BioCamden

BioCamden



03 Feb

Comment

Originally posted by Diribiri

I really would love to be able to see base stats so I know exactly what the numbers actually mean. Like, is +200 a lot? Do I have 100 base stat? Do I have 1000? 10,000? It really helps to know these things. I hope you guys feel the same way and can add the information in the future cus having it be obfuscated is a bit of a pet peeve of mine that too many games do. Trust me, it's not too confusing, and it's not going to scare away casuals.

Also hope the communication continues and y'all don't get driven off.

A statistics page or character sheet is certainly something we want to do, yes.

Comment

Originally posted by Jammie1789

I've said a couple of times in other threads the bars were mislabelled, but thought it was due to an early build and not something that was still missed by BW. Glad it's been brought to notice before release!

I took a look last night and it does appear to be updated on the build that I checked. I only did a brief glance at some components though, hopefully we caught them all. Does like this may have just been a demo thing.

Comment

Originally posted by VoxMendax

Please tell me you guys are looking into why the colossus' health bars diminish over time? Or why the stqgger animations are so long on a javelin designed to get damaged a ton with no safety net? Just give our thicc boi an over shield (like the other javelins) but it only refreshes when the colossus' manual shield takes damage. Idk I feel like the animations are way too unforgiving on the colossus. It needs a way of feeling like the giant armor-clad tank that it should be. Right now, the most under powered javelin by far. Please help us!

We are going to look at the component issue. For animations and hit reacts it may also be something we look at again too if it continues to be a friction point.

Overall we are talking about the Colossus, primarily around shield use.

Comment

Originally posted by Ana_Nuann

There's only shields armored hp and unarmored hp. All Javelins are armored. Our hp bars are green because it's common practice for over a decade to clearly differentiate ally and enemy nameplates.

Pretty much this. If we made enemy and javelin bars the same color it might be more confusing. But I understand the feedback.

Comment

Originally posted by RegalWords

For your potential amusement.

Was not disappointed

Comment

Originally posted by Veldrane_Agaroth

Legendary outlaw is a bitch but it feels so damn good to get him down.
There is also an encounter in Valley of honor with 3 Ranger and 2 Storm which is probably even harder but beatable solo if you manage to separate them : proudest moment of the beta when I first managed to do it.

Hell yeah that fight is fun. We just want to streamline these a little bit so it’s more empowering and less run/hide/separate kind of thing.

Comment

Originally posted by VisionsDivided

I just have question about this maybe I looked at it wrong but if I have a part that says it increase armor to 303 and then put another one on that says it increases it to 264 do they stack making it 567 or take the highest and makes it only 303?

If you have more than one on, they both add to you armor value and stack.

Comment

Originally posted by AircoolUK

Good news. Hopefully you can keep refining the system based on future feedback. Whilst I'm comfortable flying around, once combat kicks in, I have trouble controlling my character, often flying into stuff by accident (along with the stun that accompanies the crash), having skills go off in the wrong direction and general confusion. Would also help if we could zoom out during combat as well because even with an ultra-wide screen monitor it's really hard to see what's going on around me.

Still positive though, still positive :)

Hey Aircool! Are you playing on console or PC?

Edit: looks like PC based on the monitor comment. So I think a lot of the PC control updates that we’ve made should address this (for flying and swimming especially). We are also looking into improving casting in cursor direction rather than javelin direction for several gears pieces.

Also investigating FoV settings and what challenges we need to solve there.

Comment

Originally posted by Wellhellob

This can be nice ultimate idea tho. Earthshaker... Jumps and hits the ground with immense powaa. Shakes the screen, breaks the ground+good sound effect.. yeah

I'm fan of the colossus ''say hello to my little friend'' ult but alternatives can be useful. Colossus and Storm ultimates are orgasmic btw^

Not a bad idea, :)

Comment

Originally posted by Varicite_

Just out of curiosity, if red = armor and blue = shields, what do you guys refer to the yellow bars as?

