BenIrvo

BenIrvo



12 Feb

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Originally posted by Bistoory

And by this I mean no stealth nerfs, no controlled RNG, no coin drops nerf, remember Bungie cheating players last year for the XP bar and how it ended as a scandal ? or the recent Bethesda on Fallout 76 stealth nerfs ? (I'm not even going to talk about Blizzard...), they are not good for the community, nor for the game and with "EA" stampeded on your game, it can be even worse with all those people just waiting for an opportunity to jump on the hate train.

Want to decrease coin drop rate to sell more shop items ? no problem, just tell us, want to nerf / buff some enemies ? no problem, just write it in the patchnotes; but just DON'T keep behind the scene, cause someone will find out.

Keep up the good work, you are on the way to create a great gaming experience for the years to come, we love your work ;)

ps : this is not a hate thread, but actually a sentiment on how you are treating your community right now, which is great.

Our goal is to continue to be transparent. We will never intentionally make stealth changes - as we get our patch note process locked in for launch it’s possible we miss things, we will try very hard not to but we hope you give us the benefit of the doubt if something goes live without an appropriate message to the community :)

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Originally posted by darthvadercookies

There's a lot of hate going on YouTube and social media about Anthem solely because it's being published by EA. The identity politics being applied to it is just ridiculous. Even with all the dev involvement with the community, the consistent feedback, the livestreams, the roadmap, the launch support and content, the end-game; all of this and still people who haven't even played the demo are receiving it poorly all because of 2 freaking letters.

Despite all of the undeserved negativity, the community has seen through it (especially here on this subreddit) and sees Anthem for what it is: an awesome new IP that's letting all of us fulfill our Ironman dreams. What's more is BioWare has taken all the bad press like champs and continued to fine tune the game into something awesome. My friends and I played both demos and the remarkable improvements they made with the demos alone was nothing short of dedication and commitment to quality.

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I mean, they are alright, I guess.

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Originally posted by Yandayn

Combat in Anthem is based on flight, hovering and high mobility.

The devs stated they want to keep the players moving in battle. That's why we don't have a cover system for example.

But how does stationary effects from support abilities fit in this picture ? Not so well, in my opinion.

For example: if I want to have that nice damage buff from the storm in my group, I need to keep an eye on him to see if and when he's using it. Then I need to run or fly to wherever he put that circle on the ground and keep standing still in that circle to benefit from it.

Would it not be better if the Storm uses the ability and instead of putting a circle on the ground, his teammates automatically get the buff ? Like the armor get's a light blue glow so everyone knows they got the storm damage buff.

This way everyone stays mobile and the fights are more fluid imo.

You can fly through them and you get the buff, you don’t have to stand in them. Going back in refreshes the buff.

Different for bulwark and windfall as they are shields


10 Feb

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Storm hover shield no longer grants immunity to status effects. Those rocks should knock you out of the air. Same with swarm tyrant web attack.


08 Feb

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Originally posted by alt-thea

from recent article on https://m.windowscentral.com/anthem-bioware-past-present-and-future-interview?_ga=2.182669222.164551917.1549623811-915868595.1549623811

" So they all unlock at [Level] 30, but what we're doing is going to turn [Grandmaster] 2 and 3 off at launch, just to make sure nothing weird happens with progression and difficulties. And if anything is looking good against the models we have, then we'll turn 2 and 3 on, or we might look at all the feedback and might go, "Okay, we need to adjust these numbers" make it harder, easier, or whatever. So we'll probably, soon after launch, turn them on. The idea is that the endgame has Grandmaster 1, 2, and 3 in it, as soon as we think it's safe to turn them on. "

Not a bad idea actually. They already changed difficulty numbers from what we saw, a...

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They will be on for launch, we changed our mind since that interview.

https://twitter.com/benirvo/status/1093956308036972549?s=21

Ben


03 Feb

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Originally posted by Im_Working_Right_Now

Can we get a brighter or bigger flashlight when going into water or caverns? Maybe one we can toggle? It could be mounted as a small headlight on the javelin?

