Do we know when it will be released?
We're planning to post part one the day after tomorrow (NZ Wednesday) and parts two and three in the days directly following.
Do we know when it will be released?
We're planning to post part one the day after tomorrow (NZ Wednesday) and parts two and three in the days directly following.
I showed Chris this post and he seemed excited about this idea of inverse nerfs.
Hey Bex, if you lurk here still (as much of a mistake as I think that is nowadays), any chance we could get little mini-teasers like in the past before the actual announcement? I miss the days when you guys did that over just dumping everything in one announcement.
Teasers? In this economy?? Just kidding, hell yeah there's a chance.
We have a written summary of the important interview topics coming out soon, hopefully early next week. The main purpose of creating the summary is so that it could be translated to our other language communities. Our apologies for the delay with this one, it took quite a bit of time to get it together while also managing competing priorities. Our main Russian-speaking team member is currently away which is why you are maybe seeing less Russian-specific interaction from us. I'll get another team member to have a look at the feedback in the meantime and see how we can help.
Good job Tarke, the only thing i wish you guys would of asked is if they have thought about coming up with a non reddit way to interact with the community so i don't have to come to this shit hole anymore.
Good luck with the health issues my dude!
Choosing a series of podcasts/live discussions is us experimenting with alternate ways of communicating. We have a few things in mind. Open to feedback and suggestions about this!
Gameplay on the last POE 2 trailer was unbearably slow. I think a lot of folks assumed—much like new skill showcases which are clearly not linked to support gems—the super slow gameplay on the trailers was to show off new features. Once realizing that no, that is actually the speed they want the game at, it put POE 2 in a whole new light. Taking 10 seconds to clear a white pack does not look fun.
It's worth noting that we've only showed the first two acts for Path of Exile 2 so far. Like in current Path of Exile, the speed will scale up as players get through the campaign. We also have a fair amount of time to iterate on the balance of both games before then to find the sweet spot.
Edit: Accidentally a word
She had the baby a while ago and came back to do some teasers, but Reddit's toxicity caused GGG to rethink that policy.
I understand people mean well when they say this but I would really appreciate it if we could stop presenting this idea that it has anything to do with me being a parent. We don't speculate about Dads' commitments to their jobs. To clarify, if anything, having a family to feed means that I take this more seriously than I ever have.
This is not the case. When monsters stop providing experience and items, they also stop giving Delirium progress. This applies to monsters that spawn from Delirium fog as well. People who have done this and seen some reward progression are just seeing the expected amount from doing an Ultimatum encounter.
Last time I checked, most games don't allow multi-accounting. So they would ban you again, if they find out you're the person that got banned (similar to banned streamers on twitch).
But not GGG. They are perfectly fine with you playing? Heck, create a new account right now!
What if he didn't have any MTX? (unlikely, but still) He'd have almost no punishment at all!
My point is: It's inconsistent. I'm not arguing wether it's justified or not.
It's a pretty futile endeavor to attempt to keep people completely locked out of a free to play game.
It's also exceptionally difficult for someone to know why exactly they were banned.
"Exploits" isn't much to go on, for instance.
Personally I'm not a fan of ban posts since they're generally more private matters and the stories will overwhelmingly be one-sided, but it's understandable that [a banned user] would not have a factually correct account of the reason for being banned when they [are not provided full details by GGG].
It is understandable why a lack of detail is provided in the note for a multitude of reasons, but this will be a consequence of that direction.
*Edited for clarity
I assure you that the people involved in this have no ambiguity about what they were doing despite how it was presented in the OP.
Well im not sure if that make things better. Whoever abused the split tag bug should be banned. As you can see posts talking that shouldnt happen are barely upvoted, the majority doesnt agree.
I spoke about this here.
At least for me, I think a lot of people on this subreddit are just incredibly confused about all of the exploiting and banning (or lack thereof) going on this league. We don't really have any general consensus of what's right a wrong, or what's bannable and not, to go off of so it's hard not to take posts like these at face value. This is such an incredibly tricky and nuanced topic for a lot of players and I assume the same is true for you guys at GGG.
Read moreHi Bex. I'd be happy to publicise my account stats, because this is either bugged or i'm terribly unlucky. My account name is Pyromancer4.
- My Atlas Exploration challenge shows a grand total of 509 maps completed
- I am doing ultimatums in every single map i run, since the mechanic is fun and profitable. I also fully complete all waves in my ultimatums since i'm very petty and don't like the trialmaster talking shit about me. I also do not skip stone circles.
- My build rarely fails ultimatums because ice nova aoe overlap is very strong to clear dense packs. And most of my failed ultimatums were before red maps, where my build wasn't reaching it's full potential. But to give you guys the benefit of the doubt, lets say I failed 10% of every ultimatums i encountered.
- I used the popular "leapfrog" method to reach red maps as quickly as possible. Which means that getting my first 16 watchstones at 3 maps per ...
We had a look at your account and you ran 381 Tier 14+ maps. You had one Trialmaster spawn but you died before reaching that wave. We checked the amount of Trialmaster's spawning on all of Ultimatum compared to the number of maps run. There were 15,000 Trialmasters spawned yesterday from the 720,000 Tier 16 maps run. We've manually scanned many accounts including running a simulation on your account to insure that it can spawn the Trialmaster. We're confident that the spawn rate isn't bugged. Feedback around whether the spawn rate is generous enough has been received and shared with the team.
Oh there is more to this.. thank you ggg for the response, to the top!
To be honest, it's exceptionally rare to see someone represent their personal account ban in a way that's completely factually correct. I wish people would stop taking posts like this at face value.
We understand the level of interest in why this ban took place. There's a lot missing from this story which we can't divulge due to privacy and it potentially encouraging future exploitation of this kind. For clarity, this was not your average case of using the splitting bug before it was patched.
We understand that players want a consistent statement about what behaviour constitutes an exploit vs a smart use of game mechanics, and what factors determine whether a ban is temporary or permanent. There's a lot of grey area here and we decide on a case-by-case basis so it's difficult to give an exact set of rules because then players will exploit right up to the edge of the rules with impunity. We'll keep a discussion about this going as we know it's a topic of concern
Fairly certain everyone was expecting a proper post explaining whats being done.
Texture streaming is in such a bad state that it makes me not want to play. Dying to invisible crap, too many assets to load so nothing loads etc.
Can we at least have an option to disable texture streaming and or give us a reason to why its even required? The game was perfectly fine without it. Why cant we just download and have the assets locally?
Right now we are investigating and will post more when we have more information.
Part of the issue is that some people aren't making it to the end of their Ultimatum trials to spawn him
Does the Trialmaster "timer" resets if this happens? Because im skipping all stone circles. if he wouldve spawned in one of those, does that mean I have to "redo" 50 t14+ again?
Sort of - that's not exactly how the statistics work so there's not a 'timer' at play. Theoretically, you could get the Trialmaster in two maps in a row although statistically it would be very unlikely. In terms of your main question - if you bail out part way through your trials, do you risk forsaking a Trialmaster encounter? Yes, you do. It's determined when you generate your map whether or not that Ultimatum can lead to the Trialmaster.
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Would you be okay with us checking your account and publicising the findings? If so, can you please DM me your account name.