BillWarnecke

BillWarnecke



31 Dec

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I think so, but I’m biased! :)

Cheers


25 Dec

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Originally posted by JoaoS_AirbornStudios

You all rock !

<3 you all too! Happy Holidays Airborn Studios pals!


24 Dec

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Hey Reddit, happy holidays from Team4. The community is my favorite part of working on Overwatch, and this subreddit has been a big part of that for me.

<3

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Hey Switch folks, happy holidays from Team4. <3

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Hey Reddit, happy holidays from Team4. <3

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Jeff just blink a few times in a row if you need me to find someone to take over for you.

Happy Holidays everyone!


22 Dec

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Wow this is awesome. Happy holidays from Team4!


20 Dec

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Hey there, today we deactivated a hotfix due to a rare issue that could cause a client crash. Even though the amount of crashes was very small, the hotfix was only addressing a minor issue, and we felt stability is more important.

Unfortunately when we removed the hotfix we found an issue where replays captured with the hotfix applied did not correctly continue to load that hotfix data. We’ve made an adjustment to work around this problem, and you should find things are working as expected once again.

Apologies for the issues, hotfixing capabilities allow us to make changes quicker, but we’re still working on getting the tech that powers hotfixing super solid.

Hope everyone is having a great week, cheers!


14 Dec

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Just a fix for a client crash that was occurring frequently enough for us to want to fix it quickly.

Cheers


12 Dec

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Originally posted by BillWarnecke

Hey folks, we have a fix for this that we're looking to roll out soon. Sorry for the mayhem, but hopefully you're having some fun with it too. Cheers!

Edit: the fix is rolling out now and should be complete over the next couple hours.

Also it should go without saying but I’ll be explicit here, this post wasn’t a license to abuse the bug. Over the lifetime of a live game bugs happen, and sometimes like with this case, they’re memorable and fun. A Timthetatman clip from yesterday is a great example of that. If you exploit a bug like this one, especially repeatedly, there could be penalties applied to your account.

Cheers

Posting my edit as a new reply as well so it’s picked up by any trackers.

the fix is rolling out now and should be complete over the next couple hours.

Also it should go without saying but I’ll be explicit here, this post wasn’t a license to abuse the bug. Over the lifetime of a live game bugs happen, and sometimes like with this case, they’re memorable and fun. A Timthetatman clip from yesterday is a great example of that. If you exploit a bug like this one, especially repeatedly, there could be penalties applied to your account.

Cheers

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Hey folks, we have a fix for this that we're looking to roll out soon. Sorry for the mayhem, but hopefully you're having some fun with it too. Cheers!

Edit: the fix is rolling out now and should be complete over the next couple hours.

Also it should go without saying but I’ll be explicit here, this post wasn’t a license to abuse the bug. Over the lifetime of a live game bugs happen, and sometimes like with this case, they’re memorable and fun. A Timthetatman clip from yesterday is a great example of that. If you exploit a bug like this one, especially repeatedly, there could be penalties applied to your account.

Cheers


11 Dec

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Originally posted by Gromadric

I won't go into detail on how to reproduce this bug, but it can be applied to the whole team (a five stack was doing this in a QP game I was in). However, I've found it quite hard to consistently fly with this, and it also goes away once you die. It cannot be reapplied afterwards.

Hey there thanks for reporting this. If you DM me any details I’ll pass it along to QA while we work on a fix.

Cheers


06 Dec

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Never too late, choo choo.

Cheers


04 Dec

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And as a note if anyone from the Switch community has feedback please share. We’re actively working on things like performance regularly, but we’re happy to get feedback from you folks to help us know where you’d like us to focus.

Cheers!


24 Nov

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I believe this is for performance. I’ll double check tomorrow and update here if I’m mistaken. Cheers


22 Nov

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We’re investigating the performance issues for this mode on Switch. Once we fix any issues we’ll bring it back, sorry for the hassle.

Cheers


19 Nov

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Hey there if you DM me your Nintendo Network ID I can have our live ops folks look into this. If Overwatch has never worked for you this may be due to compatibility issues with your wireless router. If it has worked for you previously it may be some network issues between you and our servers.

Sorry you’re having issues.


13 Nov

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Super happy you’re having fun! And thanks to everyone with feedback/ideas in this thread. Cheers


10 Nov

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Originally posted by LostVector

Thanks Bill! Please take a look at custom settings per controller type and auto detection of the current controller type at some point? It's impossible to "switch" between handheld/pro/detached modes without editing the settings *every* time I dock and undock!

Really great feedback, I'll talk about this with people on Monday.


09 Nov

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Performance on all platforms is super important to us. We’ve fixed a few common client crashes, and did a lot of work on performance in the patches. We will keep this effort up, and appreciate all feedback! It really helps us know where to focus.

Cheers!!!