Edit: After playing some more I really want some attention to this because low light areas are a pain to navigate. /u/BenIrvo /u/BioCamden

I believe this is improved since the demo also


02 Feb

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Originally posted by Sun-Taken-By-Trees

Just had to bail on the stronghold because another player picked up an echo and then went afk, or was purposely trolling and refused to turn it in. Either way this feels like a big oversight that needs to be addressed.

We are looking into solutions for this

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Yes, it’s a shame we couldn’t get this in the demo. Makes a big difference for sure

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Originally posted by Silversilence1

Not sure if this was posted, there is a ton to read so I apologize if this is not the first one.

While playing a stronghold it became clear to me there was one thing I think we should be able to do. I went down was stuck waiting for a revive and my teammates all blues ran past me when they cleared the area and moved on. They had no interest in helping. I feel that when playing a matchmaker game mode we should be able to revive ourselves (or respawn) after a set period of time. I spent a long time just sitting around staring at empty space as I waited for a teammate who felt sorry for me to revive me. It's a bit discouraging being stuck sitting around waiting fifteen minutes for them to decide to help.

Edit: from the below discussion. Some.of the issue is that we cant see downed allies very well in the game. If anthem could have a beacon that pops out of your suit that is visible to teammates then we can be more likely to assist.

The squad widget for launch will help. It will show that a squad mate is downed. Without it, it’s definitely hard to tell

Ben

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Originally posted by koutsos

The console-UI idea of switching menus by using Q/E (or A/D, or anything) makes no sense on a PC. If I see a menu option, I try to click it. I am constantly confounded by the menus because you can see a preview of what's on the next "tab" but you cannot click that next tab. I have to go back and click the tab I'm on for some reason. It's very confusing.

In general: you should never have to use keyboard commands to navigate anything on PC - just click. The mouse is your primary input device. Having shortcuts is fine, but clicking should be the main way to do things.

Also, please allow for faster scrolling, and more obvious scroll bars on the side of long menus so I can more easily grab them and pull them down.

You can click in as part of the fixes. No keybinds required

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Originally posted by OtterJethro

I cannot get the barrel roll to work on PC. Anyone able to get this working properly?

Push A when you push your evade button (mouse wheel in by default)

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Originally posted by totallytim

Well sadly I won't get to experience these patched controls, since playing the "demo" controls made me quit the game during the first mission. I don't have the time to to put up with developer laziness. Considering the performance and controls PC was clearly an afterthought which made me lose what little interest I had to begin with. Maybe they'll get it right with Anthem 2.

That’s a shame, hopefully you will change your mind when people love the launch PC controls

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Originally posted by 7Z7-

u/BenIrvo Can you tell us why the "Alt" key (to the left of space) cannot be assigned? I would have liked to use this key to fly over.

I don’t know, I don’t think there is a reason, may be a bug

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Originally posted by Sleepy_Buddha

u/BenIrvo Please add a resolution scaling slider, it's basically a must have feature on PC nowadays. ME: Andromeda had it, and so do all modern Frostbite games.

Do you mean a UI scale slider?

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SO. GOOD.

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Originally posted by LongLiveTheHaters

Kinda crazy to think about, but it makes sense right? They are the planet creators and they've created the world for us to play in. Kind of like Stan Lee being 'The One' for Marvel. I wouldn't be surprised if we see eventual lore that resembles a BioWare devs name in some way. This my become my favorite game.

We... are... the... shapers....?????? OMG!?!?

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Originally posted by thefoxman88

How do people hover in mid-air?

Press C or right stick in

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Originally posted by stealthgyro

What's wrong with just doing free aim? Maybe the Javelin isn't that responsive and takes a quick sec to turn, but that's how it should operate the way I see it.

Physics and animations