit, use, create with, etc).

Very cool

Comment

Originally posted by K3YJ

As we bring in a close to 2018 i wanted to take an opportunity to thank the r/AnthemTheGame community for being a fantastic team as we get ever closer to the release of Anthem!

There has been so much passion, excitement, humor and Hype Trains for this game! It's been one that I've been looking forward to for a while, and i feel like there will be a great community to play with upon launch.

As well, a huge shout out to people like: u/BioChrisSchmidt , u/UNTDrew & u/BenIrvo - The rest of the EA and Bioware team for the amazing communication and discussions that you have hosted. Regardless of if it was answering the AMA, random reddit comments or the ever entertaining live streams. You have been open and engaged with your community, and that has been noticed and appreciated!

So regardless if you are in UTC+14 or anywhere to UTC -11 Have a happy New ...

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Happy New Year!

Comment

Originally posted by ShadowClass212

Thanks to everybody for an awesome 2018.

Happy New Year!

Comment

So. Good. :)


30 Dec

Comment

Originally posted by iGameYT

Only Ben knows lol. Hopefully he comes in and clarifies. If not, we’ll just have to wait and see at launch.

Knowing BioWare I’m sure they’ve come up with some creative weapons and gear for the Legendary/Masterwork tiers.

At launch there is one masterwork for each gear type with one special property (e.g. burst mortar has one masterwork property available that is on all masterwork burst mortars). The 4 inscriptions will be random so in that sense there are many different masterwork burst mortars to collect but the core functionality of them all is the same.

We will expand of this post launch

Comment

Originally posted by iGameYT

Hope everyone had an amazing Christmas and Holiday week. Many of the devs are taking a long-needed break, but that doesn't stop them from continuing to answer your questions.

Let me know your thoughts in the comments. Tap fire those socials for more info and updates:

You can find all the weekly updates archived at www.fort-tarsis.com. Follow this rad duo on Twitter: https://twitter.com/FortTarsisHub

Weekly Update Archive: ...

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Yay!


26 Dec

Comment

Originally posted by ManOnFire2004

I understand games like this are about the endgame. But, the very common idea that's starting to worry me is that it's "all about the endgame grind for loot".

I really don't think that's what the game should ONLY be about, even at endgame. The idea that looter shooters only exist for the completionist seems to be very recent (made popular, but definitely not invented by, Destiny maybe?). The general idea used to be that the actual gameplay and activities are what makes people keep playing, and the rewards are just an excuse to keep doing the very entertaining gameplay.

There's a reason why the majority of gamers, who wouldn't be considered casuals, left games like Destiny and The Division. Because the idea of running the same activity over and over again was just mundane and too repetitive. Sure, if you HAVE TO get that gear that you're missing then you'll push through it. But, for everyone else who doesn't need to have everything... its' going to be a problem.

...
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People are motivated by different things - loot, vanity, content, social experiences, challenge, exploration, story, etc (in no particular order)

There is normally overlap between the motivations for a given player. Our goal is to find the right balance for Anthem. Part of that will be discovered once people start playing the game and we see how OUR players play it.

Comment

Isn’t Thicc Boi the community voted official name?? :)

Happy Holidays to you too!


25 Dec

Comment

Originally posted by Airatome1

Is it low effort to want to create a thread where, whatever holiday you may or may not be celebrating this December season, we can recognize both the Developer staff and the Reddit Moderators that keep this place tidy and civil?

Our wishes are with all of you helping to bring us Anthem and oversee its content and discussions and, sometimes, its disagreements.

And well wishes to the entire Anthem community!

Comment

This is such a wonderful video. Thank you all for being such an amazing community, we are proud to be part of it. Hope you all get a nice break and spend time with family, friends and loved ones!

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Happy Holidays everyone!!


24 Dec

Comment

Originally posted by alt-thea

Thanks for the answer, Ben! I'm sure you guys are all up to the challenge, with Anthem being live-service and all that. I'm mostly worried cause my previous Bioware game was Andromeda, which had different post-release support model (if you can call 'drop it after 4 months' that). So little extra confirmation is just what I need xD

I'm also spoiled by Warframe PC updates that can get bugfixes just hours from release.

Actually, can you maybe tell more about how the content delivery system works in Anthem sometime closer to release? Or even after the game is out. It' s way less frustrating to sit and wait for a patch when you have some understanding why it can take so long :)

We can probably talk more about it once we are in the live service. Should be enough context then.

Comment

Originally posted by bbguardsp

How confident are you with the speed of patching Anthem post-launch?

Does the Frostbite engine have the tools required for quick and easy adjustments?

I ask these questions as an avid looter-shooter gamer who has seen many ups and downs with various games when it comes to fixing bugs and balance issues. Much of my negative experiences come from issues in a particular game that requires a client-side patch. In the live-service games I play there are often issues that I "perceive" to take longer than than they should to fix. (Game development is hard and there is alot of stuff I'm ignorant of hence perceive in italics.) Certain issues that take a longer time to fix worries me as I've experienced the effects they can have on the player base's engagement.

I'm in love with what I've seen so far and have pre-ordered. At the end of the day I want this game to succeed and I'm hoping any problems that may arise can be fixed at a reasonable pace. Thank you.

...

The simple answer is : somethings are fast and easy to deploy. Other things take longer to deploy. For the most part it depends on the nature of the change.

Probably not going to make a list of things :)

I am confident we have what we need

Comment

Originally posted by iGameYT

u/BenIrvo you heard it here! Mike is just too spastic on camera. No more energy drink before live streams next time. :D

In all seriousness though, it would be cool when the dev team is doing live streams with multiple perspectives that they link different scenes into the Streaming software from each monitor. This way, let’s use the last stream for example, the person in the background like Jesse or u/UNTDrew could flip between different perspectives when Ben, Mike or Jon are doing, or looking at something interesting in their POV.

I’m sure others would’ve liked to have all three perspectives up at once.

Just some thoughts.

We are building towards that