Yellow bars are for armored creatures, red is for Javelin armor.

Comment

Originally posted by Wellhellob

Shield regen cooldown fine imo. It's a nice challenge. But their shields ridiculously strong. You already can't crit or combo against it. Making shield high kills the fun. Less shield/more hp would be much better. Yellow hp enemies much more fun to kill due to high hp without shield.

My second complaint is combo damage. We can't see it. Combo floaty masks it or it's hidden. I think big damage numbers is satisfying. I should see the high damage number specially when i play ranger because it has high single target combo damage.

Yeah we’d worked on showing combo floaties but it was quite a problem to solve. We may take another crack at that one.

Comment

Originally posted by northyorkthrowaway24

Thank you for being so responsive on the forums.

And not just quick responses, but actual great detail. Hugely appreciated and likely to tilt me toward buying the full game!

/epic high five

Thanks North! Just happy to help where I can.

Comment

Originally posted by R3D-RO0K

So shield strength increase components on the Colossus makes his deployable shield stronger?

Yes that’s correct. :)

Comment

Originally posted by HadesVampire

Turns out I did turn them off. I guess I thought they were the the dying indicator, like redness edging the screen. Turned them back on and my damage done is back. My apologies, completely forgot I was looking around settings.

No worries! Just glad it wasn’t something else haha. <3

Comment

Originally posted by Im_Working_Right_Now

Xbox. Was playing with my buddy and he had the same issue. Even a few squad members hit the wall on a tight turn because you can’t see the turn. It’s the first tunnel with the mines. Like I said, maybe the intent wasn’t to fly through it and actually walk? Hence the mines? I just think a small shoulder or chest mounted flashlight would help a lot with visibility in dark places.

Yeah each javelin does have a headlamp, but overall I have seen feedback on PS4 and Xbox that brightness in some areas is a problem. I’ll pass this one on.

Comment

Originally posted by Alizaea

Haha, well thats not as bad as what I thought, but still, that just compounds on y'alls already busy schedule. Hopefully things die down a little bit on y'alls end after launch, though I understand post launch takes a metric shit ton of resources as well. Hopefully it dies down a little just in case reddit does triple or something. Just remember, y;all are doing y'alls best and that is all we could ever ask :)

<333

Comment

Originally posted by jprava

Didn’t want to turn more than one dial at a time in this case

Perfect. Changes one by one, specially if you keep this fantastic pace, are all that is needed.

I always make the (somewhat Texan) analogy that it’s like smoking brisket. When you are trying to fine tune a new smoke, you can’t change two or three things at a time because then you might spend 12-18 hours and it comes out terrible and you may not know what caused it. One thing at a time!

Comment

Originally posted by BiowareBen

I think you might have a point. Paging /u/biocamden

Youuuuuu raaaang? Yeah we’ll take a look. I think right now part of the problem is that we limit how many active ammo/health drops there are in the world for each person to 3. If we upped this then you’d have more on the field lingering to ammo up your Ranger. Something we can think about.

Comment

Originally posted by BiowareBen

I've had this thought myself. We as the dev team need to have a real talk discussion about the player experience while downed and we need to improve it. /u/biocamden Since this is all you. :)

I vote Peggle or maybe minesweeper added to the UI.

Comment

Originally posted by Alizaea

Hey Camden, nice seeing you continuing your replying lol. You are a replying machine :P But anyways, just thought I would ask since I personally see it happen a lot, but on average how many times do y'all get tagged a day? lol, I bet it is insanely high, just kinda wondering at a look into the inbox of a Bioware reddit box lol. Thanks again for all the hard work y'all have been putting in, and honestly can't wait for y'alls surprise y'all have in store for us later today.

Hey Alizaea! :) I usually get about 25 replies, 2-5 direct messages, and ~10 tags in my inbox per day. I try to stay in top of them all, I’d say I reply to 80% of them. Im just hoping that doesn’t like... triple after launch or I may not be able to keep up haha.